Ghostrider-DbD-
8965083555
Merge branch 'master' into Version-6.54-Build-33
2017-01-23 07:47:10 -05:00
Ghostrider-DbD-
40dbc6ed5d
Fixed typos in GMS_fnc_vehicleMonitor.sqf
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Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
8da2d0dc03
Merge pull request #35 from Ghostrider-DbD-/Version-6.54-Build-32
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Version 6 54 build 32
2017-01-23 01:09:51 -05:00
Ghostrider-DbD-
f20ab115e4
Merge branch 'master' into Version-6.54-Build-32
2017-01-23 01:08:41 -05:00
Ghostrider-DbD-
1a7f9c092f
Updated changelog
2017-01-23 01:03:00 -05:00
Ghostrider-DbD-
fdb2a47796
Turned off logging and debuging functions.
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Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321
Further debugging. All Basic functions Working
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Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca
Cleaned up code and debuged a bunch of stuff
2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b
Bug Fixes, Coding Updates
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Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28
See Changelog
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More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better logging information.
Old code removed.
Still needed: fix errors spawning emplaced weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d
Sorting out bugs in mission spawner and other functions
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bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
24995a360e
Merge pull request #33 from Ghostrider-DbD-/Ghostrider-DbD--build-28
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Update build.sqf
2017-01-13 18:11:32 -05:00
Ghostrider-DbD-
69591a6c9b
bug-fixes, start of modular mission spawner.
2017-01-13 18:07:09 -05:00
Ghostrider-DbD-
14958973c8
Update build.sqf
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Start New Branch for the Next Build
2017-01-13 17:51:05 -05:00
Ghostrider-DbD-
4f1ad15596
Update blck_variables.sqf
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Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
098af939c3
Merge pull request #32 from Ghostrider-DbD-/v6.54-Build-27
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reverted to the old mission timer system.
2017-01-13 07:54:47 -05:00
Ghostrider-DbD-
02d9b5a63e
reverted to the old mission timer system.
2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43
Update GMS_fnc_vehicleMonitor.sqf
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Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5
Update blck_functions.sqf
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Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
b0017bb75e
Update changeLog.sqf
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Updated change-log
2017-01-12 05:28:49 -05:00
Ghostrider-DbD-
4594e3e28e
Update GMS_fnc_updateMissionQue.sqf
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Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2
Update blck_functions.sqf
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removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4
Update GMS_fnc_updateMissionQue.sqf
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Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00
Ghostrider-DbD-
0195ac0190
Update GMS_fnc_mainThread.sqf
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Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
9d746144fc
Update blck_init.sqf
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disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf
Removed some old code.
2017-01-12 04:27:58 -05:00
Ghostrider-DbD-
045416ccf6
Update build.sqf
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Change Date
2017-01-12 04:25:10 -05:00
Ghostrider-DbD-
f8a2b89a58
Update blckClient.sqf
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Removed unnecessary code.
Small changes to the loop with the hope that it is more efficient.
2017-01-12 04:24:16 -05:00
Ghostrider-DbD-
125d44548b
Update blck_init.sqf
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corrected typos lines 114 and 115.
2017-01-11 19:44:42 -05:00
Ghostrider-DbD-
15c7eb1990
Merge pull request #31 from MGTDB/patch-4
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Update initPlayerLocal.sqf
2017-01-10 07:01:12 -05:00
MGT
618ccd3786
Update initPlayerLocal.sqf
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Depending on end users mission file structure, not execVM'ing this could stall any later listed features, so it's safer to have it as this, it won't effect server threads
2017-01-10 10:18:43 +00:00
Ghostrider-DbD-
ccf72d9cd1
Merge pull request #28 from MGTDB/patch-1
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Update and rename init.sqf to initPlayerLocal.sqf
2017-01-09 20:19:40 -05:00
Ghostrider-DbD-
49b8cc4c0a
Merge pull request #29 from MGTDB/patch-2
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Update GMS_fnc_spawnUnit.sqf
2017-01-09 20:12:27 -05:00
Ghostrider-DbD-
095b857f13
Merge pull request #30 from MGTDB/patch-3
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Update blck_init.sqf
2017-01-09 19:51:31 -05:00
MGT
60b4f5321e
Update blck_init.sqf
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Lines 114 and 114 can be compiled to save server threads, it didn't pv blck_Initialized but missions still ran as intended with 50% less server threads
2017-01-09 20:51:23 +00:00
MGT
a583d3bbbe
Update GMS_fnc_spawnUnit.sqf
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Line 164 can be call compiled to save even more server threads
2017-01-09 20:49:04 +00:00
MGT
ce5d0618fa
Update and rename init.sqf to initPlayerLocal.sqf
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//Doesn't need to run in init or be execVM'd so delete init.sqf initiation for blckClient
2017-01-09 20:46:41 +00:00
Ghostrider-DbD-
4b933dcb73
Merge pull request #27 from Ghostrider-DbD-/v6.53-Build-24
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Tweaks to AI difficulty and added a variable to define global AI skill.
2017-01-08 09:59:48 -05:00
Ghostrider-DbD-
157dcfad5d
Tweaks to AI difficulty and added a variable to define global AI skill.
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Also updated debugging info to give more flexibility as to the level of
info logged and remove some unnecessary logging.
2017-01-08 09:46:10 -05:00
Ghostrider-DbD-
57ebbf15b8
Merge pull request #26 from Ghostrider-DbD-/v6.51-Build-23
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Added Settings, Bug Fixes
2017-01-05 02:27:41 -05:00
Ghostrider-DbD-
1581856cec
Added Settings, Bug Fixes
2017-01-05 02:23:38 -05:00
Ghostrider-DbD-
23657f65e8
Merge pull request #25 from Ghostrider-DbD-/v6.50-Build-22
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Fixed Typo
2017-01-03 19:06:34 -05:00
Ghostrider-DbD-
c83eebe513
Fixed Typo
2017-01-03 19:06:01 -05:00
Ghostrider-DbD-
6e7151ecfb
Merge pull request #24 from Ghostrider-DbD-/v6.50-Build-22
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Tweaked AI settings to make them more responsive
2017-01-03 19:01:37 -05:00
Ghostrider-DbD-
68ac014760
Tweaked AI settings to make them more responsive
2017-01-03 19:01:03 -05:00
Ghostrider-DbD-
811013dc7d
Merge pull request #23 from Ghostrider-DbD-/v6.50-Build-21
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V6 50 build 21
2017-01-03 09:26:19 -05:00
Ghostrider-DbD-
ae8adb82b4
corrected typo
2017-01-03 09:25:20 -05:00
Ghostrider-DbD-
d04c997010
Bug Fixes
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Fixed various errors related to spawning multiple instances of a
mission. fixed the error with undefined variables for the setting for
spanwing map addons.
2017-01-03 09:24:27 -05:00
Ghostrider-DbD-
67a4a378a7
Merge pull request #22 from Ghostrider-DbD-/v6.50-Build-21
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V6 50 build 21
2016-12-22 20:07:25 -05:00
Ghostrider-DbD-
a66a254bb0
Merge pull request #21 from Ghostrider-DbD-/v6.46-Build-20
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Correct Typo
2016-12-22 20:03:07 -05:00
Ghostrider-DbD-
1024b0d664
Added ability to run multiple instances of a mission.
2016-12-22 20:02:19 -05:00