From e868ce5cbbdf202f57f22479f09e8353c022f48e Mon Sep 17 00:00:00 2001 From: Ghostrider-DbD- Date: Sun, 21 May 2017 07:24:25 -0400 Subject: [PATCH] Update changeLog.sqf Changed to reflect bug fixes. --- changeLog.sqf | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/changeLog.sqf b/changeLog.sqf index baf34e1..6c37419 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -4,6 +4,11 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2 Contributions by Narines: bug fixes, testing, infinite ammo fix. Ideas or code from that by Vampire and KiloSwiss have been used for certain functions. +5/21/17 Version 6.58 build 58 +[Fixed] typos for blck_epochValuables. +[Fixed] All loot was removed from AI vehicles at the time a mission was completed. +[Fixed] When mission completion criteria included killing all AI, missions could be completed with alive AI in vehicles. + 4/29/17 Version 6.58 Build 57 [Added] A FAQ presenting an overview of the mission system and addons. [Added] Optional helicopter patrols that drop paratroops. These can be configured using variables in blck_configs.sqf: