Commit Graph

144 Commits

Author SHA1 Message Date
Chris Cardozo
644925cbb8 Merge branch 'Development' into Experimental 2020-10-10 08:34:43 -04:00
Chris Cardozo
ebc85dac96 Removed some debugging code that was commented out 2020-10-10 08:32:42 -04:00
Chris Cardozo
726e834dca removed commented out code for debugging 2020-10-10 08:30:34 -04:00
Chris Cardozo
6bd59ea1a4 removed logging 2020-10-10 08:28:57 -04:00
Chris Cardozo
0e01267f18 removed needless spaces 2020-10-10 08:28:38 -04:00
Chris Cardozo
43ad4ea1a2 Fix scripts for spawning units/statics using Arma building posns 2020-10-10 08:28:21 -04:00
Chris Cardozo
eb683730b5 Fixed Issues with relPos unit spawning, removed some logging 2020-10-05 22:41:56 -04:00
Chris Cardozo
bf9aeb4bc8 Merge branch 'Development' into Experimental 2020-10-05 07:26:49 -04:00
Chris Cardozo
60bf05e695 Build 228 Final. 2020-10-05 07:25:11 -04:00
Chris Cardozo
3e2f5ed99b Merge branch 'Development' into Experimental 2020-10-04 15:51:53 -04:00
Chris Cardozo
ca8105c492 store spawned objects as netID
This is to try to make sure damaged buildings and other damaged objects are deleted upon mission completion.
2020-10-04 15:51:28 -04:00
Chris Cardozo
34204ccdc6 Added Case for debugging with forced completion of spawned mission. 2020-10-04 15:50:48 -04:00
Chris Cardozo
6931695295 Bug fixes. Added check for unexpected case where the thing to be deleted is stored as an object rather than netID 2020-10-04 15:50:13 -04:00
Chris Cardozo
b37c9eb77e Merge branch 'Development' into Experimental 2020-10-04 12:31:22 -04:00
Chris Cardozo
4747500f82 Update Build Info 2020-10-04 12:30:49 -04:00
Chris Cardozo
b1864ec337 Merge branch 'Development' into Experimental 2020-10-04 10:04:46 -04:00
Chris Cardozo
ef2423996e Fix for duplication of vehicle patrols at missions. 2020-10-04 09:52:36 -04:00
Chris Cardozo
18bd169a76 Merge branch 'Development' into Experimental 2020-10-03 08:21:25 -04:00
Chris Cardozo
bd0165360c remove some logging 2020-10-03 08:20:32 -04:00
Chris Cardozo
4cd5fbe141 Merge branch 'Development' into Experimental 2020-10-03 08:13:41 -04:00
Chris Cardozo
e4a7950d43 coding fixes 2020-10-03 08:10:37 -04:00
Chris Cardozo
4669a08061 remove logging, codign fixes 2020-10-03 08:09:45 -04:00
Chris Cardozo
2de977392b add counter for instance number; coding tweaks 2020-10-03 08:09:20 -04:00
Chris Cardozo
ceec5c2af4 tried to prevent case that throws an error sometimes 2020-10-03 08:08:24 -04:00
Chris Cardozo
bbbd73a18e bug fixes 2020-10-01 20:35:17 -04:00
Chris Cardozo
a1a39799e4 bug fixes 2020-10-01 20:35:00 -04:00
Chris Cardozo
bb119d2808 Merge branch 'Development' into Experimental 2020-10-01 11:53:13 -04:00
Chris Cardozo
37a370bea7 Fixed issues with vehicles not spawning on mission respawn
This was caused by overwriting of missing data and solved by making  a local copy of _missionPatrolVehicles.
2020-10-01 11:02:22 -04:00
Chris Cardozo
e92ac2a1bc Fixed problem with missing statics on mission respawn. 2020-10-01 10:48:03 -04:00
Chris Cardozo
3e06a0d2fd Merge branch 'Development' into Experimental 2020-09-30 00:00:34 -04:00
Chris Cardozo
a23a9aad3c Units on / under water spawn with proper gear. 2020-09-29 23:58:24 -04:00
Chris Cardozo
b077b80337 Subs now spawned at pirate missions. 2020-09-29 23:32:59 -04:00
Chris Cardozo
fef589f94c Fix for missing mission markers when multiple missions of a type are desired. 2020-09-29 23:29:35 -04:00
Chris Cardozo
ca4ec19ddf Add code needed to spawn subs and divers that was previously missing. 2020-09-29 18:58:05 -04:00
Chris Cardozo
7afa108cba Add logging when non safe position found for a mission. 2020-09-29 18:56:49 -04:00
Chris Cardozo
6a9f8a993f Removed some loggimng used for debugging. 2020-09-27 11:15:34 -04:00
Chris Cardozo
6233e8a9a8 Fixed Typo that caused erors restoring hidden objects 2020-09-27 08:30:50 -04:00
Chris Cardozo
3ce58656c5 Fixed Error with mission timouts. 2020-09-27 08:12:04 -04:00
Chris Cardozo
37af0b1325 fixed a typo 2020-09-26 00:43:25 -04:00
Chris Cardozo
5f34fae51f remove debug commands 2020-09-26 00:43:13 -04:00
Chris Cardozo
ef2128afcd Add checks for invalid marker types and colors 2020-09-26 00:41:26 -04:00
Chris Cardozo
1d2696926c Small bug fix 2020-09-25 07:26:28 -04:00
Chris Cardozo
b4f51cb2d9 Build 220
Added the ability to spawn simple objects.
Added an optional feature to hide trees and bushes under enterable buildings.
2020-09-22 21:58:53 -04:00
Chris Cardozo
f937d9987f Updates to plugin to build 5 2020-09-19 13:29:10 -04:00
Chris Cardozo
c083f4d86b suppress plants and rocks at mission 'houses' 2020-09-12 09:41:37 -04:00
Chris Cardozo
3eb13f9736 Attempted Fix: spawn vehicle patrols in safe position. 2020-09-09 19:20:40 -04:00
Chris Cardozo
f80db22642 Fixed: Arcraft do not crash when 2 or more are spawned over a mission. 2020-09-09 19:19:46 -04:00
Chris Cardozo
c94a8e382d Build 218 Final 2020-09-02 11:36:02 -04:00
Chris Cardozo
730eeb47dc Build 218 Cod and new missions
Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
e80ed787dc A few fixes / additions
Fixed an issue that prevented settings for the marker brush from being applied.

Added several Chernarus variants to the worlds recognized.

Updated Build information to 215.
2020-08-10 18:33:48 -04:00