/* AI Mission for Epoch Mod for Arma 3 For the Mission System originally coded by blckeagls By Ghostrider Functions and global variables used by the mission system. -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include"\q\addons\custom_server\Configs\blck_defines.hpp"; diag_log "[blckeagls] loading variables"; blck_minFPS = 8; // radius within whih missions are triggered. The trigger causes the crate and AI to spawn. #ifdef blck_milServer blck_TriggerDistance = 1500; #else blck_TriggerDistance = 1500; #endif //////////////////////////////////////////////// // Do Not Touch Anything Below This Line /////////////////////////////////////////////// blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000]; blck_ActiveMissionCoords = []; blck_recentMissionCoords = []; blck_monitoredVehicles = []; blck_livemissionai = []; blck_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose blck_oldMissionObjects = []; blck_pendingMissions = []; blck_missionsRunning = 0; blck_missionsRun = 0; blck_activeMissions = []; blck_deadAI = []; blck_connectedHCs = []; blck_missionMarkers = []; blck_heliCrashSites = []; blck_temporaryMarkers = []; blck_illuminatedCrates = []; // [crate,duration,freq of replacement] blck_mainThreadUpdateInterval = 60; blck_revealMode = "detailed"; //""basic" /*group or vehicle level reveals*/,detailed /*unit by unit reveals*/"; diag_log "[blckeagls] Variables Loaded";