Added a setting that makes vehicles sellable at Black Market Traders
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@ -22,6 +22,7 @@ if (_clearInventory) then
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[_veh] call blck_fnc_emptyObject;
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[_veh] call blck_fnc_emptyObject;
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};
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};
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_veh setVehicleLock "LOCKEDPLAYER";
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_veh setVehicleLock "LOCKEDPLAYER";
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if (blck_allowSalesAtBlackMktTraders) then {_veh setVariable["HSHALFPRICE",1,true]};
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_veh addEventHandler ["GetIn",{ // Note: only fires when vehicle is local to player
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_veh addEventHandler ["GetIn",{ // Note: only fires when vehicle is local to player
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private["_unit","_veh"];
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private["_unit","_veh"];
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if (_veh getVariable["blck_releasedAt",0] > 0) then {{ _veh removeAllEventHandlers _x} forEach["getin","getout"]};
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if (_veh getVariable["blck_releasedAt",0] > 0) then {{ _veh removeAllEventHandlers _x} forEach["getin","getout"]};
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@ -12,7 +12,7 @@
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*/
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*/
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#include"\q\addons\custom_server\Configs\blck_defines.hpp";
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#include"\q\addons\custom_server\Configs\blck_defines.hpp";
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blck_debugON = true;
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blck_debugON = false;
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blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
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blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
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blck_minFPS = 8;
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blck_minFPS = 8;
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@ -45,6 +45,8 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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blck_crateMoneyGreen = [300, 500];
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blck_crateMoneyGreen = [300, 500];
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blck_crateMoneyOrange = [500, 750];
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blck_crateMoneyOrange = [500, 750];
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blck_allowSalesAtBlackMktTraders = true; // Allow vehicles to be sold at Halvjes black market traders.
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_blck_lightlyArmed_ARMA3 = [
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_blck_lightlyArmed_ARMA3 = [
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"B_G_Offroad_01_armed_F",
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"B_G_Offroad_01_armed_F",
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"O_G_Offroad_01_armed_F",
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"O_G_Offroad_01_armed_F",
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@ -135,7 +137,7 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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"CUP_O_BMP1_TKA"
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"CUP_O_BMP1_TKA"
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];
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];
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blck_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
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blck_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
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blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles;
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blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles;
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blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles;
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blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles;
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blck_AIPatrolVehiclesGreen = blck_AIPatrolVehicles;
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blck_AIPatrolVehiclesGreen = blck_AIPatrolVehicles;
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@ -45,6 +45,7 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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blck_crateMoneyRed = [175, 300];
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blck_crateMoneyRed = [175, 300];
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blck_crateMoneyGreen = [300, 500];
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blck_crateMoneyGreen = [300, 500];
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blck_crateMoneyOrange = [500, 750];
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blck_crateMoneyOrange = [500, 750];
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blck_allowSalesAtBlackMktTraders = true; // Allow vehicles to be sold at Halvjes black market traders.
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_blck_lightlyArmed_ARMA3 = [
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_blck_lightlyArmed_ARMA3 = [
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"B_G_Offroad_01_armed_F",
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"B_G_Offroad_01_armed_F",
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@ -79,7 +79,7 @@ switch (toLower (worldName)) do
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blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = (5/_daylight); // Daytime time accelearation
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blck_timeAccelerationDay = ((_serverUpTime + 2)/_daylight); // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration
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blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration
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};
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};
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@ -16,7 +16,7 @@
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//#define useDynamicSimulation
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//#define useDynamicSimulation
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//#define blck_debugMode
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//#define blck_debugMode
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#define blck_triggerLoopCompleteTime 40*60
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#define blck_triggerLoopCompleteTime 40*60
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#define blck_milServer
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//#define blck_milServer
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//#define GRG_TestServer
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//#define GRG_TestServer
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#ifdef blck_milServer
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#ifdef blck_milServer
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