Small Change so that _markerLabel is always defined.
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@ -17,13 +17,13 @@ private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_mission
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"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned","_hostageConfig",
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"_chanceHeliPatrol","_noPara","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius",
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"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_paraSkill","_marker","_vehicleCrewCount",
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"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission"];
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"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission","_markerlabel"];
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params["_coords","_markerName","_aiDifficultyLevel"];
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if (isNil "_markerLabel") then {_markerLabel = _markerMissionName};
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[_markerName, "active",_coords] call blck_fnc_updateMissionQue;
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diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerName %2 : _aiDifficultyLevel %3 _markerLabel %4",_coords,_markerName,_aiDifficultyLevel,_markerLabel];
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diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerName %2 : _aiDifficultyLevel %3",_coords,_markerName,_aiDifficultyLevel,_markerLabel];
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if (isNil "_assetKilledMsg") then {_assetKilledMsg = ""};
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if (isNil "_markerColor") then {_markerColor = "ColorBlack"};
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