Removed some debugging code that was commented out
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@ -283,7 +283,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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private _userelativepos = true;
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private _emplacedWeaponsThisMission = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
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//[format["_monitorInitializedMissions(284): _noEmplacedWeapons = %1 | _emplacedWeaponsThisMission = %2 | _missionEmplacedWeapons = %3",_noEmplacedWeapons,_emplacedWeaponsThisMission,_missionEmplacedWeapons]] call blck_fnc_log;
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if (blck_useStatic && ((_emplacedWeaponsThisMission > 0) || !(_missionEmplacedWeapons isEqualTo []))) then
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// TODO: add error checks for grpNull to the emplaced weapon spawner
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{
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@ -298,52 +297,26 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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uisleep 5;
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private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
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<<<<<<< Updated upstream
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//diag_log format["_monitorInitializeMissions(299): __noVehiclePatrols %1 | _noPatrols %2 | _missionPatrolVehicles %3",_noVehiclePatrols,_noPatrols,_missionPatrolVehicles];
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=======
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//diag_log format["_monitorInitializedMissions(299): _markerMissionName = %2 | count _missionAIVehicles = %1",count _missionAIVehicles,_markerMissionName];
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/*
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diag_log format[
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"_monitorInitializeMissions(300): __noVehiclePatrols %1 | _noPatrols %2 | count _missionPatrolVehicles %3 | _missionPatrolVehicles = %4",
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_noVehiclePatrols,
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_noPatrols,
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count _missionPatrolVehicles,
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_missionPatrolVehicles
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];
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*/
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>>>>>>> Stashed changes
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if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
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{
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_temp = [_coords,_noPatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
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// TODO: add grpNull checks to missionVehicleSpawner
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if (_temp isEqualTo grpNull) throw 1;
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_missionAIVehicles append (_temp select 0);
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//diag_log format ["_monitorInitializedMissions(306): count (_temp select 0)/no mission vehicles spawned = %1",count (_temp select 0)];
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_blck_AllMissionAI append (_temp select 1);
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};
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//diag_log format["_monitorInitializedMissions(310): _count _missionAIVehicles = %1",count _missionAIVehicles];
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/*
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{
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diag_log format["_monitorInitializedMissions(318): spawned vehicle %1 of type %2 object %2",_forEachIndex,typeOf _x, _x];
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} forEach _missionAIVehicles;
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*/
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uiSleep delayTime;
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//diag_log format["_monitorInitializedMissions(320): count _submarinePatrolParameters = %1 | _submarinePatrolParameters = %2",count _submarinePatrolParameters,_submarinePatrolParameters];
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if (blck_useVehiclePatrols && ((_submarinePatrols > 0) || !(_submarinePatrolParameters isEqualTo []))) then
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{
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_temp = [_coords,_noPatrols,_difficulty,_submarinePatrolParameters,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
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// TODO: add grpNull checks to missionVehicleSpawner
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if (_temp isEqualTo grpNull) throw 1;
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_missionAIVehicles append (_temp select 0);
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//diag_log format ["_monitorInitializedMissions(327): count (_temp select 0)/no mission vehicles spawned = %1",count (_temp select 0)];
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_blck_AllMissionAI append (_temp select 1);
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};
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//diag_log format["_monitorInitializedMissions(330): count _missionAIVehicles = %1",count _missionAIVehicles];
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/*
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{
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diag_log format["_monitorInitializedMissions(332): spawned vehicle %1 of type %2 object %2",_forEachIndex,typeOf _x, _x];
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} forEach _missionAIVehicles;
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*/
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uiSleep delayTime;
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if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"]) then
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@ -356,7 +329,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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{
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_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call blck_fnc_spawnMissionCrates;
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};
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//diag_log format["_monitorInitializeMissions (318): crates spawned = %1",_crates];
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if (blck_cleanUpLootChests) then
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{
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_objects append _crates;
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