Chris Cardozo
de1c065f5e
Build 153
2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
8ec6d7f8dc
Relaxed conditions when spawning objects to tighten up placement of base objects.
2018-07-27 19:28:20 -04:00
Ghostrider-GRG-
07c8132d91
Add missing #endif
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Thanks to Schalldampfer for pointing out the error.
2018-07-26 20:49:22 -04:00
Ghostrider-GRG-
15c47fc786
Version 6.84 Build 145
2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105
Revert "Version 6.84 Build 144"
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This reverts commit 6b67ce4ae1
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2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1
Version 6.84 Build 144
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Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
461b89b44c
Build 141
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fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70
build 140 Change method for spawning AI to reduce their glitching
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Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
2d74842106
Final build 138
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All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
84902062da
Debugging of static mission spawner
2018-06-13 21:40:11 -04:00
Ghostrider-GRG-
b0b0764e54
Changes listed under description
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Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
b27d10ac0c
Fixed a few scripting errors.
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Thank you Grahame, Sneer and ThomasShirt for bug reports.
2018-06-08 16:56:11 -04:00
Ghostrider-GRG-
a9e9f52132
Build 135
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More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
0f50530d30
Build 134
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See Changelog for details.
2018-06-03 08:33:40 -04:00
Ghostrider-GRG-
1d24e8486b
more minor fixes
2018-06-02 08:10:30 -04:00
Ghostrider-GRG-
3adc530855
disable example static missions by default.
2018-06-02 07:51:33 -04:00
Ghostrider-GRG-
7b42449899
Added Files for Static/UMS Missions that were Mistakenly Deleted
2018-04-19 19:28:22 -04:00
Ghostrider-GRG-
eb1d39f420
Clean up static missions code
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Removed unused files
removed unused functions from GMS_fnc_sm_init_functions
2018-04-19 07:25:03 -04:00
Ghostrider-GRG-
cfd32b806d
V 6.81 Build 126
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See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
d730134e12
Fixes for issues with UMS.
2018-03-05 19:58:02 -05:00
Ghostrider-GRG-
33abc92a25
Several Bug-fixes
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1. AI Alive Counters were shown when config for them = false;
2. The number of dynamic UMS was not correspnding the the number specified in the confi.
2018-03-05 19:07:23 -05:00
Ghostrider-GRG-
399af617e8
Add optional ability to defin lists of vehicles for patrols based on AI difficulty settings.
2018-02-25 08:02:08 -05:00
Ghostrider-DbD-
b621c3fa3e
Added timer to delete empty AI Vehicles
2017-12-23 07:58:58 -05:00
Ghostrider-DbD-
927b1b0550
Added UMS; Added respawn timer to statics; Fixed event handler errors.
2017-12-17 17:51:44 -05:00
Ghostrider-DbD-
a55111c871
See Changelog
2017-10-18 22:31:53 -04:00