From e582d80a8e9e2295a99e6d3aeffaef9054796f2a Mon Sep 17 00:00:00 2001 From: Chris Cardozo Date: Sun, 28 Jun 2020 07:46:52 -0400 Subject: [PATCH] Disable calls to spawn new dynamic UMS as these are incorproaed in routine mission spawning --- .../custom_server/Compiles/Functions/GMS_fnc_mainThread.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_mainThread.sqf b/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_mainThread.sqf index e2e03ac..e74f418 100644 --- a/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_mainThread.sqf +++ b/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_mainThread.sqf @@ -54,7 +54,7 @@ while {true} do _timer1min = diag_tickTime + 60; [] call blck_fnc_spawnPendingMissions; [] call blck_fnc_groupWaypointMonitor; - if (blck_dynamicUMS_MissionsRuning < blck_numberUnderwaterDynamicMissions) then {[] spawn blck_fnc_addDyanamicUMS_Mission}; + //if (blck_dynamicUMS_MissionsRuning < blck_numberUnderwaterDynamicMissions) then {[] spawn blck_fnc_addDyanamicUMS_Mission}; if (blck_useHC) then {[] call blck_fnc_HC_passToHCs}; if (blck_useTimeAcceleration) then {[] call blck_fnc_timeAcceleration}; if (blck_ai_offload_to_client) then {[] call blck_fnc_ai_offloadToClients};