Updated Killed EH, Added a HIt EH, Changed the Intelligence so that AI awareness of player location increases gradually.
This commit is contained in:
parent
9856233a7a
commit
fcdc4a57d7
@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
By Ghostrider-DbD-
|
||||||
|
Last Modified 3-12-17
|
||||||
|
*/
|
||||||
|
private ["_unit","_instigator"];
|
||||||
|
//diag_log format["_EH_AIHit::-->> _this = %1",_this];
|
||||||
|
_unit = _this select 0 select 0;
|
||||||
|
_instigator = _this select 0 select 3;
|
||||||
|
//diag_log format["EH_AIHit:: _units = %1 and _instigator = %2 units damage is %3",_unit,_instigator, damage _unit];
|
||||||
|
if (!(alive _unit)) exitWith {};
|
||||||
|
if (!(isPlayer _instigator)) exitWith {};
|
||||||
|
[_unit,_instigator] call blck_fnc_alertNearbyLeader;
|
||||||
|
if (_unit getVariable ["hasHealed",false]) exitWith {};
|
||||||
|
if ((damage _unit) > 0.1 ) then
|
||||||
|
{
|
||||||
|
//diag_log format["_EH_AIHit::-->> Healing unit %1",_unit];
|
||||||
|
_unit setVariable["hasHealed",true,true];
|
||||||
|
_unit addMagazine "SmokeShellOrange";
|
||||||
|
_unit fire "SmokeShellMuzzle";
|
||||||
|
_unit addItem "FirstAidKit";
|
||||||
|
_unit action ["HealSoldierSelf", soldier1];
|
||||||
|
};
|
||||||
|
|
@ -15,9 +15,14 @@
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
private ["_unit","_mag"];
|
//private ["_unit","_mag"];
|
||||||
_unit = _this select 0;
|
//_unit = _this select 0;
|
||||||
_mag = _this select 3 select 0;
|
//_mag = _this select 3 select 0;
|
||||||
if (blck_debugLevel > 2) then {diag_log format["_EH_unitWeaponReloaded:: unit %1 reloaded weapon %2 with magazine %3",_unit,_this select 1,_mag];
|
(_this select 0) addMagazine (_this select 3 select 0);
|
||||||
if (blck_debugLevel > 2) then (diag_log format["_EH_unitWeaponReloaded:: one magazine of type %1 added to inventory of unit %2",_mag,_unit];
|
if (blck_debugON) then {
|
||||||
_unit addMagazine _mag;
|
//diag_log format["_EH_unitWeaponReloaded:: unit %1 reloaded weapon %2 with magazine %3",_this select 0, (_this select 3 select 0)];
|
||||||
|
//diag_log format["_EH_unitWeaponReloaded:: unit %1 currently has the following magazines 2",_this select 0,magazines (_this select 0)];
|
||||||
|
};
|
||||||
|
//if (blck_debugLevel > 2) then (diag_log format["_EH_unitWeaponReloaded:: one magazine of type %1 added to inventory of unit %2",_mag,_unit];
|
||||||
|
|
||||||
|
|
||||||
|
@ -0,0 +1,17 @@
|
|||||||
|
/*
|
||||||
|
by Ghostrider
|
||||||
|
9-20-15
|
||||||
|
Because this is p-ecompiled there is less concern about keeping comments in.
|
||||||
|
*/
|
||||||
|
|
||||||
|
private["_knowsAbout","_intelligence";"_group"];
|
||||||
|
params["_unit","_target"];
|
||||||
|
_intelligence = _unit getVariable ["intelligence",1];
|
||||||
|
_group = group _unit;
|
||||||
|
{
|
||||||
|
_knowsAbout = _x knowsAbout _target;
|
||||||
|
_x reveal [_target,_knowsAbout + _intelligence];
|
||||||
|
}forEach units _group;
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -14,7 +14,8 @@ if (_alertDist > 0) then {
|
|||||||
//diag_log format["+----+ alerting units close to %1",_unit];
|
//diag_log format["+----+ alerting units close to %1",_unit];
|
||||||
{
|
{
|
||||||
if (((position _x) distance2D (position _unit)) <= _alertDist) then {
|
if (((position _x) distance2D (position _unit)) <= _alertDist) then {
|
||||||
_x reveal [_killer, _intelligence];
|
_knowsAbout = _x knowsAbout _killer;
|
||||||
|
_x reveal [_killer, _knowsAbout + _intelligence];
|
||||||
//diag_log "Killer revealed";
|
//diag_log "Killer revealed";
|
||||||
}
|
}
|
||||||
} forEach allUnits;
|
} forEach allUnits;
|
||||||
|
@ -50,5 +50,5 @@ if (blck_useKillMessages) then
|
|||||||
[_unit,_killer,_kills] call blck_fnc_rewardKiller;
|
[_unit,_killer,_kills] call blck_fnc_rewardKiller;
|
||||||
{
|
{
|
||||||
_unit removeAllEventHandlers _x;
|
_unit removeAllEventHandlers _x;
|
||||||
}forEach ["Killed","Fired","HandleDamage","HandleHeal","FiredNear"]
|
}forEach ["Killed","Fired","HandleDamage","HandleHeal","FiredNear","Hit"]
|
||||||
|
|
||||||
|
@ -151,7 +151,9 @@ else
|
|||||||
//_ai1 addeventhandler ["fired", {(_this select 0) setvehicleammo 1;}];
|
//_ai1 addeventhandler ["fired", {(_this select 0) setvehicleammo 1;}];
|
||||||
_ai1 addEventHandler ["reloaded", {_this call compile preprocessfilelinenumbers blck_EH_unitWeaponReloaded;}];
|
_ai1 addEventHandler ["reloaded", {_this call compile preprocessfilelinenumbers blck_EH_unitWeaponReloaded;}];
|
||||||
_ai1 addEventHandler ["killed",{ [(_this select 0), (_this select 1)] call compile preprocessfilelinenumbers blck_EH_AIKilled;}]; // changed to reduce number of concurrent threads, but also works as spawn blck_AIKilled; }];
|
_ai1 addEventHandler ["killed",{ [(_this select 0), (_this select 1)] call compile preprocessfilelinenumbers blck_EH_AIKilled;}]; // changed to reduce number of concurrent threads, but also works as spawn blck_AIKilled; }];
|
||||||
//_ai addEventHandler ["HandleDamage",{ [(_this select 0), (_this select 1)] execVM blck_EH_AIHandleDamage;}];
|
_ai1 addEventHandler ["Hit",{ [_this] call compile preprocessFileLineNumbers blck_EH_AHHit;}];
|
||||||
|
//_ai1 addEventHandler ["FiredNear",{diag_log "-------->>>>>>>> Weapon fired Near Unit";}];
|
||||||
|
//_ai1 addEventHandler ["FiredNear",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIFiredNear;};];
|
||||||
|
|
||||||
switch (_skillLevel) do
|
switch (_skillLevel) do
|
||||||
{
|
{
|
||||||
|
@ -83,6 +83,8 @@ blck_fnc_vehicleMonitor = compileFinal preprocessFileLineNumbers "\q\addons\cust
|
|||||||
blck_fnc_removeGear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"; // Strip an AI unit of all gear.
|
blck_fnc_removeGear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"; // Strip an AI unit of all gear.
|
||||||
blck_fnc_spawnAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf"; // spawn individual AI
|
blck_fnc_spawnAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf"; // spawn individual AI
|
||||||
blck_EH_AIKilled = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"; // Event handler to process AI deaths
|
blck_EH_AIKilled = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"; // Event handler to process AI deaths
|
||||||
|
blck_EH_AHHit = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf";
|
||||||
|
blck_EH_AIFiredNear = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIFiredNear.sqf";
|
||||||
blck_EH_unitWeaponReloaded = "\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf";
|
blck_EH_unitWeaponReloaded = "\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf";
|
||||||
blck_fnc_processAIKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf";
|
blck_fnc_processAIKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf";
|
||||||
blck_fnc_removeLaunchers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf";
|
blck_fnc_removeLaunchers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf";
|
||||||
|
@ -70,7 +70,7 @@ Last modified 8/1/15
|
|||||||
blck_MinDistanceFromMission = 2000;
|
blck_MinDistanceFromMission = 2000;
|
||||||
|
|
||||||
// global loot crate options
|
// global loot crate options
|
||||||
// Options to spawn a smoking wreck near the mission. When the first parameter is true, a wreck or junk pile will be spawned.
|
// Options to spawn a smoking wreck near the crate. When the first parameter is true, a wreck or junk pile will be spawned.
|
||||||
// It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission.
|
// It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission.
|
||||||
blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
|
blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
|
||||||
blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
|
blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
|
||||||
@ -192,7 +192,7 @@ Last modified 8/1/15
|
|||||||
//blck_AIAlertDistance = [150,225,400,500];
|
//blck_AIAlertDistance = [150,225,400,500];
|
||||||
// How precisely player locations will be revealed to AI after an AI kill
|
// How precisely player locations will be revealed to AI after an AI kill
|
||||||
// values are ordered as follows [blue, red, green, orange];
|
// values are ordered as follows [blue, red, green, orange];
|
||||||
blck_AIIntelligence = [0.5, 1, 2, 4];
|
blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9];
|
||||||
|
|
||||||
blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0.
|
blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0.
|
||||||
|
|
||||||
|
@ -196,7 +196,7 @@ Last modified 8/1/15
|
|||||||
//blck_AIAlertDistance = [150,225,400,500];
|
//blck_AIAlertDistance = [150,225,400,500];
|
||||||
// How precisely player locations will be revealed to AI after an AI kill
|
// How precisely player locations will be revealed to AI after an AI kill
|
||||||
// values are ordered as follows [blue, red, green, orange];
|
// values are ordered as follows [blue, red, green, orange];
|
||||||
blck_AIIntelligence = [0.5, 1, 2, 4];
|
blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9];
|
||||||
|
|
||||||
blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0.
|
blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0.
|
||||||
|
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
private ["_version","_versionDate"];
|
private ["_version","_versionDate"];
|
||||||
_blck_version = "6.56 Build 39";
|
_blck_version = "6.57 Build 40";
|
||||||
_blck_versionDate = "2-24-17 8:00 PM";
|
_blck_versionDate = "3-11-17 8:00 PM";
|
||||||
|
Loading…
Reference in New Issue
Block a user