Launchers and rounds now removed from ai corpses.
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1e6d4aeabe
commit
dc82f9a362
@ -13,9 +13,15 @@
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params["_unit"]; // = _this select 0;
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private _loadout = _unit getVariable["launcher",[[],[]]];
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//diag_log format["_removeLaunchers: _loadout = %1",_loadout];
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private _mags = magazines _unit;
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//diag_log format["_removeLaunchers: _mags = %1",_mags];
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{
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unit removeMagazineGlobal _x;
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if (_forEachIndex > 0) then
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{
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//diag_log format["_removeLaunchers: _x = %1",_x];
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_unit removeMagazines _x;
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};
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} forEach (_loadout select 1);
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private _launcher = _loadout select 0;
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@ -70,6 +70,8 @@ _unit allowDammage true;
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_unit setBehaviour "COMBAT";
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_unit setunitpos "AUTO";
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/*
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//
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if (surfaceIsWater (getPos _unit)) then
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{
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_uniforms = blck_UMS_uniforms;
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@ -77,6 +79,7 @@ if (surfaceIsWater (getPos _unit)) then
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_weaponList = blck_UMS_weapons;
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_vests = blck_UMS_vests;
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};
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*/
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_unit forceAddUniform (selectRandom _uniforms);
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if !(_headGear isEqualTo []) then
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{
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