Update blckClient.sqf
Removed unnecessary code. Small changes to the loop with the hope that it is more efficient.
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@ -1,6 +1,6 @@
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////////////////////////////////////////////
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// Start Server-side functions and Create, Display Mission Messages for blckeagls mission system for Arma 3 Epoch
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// Last Updated 1/4/17
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// Last Updated 1/12/17
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// by Ghostrider-DbD-
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//////////////////////////////////////////
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@ -162,29 +162,18 @@ if (isServer || (!hasInterface)) exitWith {};
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};
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//diag_log "[blckeagls] spawning JIP markers";
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if (!isNil "blck_OrangeMarker") then {[blck_OrangeMarker] execVM "debug\spawnMarker.sqf"};
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if (!isNil "blck_GreenMarker") then {[blck_GreenMarker] execVM "debug\spawnMarker.sqf"};
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if (!isNil "blck_RedMarker") then {[blck_RedMarker] execVM "debug\spawnMarker.sqf"};
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if (!isNil "blck_BlueMarker") then {[blck_BlueMarker] execVM "debug\spawnMarker.sqf"};
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diag_log "blck client loaded ver 1/11/17 2.0 8 PM";
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diag_log "[blckeagls] starting client loop";
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diag_log "blck client loaded ver 1/4/17 9 PM";
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//diag_log "[blckeagls] starting client loop";
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private["_start"];
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_start = diag_tickTime;
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while {true} do
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{
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if !(blck_Message isEqualTo "") then
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{
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diag_log format["[blckClient] blck_Message = %1", blck_message];
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waitUntil {!(blck_message isEqualTo "")};
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//diag_log format["[blckClient] blck_Message = %1", blck_message];
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private["_message"];
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_message = blck_message;
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_message spawn fn_handleMessage;
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blck_Message = "";
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} else
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{
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uiSleep 0.3;
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};
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};
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