More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better logging information.
Old code removed.
Still needed: fix errors spawning emplaced weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
Lines 114 and 114 can be compiled to save server threads, it didn't pv blck_Initialized but missions still ran as intended with 50% less server threads
Fixed various errors related to spawning multiple instances of a
mission. fixed the error with undefined variables for the setting for
spanwing map addons.
Removed definitions of blacklisted areas from GMS_fnc_findWorld and
added this to the mod-specific config.
Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc.
Added scripts to automatically pull locations of traders and spawns from
the mission.sqm.
see changelog.sqf for details.
Added a little script that runs when blckeagls starts up that spawns map
addons for AI bases and such.
Added additional checks that add points, bipods and silencers to AI
weapoins.