diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_initializeMission.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_initializeMission.sqf index 2ec8093..8d297c8 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_initializeMission.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_initializeMission.sqf @@ -143,6 +143,7 @@ private _chancePara = _paraData param [6]; private _missionTimeoutAt = diag_tickTime + blck_MissionTimeout; private _triggered = 0; private _spawnPara = if (random(1) < _chancePara) then {true} else {false}; +//diag_log format["_initializeMission: _spawnPara = %1 | _chancePara = %2",_spawnPara,_chancePara]; private _objects = []; private _hiddenObjects = []; private _mines = []; diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_monitorInitializedMissions.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_monitorInitializedMissions.sqf index fcb0bca..0ab641f 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_monitorInitializedMissions.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_monitorInitializedMissions.sqf @@ -351,7 +351,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do { _crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call blck_fnc_spawnMissionCrates; }; - + //diag_log format["monitorInitializedMission: _spawnCrates Timing = %1 / crates spawned = %2",_spawnCratesTiming,_crate]; if (blck_cleanUpLootChests) then { _objects append _crates; @@ -362,6 +362,9 @@ for "_i" from 1 to (count blck_activeMissionsList) do { [_x,missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject; } forEach _crates; + //diag_log format["monitorInitializedMission: Loot LOADED _loadCrates Timing = %1",_loadCratesTiming]; + } else { + //diag_log format["monitorInitializedMission: NO Loot LOADED _loadCrates Timing = %1",_loadCratesTiming]; }; }; @@ -496,7 +499,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do _objects append _extraCrates; }; }; - diag_log format["_monitorInitializedMissions: para spawned at %1",diag_tickTime]; + //diag_log format["_monitorInitializedMissions: para spawned at %1",diag_tickTime]; }; }; @@ -580,11 +583,13 @@ for "_i" from 1 to (count blck_activeMissionsList) do [_x] call blck_fnc_loadMissionCrate; [_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject; } forEach _crates; + //diag_log format["monitorInitializedMission (586): Loot LOADED _loadCrates Timing = %1",_loadCratesTiming]; private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]); { [_x] call blck_fnc_loadMissionCrate; [_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject; - } forEach _spawnedLootVehicles; + } forEach _spawnedLootVehicles; + //diag_log format["monitorInitializedMission (592): Loot LOADED _loadCrates Timing = %1",_loadCratesTiming]; }; }; _missionAIVehicles append _spawnedLootVehicles; // So these are deleted if no player enters the driver's seat.