/* AI Mission for Epoch Mod for Arma 3 For the Mission System originally coded by blckeagls By Ghostrider Functions and global variables used by the mission system. Last modified 10/17/16 */ //blck_variablesLoaded = false; blck_debugON = true; blck_debugLevel = 3; blck_minFPS = 13; //Minimum distance for between missions MinDistanceFromMission = 1500; //////////////////////////////////////////////// // Do Not Touch Anything Below This Line /////////////////////////////////////////////// blck_ActiveMissionCoords = []; blck_recentMissionCoords = []; //blck_emplacedWeapons = []; blck_monitoredVehicles = []; blck_liveMissionAI = []; blck_oldMissionObjects = []; blck_pendingMissions = []; blck_activeMissions = []; blck_deadAI = []; blck_missionVehicles = []; // Arrays for use during cleanup of alive AI at some time after the end of a mission DBD_HeliCrashSites = []; // radius within whih missions are triggered. The trigger causes the crate and AI to spawn. blck_TriggerDistance = 1000; blck_mainThreadUpdateInterval = 60; blck_missionSpawning = false; diag_log "[blckeagls] Variables Loaded"; blck_variablesLoaded = true;