diff --git a/changeLog.sqf b/changeLog.sqf index f87270b..a637a04 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -8,6 +8,32 @@ A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve cod Significant Changes: ===================== +<<<<<<< Updated upstream +======= + +6.92 Build 180 +1. Support for claim-vehicle scripts is now built-in + blck_allowClaimVehicle = true; // To allow players to claim vehicles (Exile only). + Thanks to PRJX for the lead on the code. +2. Added a setting to disable having AI toss smoke before healing. Set: + blck_useSmokeWhenHealing=false; // to disable this +3. Added an option to display kill notices using Toasts + blck_aiKillUseToast=true; // in blckClient.sqf in the debug folder of your mission.pbo to enable these. +4. Added offloading of AI to clients (Experimental, waypoints may break when using this) + //////// + // Client Offloading and Headless Client Configurations + blck_useHC = true; // Experimental (death messages and rewards not yet working). + // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required. + blck_ai_offload_to_client = true; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. + blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes. + // TODO: set to false before release + blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated. +5.Changed - Monitoring of groups refined to route mission groups that have left the mission area back to it. +6. Fixed - Vehicle unlock when empty of crew through adding a getOut event handler. +7. Code for spawning vehicles redone to reduced redundancy. +8. two code tweaks from the Tall Man (MGTDB) were added. + +>>>>>>> Stashed changes V 6.90 Build 175 1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf