Same Changes for Exile
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@ -306,7 +306,7 @@ diag_log format["_missionSpawner:: _noEmplacedToSpawn = %1",_vehToSpawn];
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if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
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if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
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{
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{
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// params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"];
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// params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"];
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_temp = [_missionEmplacedWeapons,_noEmplacedWeapons,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray;
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_temp = [_missionEmplacedWeapons,_noEmplacedToSpawn,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray;
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#ifdef blck_debugMode
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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if (blck_debugLevel > 2) then
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@ -14,6 +14,8 @@
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"];
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params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"];
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//diag_log format["_fnc_spawnEmplacedWeaponArray:: _this = %1",_this];
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private["_return","_emplacedWeps","_emplacedAI","_wep","_units","_gunner","_abort","_pos","_mode"];
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private["_return","_emplacedWeps","_emplacedAI","_wep","_units","_gunner","_abort","_pos","_mode"];
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_emplacedWeps = [];
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_emplacedWeps = [];
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_emplacedAI = [];
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_emplacedAI = [];
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