Fix for duplication of vehicle patrols at missions.
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@ -54,6 +54,7 @@ _missionParameters params[
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"_missionLootBoxes",
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"_missionLootVehicles",
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"_missionPatrolVehicles",
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"_submarinePatrols",
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"_submarinePatrolParameters",
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"_airPatrols",
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"_noVehiclePatrols",
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@ -65,6 +66,7 @@ _missionParameters params[
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"_maxNoAI",
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"_noAIGroups",
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"_missionGroups",
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"_scubaPatrols",
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"_scubaGroupParameters",
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"_hostageConfig",
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"_enemyLeaderConfig",
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@ -17,7 +17,8 @@ private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_mission
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"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned","_hostageConfig",
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"_chanceHeliPatrol","_noPara","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius","_simpleObjects",
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"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_paraSkill","_marker","_vehicleCrewCount",
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"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission","_markerlabel","_missionLootBoxes","_airpatrols"];
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"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission","_markerlabel","_missionLootBoxes","_airpatrols",
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"_submarinePatrols","_scubaPatrols"];
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params["_markerName",["_aiDifficultyLevel","Red"]];
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if (isNil "_markerLabel") then {_markerLabel = _markerMissionName};
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@ -54,7 +55,9 @@ if (isNil "_garrisonedBuilding_ATLsystem") then {_garrisonedBuilding_ATLsystem =
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if (isNil "_garrisonedBuildings_BuildingPosnSystem") then {_garrisonedBuildings_BuildingPosnSystem = []};
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if (isNil "_vehicleCrewCount") then {_vehicleCrewCount = [_aiDifficultyLevel] call GMS_fnc_selectVehicleCrewCount};
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if (isNil "_airpatrols") then {_airpatrols = []};
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if (isNil "_submarinePatrols") then {_submarinePatrols = 0};
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if (isNil "_submarinePatrolParameters") then {_submarinePatrolParameters = []};
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if (isNil "_scubaPatrols") then {_scubaPatrols = 0};
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if (isNil "_scubagroupparameters") then {_scubagroupparameters = []};
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if (isNil "_markerMissionName") then {
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diag_log format["_fnc_missionSpawner: _markerMissionName not defined, using default value"];
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@ -111,6 +114,7 @@ private _table = [
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_missionLootBoxes,
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_missionLootVehicles,
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_missionPatrolVehicles,
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_submarinePatrols, // Added Build 227
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_submarinePatrolParameters,
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_airPatrols,
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_noVehiclePatrols,
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@ -122,6 +126,7 @@ private _table = [
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_maxNoAI,
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_noAIGroups,
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_missionGroups,
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_scubaPatrols, // Added Build 227
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_scubaGroupParameters,
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_hostageConfig,
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_enemyLeaderConfig,
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@ -69,6 +69,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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"_missionLootBoxes",
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"_missionLootVehicles",
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"_missionPatrolVehicles",
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"_submarinePatrols",
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"_submarinePatrolParameters",
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"_airPatrols",
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"_noVehiclePatrols",
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@ -80,6 +81,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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"_maxNoAI",
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"_noAIGroups",
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"_missionGroups",
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"_scubaPatrols",
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"_scubaGroupParameters",
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"_hostageConfig",
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"_enemyLeaderConfig",
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@ -187,14 +189,14 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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_blck_AllMissionAI append (_ai);
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uiSleep delayTime;
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if !(_scubaGroupParameters isEqualTo []) then
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if !(_scubaGroupParameters isEqualTo [] || _scubaPatrols > 0) then
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{
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//_umsUniforms = blck_UMS_uniforms;
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//_umsHeadgear = blck_UMS_headgear;
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//_umsWeapons = blck_UMS_weapons;
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//_umsVests = blck_UMS_vests;
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_temp = [_coords, _minNoAI,_maxNoAI,_noAIGroups,_scubaGroupParameters,_difficulty,blck_UMS_uniforms,blck_UMS_headgear,blck_UMS_vests,_backpacks,blck_UMS_weapons,_sideArms,true] call blck_fnc_spawnMissionAI;
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_temp = [_coords, _minNoAI,_maxNoAI,_scubaPatrols,_scubaGroupParameters,_difficulty,blck_UMS_uniforms,blck_UMS_headgear,blck_UMS_vests,_backpacks,blck_UMS_weapons,_sideArms,true] call blck_fnc_spawnMissionAI;
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_temp params["_ai","_abort"];
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if (_abort) throw 1;
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_blck_AllMissionAI append (_ai);
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@ -277,7 +279,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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_blck_AllMissionAI append (units (_temp select 0));
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};
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};
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uiSleep 15;
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uiSleep 5;
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private _userelativepos = true;
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private _emplacedWeaponsThisMission = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
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@ -293,7 +295,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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_blck_AllMissionAI append (_temp select 1);
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};
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};
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uisleep 10;
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uisleep 5;
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private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
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//diag_log format["_monitorInitializeMissions(299): __noVehiclePatrols %1 | _noPatrols %2 | _missionPatrolVehicles %3",_noVehiclePatrols,_noPatrols,_missionPatrolVehicles];
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