Commit Graph

604 Commits

Author SHA1 Message Date
Ghostrider-DbD-
8965083555 Merge branch 'master' into Version-6.54-Build-33 2017-01-23 07:47:10 -05:00
Ghostrider-DbD-
40dbc6ed5d Fixed typos in GMS_fnc_vehicleMonitor.sqf
Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
8da2d0dc03 Merge pull request #35 from Ghostrider-DbD-/Version-6.54-Build-32
Version 6 54 build 32
2017-01-23 01:09:51 -05:00
Ghostrider-DbD-
f20ab115e4 Merge branch 'master' into Version-6.54-Build-32 2017-01-23 01:08:41 -05:00
Ghostrider-DbD-
1a7f9c092f Updated changelog 2017-01-23 01:03:00 -05:00
Ghostrider-DbD-
fdb2a47796 Turned off logging and debuging functions.
Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321 Further debugging. All Basic functions Working
Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca Cleaned up code and debuged a bunch of stuff 2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b Bug Fixes, Coding Updates
Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28 See Changelog
More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better  logging information.
Old code removed.

Still needed: fix errors spawning emplaced  weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d Sorting out bugs in mission spawner and other functions
bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
24995a360e Merge pull request #33 from Ghostrider-DbD-/Ghostrider-DbD--build-28
Update build.sqf
2017-01-13 18:11:32 -05:00
Ghostrider-DbD-
69591a6c9b bug-fixes, start of modular mission spawner. 2017-01-13 18:07:09 -05:00
Ghostrider-DbD-
14958973c8 Update build.sqf
Start New Branch for the Next Build
2017-01-13 17:51:05 -05:00
Ghostrider-DbD-
4f1ad15596 Update blck_variables.sqf
Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
098af939c3 Merge pull request #32 from Ghostrider-DbD-/v6.54-Build-27
reverted to the old mission timer system.
2017-01-13 07:54:47 -05:00
Ghostrider-DbD-
02d9b5a63e reverted to the old mission timer system. 2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43 Update GMS_fnc_vehicleMonitor.sqf
Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5 Update blck_functions.sqf
Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
b0017bb75e Update changeLog.sqf
Updated change-log
2017-01-12 05:28:49 -05:00
Ghostrider-DbD-
4594e3e28e Update GMS_fnc_updateMissionQue.sqf
Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2 Update blck_functions.sqf
removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4 Update GMS_fnc_updateMissionQue.sqf
Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00
Ghostrider-DbD-
0195ac0190 Update GMS_fnc_mainThread.sqf
Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
9d746144fc Update blck_init.sqf
disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf
Removed some old code.
2017-01-12 04:27:58 -05:00
Ghostrider-DbD-
045416ccf6 Update build.sqf
Change Date
2017-01-12 04:25:10 -05:00
Ghostrider-DbD-
f8a2b89a58 Update blckClient.sqf
Removed unnecessary code.
Small changes to the loop with the hope that it is more efficient.
2017-01-12 04:24:16 -05:00
Ghostrider-DbD-
125d44548b Update blck_init.sqf
corrected typos lines 114 and 115.
2017-01-11 19:44:42 -05:00
Ghostrider-DbD-
15c7eb1990 Merge pull request #31 from MGTDB/patch-4
Update initPlayerLocal.sqf
2017-01-10 07:01:12 -05:00
MGT
618ccd3786 Update initPlayerLocal.sqf
Depending on end users mission file structure, not execVM'ing this could stall any later listed features, so it's safer to have it as this, it won't effect server threads
2017-01-10 10:18:43 +00:00
Ghostrider-DbD-
ccf72d9cd1 Merge pull request #28 from MGTDB/patch-1
Update and rename init.sqf to initPlayerLocal.sqf
2017-01-09 20:19:40 -05:00
Ghostrider-DbD-
49b8cc4c0a Merge pull request #29 from MGTDB/patch-2
Update GMS_fnc_spawnUnit.sqf
2017-01-09 20:12:27 -05:00
Ghostrider-DbD-
095b857f13 Merge pull request #30 from MGTDB/patch-3
Update blck_init.sqf
2017-01-09 19:51:31 -05:00
MGT
60b4f5321e Update blck_init.sqf
Lines 114 and 114 can be compiled to save server threads, it didn't pv blck_Initialized but missions still ran as intended with 50% less server threads
2017-01-09 20:51:23 +00:00
MGT
a583d3bbbe Update GMS_fnc_spawnUnit.sqf
Line 164 can be call compiled to save even more server threads
2017-01-09 20:49:04 +00:00
MGT
ce5d0618fa Update and rename init.sqf to initPlayerLocal.sqf
//Doesn't need to run in init or be execVM'd so delete init.sqf initiation for blckClient
2017-01-09 20:46:41 +00:00
Ghostrider-DbD-
4b933dcb73 Merge pull request #27 from Ghostrider-DbD-/v6.53-Build-24
Tweaks to AI difficulty and added a variable to define global AI skill.
2017-01-08 09:59:48 -05:00
Ghostrider-DbD-
157dcfad5d Tweaks to AI difficulty and added a variable to define global AI skill.
Also updated debugging info to give more flexibility as to the level of
info logged and remove some unnecessary logging.
2017-01-08 09:46:10 -05:00
Ghostrider-DbD-
57ebbf15b8 Merge pull request #26 from Ghostrider-DbD-/v6.51-Build-23
Added Settings, Bug Fixes
2017-01-05 02:27:41 -05:00
Ghostrider-DbD-
1581856cec Added Settings, Bug Fixes 2017-01-05 02:23:38 -05:00
Ghostrider-DbD-
23657f65e8 Merge pull request #25 from Ghostrider-DbD-/v6.50-Build-22
Fixed Typo
2017-01-03 19:06:34 -05:00
Ghostrider-DbD-
c83eebe513 Fixed Typo 2017-01-03 19:06:01 -05:00
Ghostrider-DbD-
6e7151ecfb Merge pull request #24 from Ghostrider-DbD-/v6.50-Build-22
Tweaked AI settings to make them more responsive
2017-01-03 19:01:37 -05:00
Ghostrider-DbD-
68ac014760 Tweaked AI settings to make them more responsive 2017-01-03 19:01:03 -05:00
Ghostrider-DbD-
811013dc7d Merge pull request #23 from Ghostrider-DbD-/v6.50-Build-21
V6 50 build 21
2017-01-03 09:26:19 -05:00
Ghostrider-DbD-
ae8adb82b4 corrected typo 2017-01-03 09:25:20 -05:00
Ghostrider-DbD-
d04c997010 Bug Fixes
Fixed various errors related to spawning multiple instances of a
mission. fixed the error with undefined variables for the setting for
spanwing map addons.
2017-01-03 09:24:27 -05:00
Ghostrider-DbD-
67a4a378a7 Merge pull request #22 from Ghostrider-DbD-/v6.50-Build-21
V6 50 build 21
2016-12-22 20:07:25 -05:00
Ghostrider-DbD-
a66a254bb0 Merge pull request #21 from Ghostrider-DbD-/v6.46-Build-20
Correct Typo
2016-12-22 20:03:07 -05:00
Ghostrider-DbD-
1024b0d664 Added ability to run multiple instances of a mission. 2016-12-22 20:02:19 -05:00