Removed some debugging code that was commented out

This commit is contained in:
Chris Cardozo 2020-10-10 08:32:42 -04:00
parent 726e834dca
commit ebc85dac96

View File

@ -283,7 +283,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
private _userelativepos = true;
private _emplacedWeaponsThisMission = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
//[format["_monitorInitializedMissions(284): _noEmplacedWeapons = %1 | _emplacedWeaponsThisMission = %2 | _missionEmplacedWeapons = %3",_noEmplacedWeapons,_emplacedWeaponsThisMission,_missionEmplacedWeapons]] call blck_fnc_log;
if (blck_useStatic && ((_emplacedWeaponsThisMission > 0) || !(_missionEmplacedWeapons isEqualTo []))) then
// TODO: add error checks for grpNull to the emplaced weapon spawner
{
@ -298,52 +297,26 @@ for "_i" from 1 to (count blck_activeMissionsList) do
uisleep 5;
private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
<<<<<<< Updated upstream
//diag_log format["_monitorInitializeMissions(299): __noVehiclePatrols %1 | _noPatrols %2 | _missionPatrolVehicles %3",_noVehiclePatrols,_noPatrols,_missionPatrolVehicles];
=======
//diag_log format["_monitorInitializedMissions(299): _markerMissionName = %2 | count _missionAIVehicles = %1",count _missionAIVehicles,_markerMissionName];
/*
diag_log format[
"_monitorInitializeMissions(300): __noVehiclePatrols %1 | _noPatrols %2 | count _missionPatrolVehicles %3 | _missionPatrolVehicles = %4",
_noVehiclePatrols,
_noPatrols,
count _missionPatrolVehicles,
_missionPatrolVehicles
];
*/
>>>>>>> Stashed changes
if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
{
_temp = [_coords,_noPatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
// TODO: add grpNull checks to missionVehicleSpawner
if (_temp isEqualTo grpNull) throw 1;
_missionAIVehicles append (_temp select 0);
//diag_log format ["_monitorInitializedMissions(306): count (_temp select 0)/no mission vehicles spawned = %1",count (_temp select 0)];
_blck_AllMissionAI append (_temp select 1);
};
//diag_log format["_monitorInitializedMissions(310): _count _missionAIVehicles = %1",count _missionAIVehicles];
/*
{
diag_log format["_monitorInitializedMissions(318): spawned vehicle %1 of type %2 object %2",_forEachIndex,typeOf _x, _x];
} forEach _missionAIVehicles;
*/
uiSleep delayTime;
//diag_log format["_monitorInitializedMissions(320): count _submarinePatrolParameters = %1 | _submarinePatrolParameters = %2",count _submarinePatrolParameters,_submarinePatrolParameters];
if (blck_useVehiclePatrols && ((_submarinePatrols > 0) || !(_submarinePatrolParameters isEqualTo []))) then
{
_temp = [_coords,_noPatrols,_difficulty,_submarinePatrolParameters,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
// TODO: add grpNull checks to missionVehicleSpawner
if (_temp isEqualTo grpNull) throw 1;
_missionAIVehicles append (_temp select 0);
//diag_log format ["_monitorInitializedMissions(327): count (_temp select 0)/no mission vehicles spawned = %1",count (_temp select 0)];
_blck_AllMissionAI append (_temp select 1);
};
//diag_log format["_monitorInitializedMissions(330): count _missionAIVehicles = %1",count _missionAIVehicles];
/*
{
diag_log format["_monitorInitializedMissions(332): spawned vehicle %1 of type %2 object %2",_forEachIndex,typeOf _x, _x];
} forEach _missionAIVehicles;
*/
uiSleep delayTime;
if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"]) then
@ -356,7 +329,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call blck_fnc_spawnMissionCrates;
};
//diag_log format["_monitorInitializeMissions (318): crates spawned = %1",_crates];
if (blck_cleanUpLootChests) then
{
_objects append _crates;