Small Change so that _markerLabel is always defined.

This commit is contained in:
Chris Cardozo 2020-06-08 19:48:13 -04:00
parent 6c8c9229cc
commit f677f8f950

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@ -17,13 +17,13 @@ private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_mission
"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned","_hostageConfig",
"_chanceHeliPatrol","_noPara","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius",
"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_paraSkill","_marker","_vehicleCrewCount",
"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission"];
"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission","_markerlabel"];
params["_coords","_markerName","_aiDifficultyLevel"];
if (isNil "_markerLabel") then {_markerLabel = _markerMissionName};
[_markerName, "active",_coords] call blck_fnc_updateMissionQue;
diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerName %2 : _aiDifficultyLevel %3 _markerLabel %4",_coords,_markerName,_aiDifficultyLevel,_markerLabel];
diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerName %2 : _aiDifficultyLevel %3",_coords,_markerName,_aiDifficultyLevel,_markerLabel];
if (isNil "_assetKilledMsg") then {_assetKilledMsg = ""};
if (isNil "_markerColor") then {_markerColor = "ColorBlack"};