Commit Graph

25 Commits

Author SHA1 Message Date
Chris Cardozo
de1c065f5e Build 153 2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
8ec6d7f8dc Relaxed conditions when spawning objects to tighten up placement of base objects. 2018-07-27 19:28:20 -04:00
Ghostrider-GRG-
07c8132d91 Add missing #endif
Thanks to Schalldampfer for pointing out the error.
2018-07-26 20:49:22 -04:00
Ghostrider-GRG-
15c47fc786 Version 6.84 Build 145 2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105 Revert "Version 6.84 Build 144"
This reverts commit 6b67ce4ae1.
2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1 Version 6.84 Build 144
Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
461b89b44c Build 141
fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70 build 140 Change method for spawning AI to reduce their glitching
Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
2d74842106 Final build 138
All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
84902062da Debugging of static mission spawner 2018-06-13 21:40:11 -04:00
Ghostrider-GRG-
b0b0764e54 Changes listed under description
Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
b27d10ac0c Fixed a few scripting errors.
Thank you Grahame, Sneer and ThomasShirt for bug reports.
2018-06-08 16:56:11 -04:00
Ghostrider-GRG-
a9e9f52132 Build 135
More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
0f50530d30 Build 134
See Changelog for details.
2018-06-03 08:33:40 -04:00
Ghostrider-GRG-
1d24e8486b more minor fixes 2018-06-02 08:10:30 -04:00
Ghostrider-GRG-
3adc530855 disable example static missions by default. 2018-06-02 07:51:33 -04:00
Ghostrider-GRG-
7b42449899 Added Files for Static/UMS Missions that were Mistakenly Deleted 2018-04-19 19:28:22 -04:00
Ghostrider-GRG-
eb1d39f420 Clean up static missions code
Removed unused files
removed unused functions from GMS_fnc_sm_init_functions
2018-04-19 07:25:03 -04:00
Ghostrider-GRG-
cfd32b806d V 6.81 Build 126
See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
d730134e12 Fixes for issues with UMS. 2018-03-05 19:58:02 -05:00
Ghostrider-GRG-
33abc92a25 Several Bug-fixes
1. AI Alive Counters were shown when config for them = false;
2. The number of dynamic UMS was not correspnding the the number specified in the confi.
2018-03-05 19:07:23 -05:00
Ghostrider-GRG-
399af617e8 Add optional ability to defin lists of vehicles for patrols based on AI difficulty settings. 2018-02-25 08:02:08 -05:00
Ghostrider-DbD-
b621c3fa3e Added timer to delete empty AI Vehicles 2017-12-23 07:58:58 -05:00
Ghostrider-DbD-
927b1b0550 Added UMS; Added respawn timer to statics; Fixed event handler errors. 2017-12-17 17:51:44 -05:00
Ghostrider-DbD-
a55111c871 See Changelog 2017-10-18 22:31:53 -04:00