Set up a check for maps without water (
where blck_maxSeaSearchDistance == 0;
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32649a3f27
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@ -38,7 +38,7 @@ private _blck_loadingStartTime = diag_tickTime;
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// Load Configs
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[] call compile preprocessfilelinenumbers "\q\addons\custom_server\Configs\blck_configs.sqf";
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waitUntil{(!isNil "blck_useHC") && (!isNil "blck_simulationManager") && (!isNil "blck_debugOn") && (!isNil "blck_AI_Side")};
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if (blck_debugOn) then {diag_log format["[blckeagls] blck_AI_Side = %1",blck_AI_Side]};
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if (blck_debugOn) then {[format["blck_AI_Side = %1",blck_AI_Side]] call blck_fnc_log};
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// This block waits for the mod to start but is disabled for now
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if ((tolower blck_modType) isEqualto "epoch") then {
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@ -54,15 +54,15 @@ if ((toLower blck_modType) isEqualTo "exile") then
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};
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if ((toLower blck_modType) isEqualTo "default") then
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{
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diag_log "[blckeagls] Configuring Mission System for Default Settings...";
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["[blckeagls] Configuring Mission System for Default Settings..."] call blck_fnc_log;
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};
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// Load any user-defined specifications or overrides
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// HINT: Use these for map-specific settings
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#include "\q\addons\custom_server\Configs\blck_custom_config.sqf";
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if (blck_debugOn) then {diag_log format["[blckeagls] Custom Configurations Loaded at %1",diag_tickTime]};
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if (blck_debugOn) then {diag_log format["[blckeagls] debug mode settings:blck_debugON = %1 | blck_debugLevel = %2",blck_debugON,blck_debugLevel]};
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if (blck_debugOn) then {[format["[blckeagls] Custom Configurations Loaded at %1",diag_tickTime]] call blck_fnc_log};
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if (blck_debugOn) then {[format["[blckeagls] debug mode settings:blck_debugON = %1 | blck_debugLevel = %2",blck_debugON,blck_debugLevel]] call blck_fnc_log};
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// Load vaariables used to store information for the mission system.
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[] call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_variables.sqf";
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@ -183,10 +183,13 @@ if (blck_enableBlueMissions > 0) then
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};
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if (blck_numberUnderwaterDynamicMissions > 0) then
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{
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[_missionListUMS,_pathUMS,"UMSMarker","Red",blck_TMin_UMS,blck_TMax_UMS,blck_numberUnderwaterDynamicMissions] call blck_fnc_addMissionToQue;
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if !(blck_maxSeaSearchDistance == 0) then {
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[_missionListUMS,_pathUMS,"UMSMarker","Red",blck_TMin_UMS,blck_TMax_UMS,blck_numberUnderwaterDynamicMissions] call blck_fnc_addMissionToQue;
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};
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};
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// Setup a group for AI corpses
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blck_graveyardGroup = createGroup [blck_AI_Side,false];
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blck_graveyardGroup setGroupId ["blck_graveyard"];
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