/* for DBD Clan By Ghostrider-DBD- Copyright 2016 Last Modified 3-14-17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Compiles\blck_defines.hpp"; if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_epoch.sqf";}; /* Configuration for Addons that support the overall Mission system. These are a module to spawn map addons generated with the Eden Editor And a moduel to spawn static loot crates at specific location A time acceleration module. */ blck_spawnMapAddons = true; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). // Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. blck_timeAccelerationDay = 1; // Daytime time accelearation blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation blck_timeAccelerationNight = 6; // Nighttim time acceleration /************************************************************** BLACKLIST LOCATIONS **************************************************************/ // if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis. blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the Epoch trader cities. Note that these are pre-defined in GMS_fnc_findWorld for the most common maps. // list of locations that are protected against mission spawns switch (toLower(worldName)) do { case "altis": { blck_locationBlackList append [ //Add location as [[xpos,ypos,0],minimumDistance], // Note that there should not be a comma after the last item in this table [[10800,10641,0],1000] // isthmus - missions that spawn here often are glitched. ]; }; case "tanoa": { blck_locationBlackList append [ ]; }; }; /*********************************************************** GENERAL MISSION SYSTEM CONFIGURATION ***********************************************************/ //////// // Headless Client Configurations blck_useHC = false; // Not Yet Working // Kill message configurations // These determine whether and when messages are sent to players regarding AI Kills or illegal kills that might damage a vehicle. blck_useKillMessages = false; // when true a message will be broadcast to all players each time an AI is killed; may impact server performance. blck_useKillScoreMessage = true; // when true a tile is displayed to the killer with the kill score information blck_useIEDMessages = true; // MISSION MARKER CONFIGURATION // blck_labelMapMarkers: Determines if when the mission composition provides text labels, map markers with have a text label indicating the mission type //When set to true,"arrow", text will be to the right of an arrow below the mission marker. // When set to true,"dot", ext will be to the right of a black dot at the center the mission marker. blck_labelMapMarkers = [true,"center"]; blck_preciseMapMarkers = true; // Map markers are/are not centered at the loot crate //Minimum distance between missions blck_MinDistanceFromMission = 2000; // global loot crate options // Options to spawn a smoking wreck near the crate. When the first parameter is true, a wreck or junk pile will be spawned. // It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission. blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether. blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion. blck_loadCratesTiming = "atMissionCompletion"; // valid choices are "atMissionCompletion" and "atMissionSpawn"; // PLAYER PENALTIES blck_RunGear = true; // When set to true, AI that have been run over will ve stripped of gear, and the vehicle will be given blck_RunGearDamage of damage. blck_RunGearDamage = 0.2; // Damage applied to player vehicle for each AI run over blck_VK_Gear = true; // When set to true, AI that have been killed by a player in a vehicle in the list of forbidden vehicles or using a forbiden gun will be stripped of gear and the vehicle will be given blck_RunGearDamage of damage blck_VK_RunoverDamage = true; // when the AI was run over blck_RunGearDamage of damage will be applied to the killer's vehicle. blck_VK_GunnerDamage = true; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun. blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills // For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons // HMG_M2 is mounted on the armed offroad that is spawned by Epoch blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC",/*"HMG_M2",*/"HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"]; // Add any vehicles for which you wish to forbid vehicle kills, o // GLOBAL MISSION PARAMETERS blck_useKilledAIName = true; // When false, the name of the killer (player), weapon and distance are displayed; otherwise the name of the player, distance and name of AI unit killed are shown. blck_useMines = false; // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate. Turn this off if you have vehicle patrols. blck_cleanupCompositionTimer = 1200; // Mission objects will be deleted after the mission is completed after a deley set by this timer. blck_cleanUpLootChests = false; // when true, loot crates will be deleted together with other mission objects. blck_MissionTimout = 60*60; // 60 min - missions will timeout and respawn in another location. This prevents missions in impossible locations from persisting. // AI VEHICLE PATROL PARAMETERS // Settings for Mission Vehicles. blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area. blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten out. blck_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases // AI STATIC WEAPON PARAMETERS blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles blck_killEmptyStaticWeapons = true; // When true, static weapons will have damage set to 1 when the AI manning them is killed. blck_staticWeapons = ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/]; // [0.50 cal, grenade launcher, AT Launcher] // AI paratrooper reinforcement paramters blck_enableReinforcements = false; // When true, reinforcements will be spawned at missions based on a probability defined in each mission template. // Armed Helis blck_AIHelis = ["B_Heli_Light_01_armed_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_03_F"]; // The helis used to bring in and drop reinforcements. // Unarmed Helis provided for reference. // ["B_Heli_Transport_03_unarmed_EPOCH","O_Heli_Light_02_unarmed_EPOCH","I_Heli_Transport_02_EPOCH"]; // Mission - specific settings //Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not thoroughly tested. blck_enableOrangeMissions = 1; blck_enableGreenMissions = 1; blck_enableRedMissions = 1; blck_enableBlueMissions = 1; #ifdef DBDserver blck_enableHunterMissions = 1; blck_enableScoutsMissions = 1; blck_maxcrashsites = 3; #endif //Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high blck_SpawnVeh_Orange = 3; // Number of static weapons at Orange Missions blck_SpawnVeh_Green = 2; // Number of static weapons at Green Missions blck_SpawnVeh_Blue = -1; // Number of static weapons at Blue Missions blck_SpawnVeh_Red = 1; // Number of static weapons at Red Missions // Defines how many static weapons to spawn. Set this to -1 to disable spawning blck_SpawnEmplaced_Orange = 3; // Number of static weapons at Orange Missions blck_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions blck_SpawnEmplaced_Red = 1; // Number of static weapons at Red Missions // MISSION TIMERS // Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out blck_TMin_Orange = 250; blck_TMin_Green = 200; blck_TMin_Blue = 120; blck_TMin_Red = 150; #ifdef DBDserver blck_TMin_Hunter = 120; blck_TMin_Scouts = 115; blck_TMin_Crashes = 115; blck_TMin_UMS = 200; #endif //Maximum Spawn time between missions in seconds blck_TMax_Orange = 360; blck_TMax_Green = 300; blck_TMax_Blue = 200; blck_TMax_Red = 250; #ifdef DBDserver blck_TMax_Hunter = 200; blck_TMax_Scouts = 200; blck_TMax_Crashes = 200; blck_TMax_UMS = 280; #endif /**************************************************************** GENERAL AI SETTINGS ****************************************************************/ blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes. blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND" blck_AI_Side = RESISTANCE; blck_chanceBackpack = 0.3; // Chance AI will be spawned with a backpack blck_useNVG = true; // When true, AI will be spawned with NVG if is dark blck_removeNVG = false; // When true, NVG will be removed from AI when they are killed. blck_useLaunchers = true; // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now //blck_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"]; blck_launcherTypes = ["launch_RPG32_F"]; blck_launchersPerGroup = 1; // Defines the number of AI per group spawned with a launcher blck_launcherCleanup = true;// When true, launchers and launcher ammo are removed from dead AI. //This defines how long after an AI dies that it's body disappears. blck_bodyCleanUpTimer = 1200; // time in seconds after which dead AI bodies are deleted // Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable // values are ordered as follows [blue, red, green, orange]; blck_AliveAICleanUpTimer = 1200; // Time after mission completion at which any remaining live AI are deleted. blck_AIAlertDistance = [250,325,450,500]; //blck_AIAlertDistance = [150,225,400,500]; // How precisely player locations will be revealed to AI after an AI kill // values are ordered as follows [blue, red, green, orange]; blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9]; blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0. /*************************************************************** MISSION TYPE SPECIFIC AI SETTINGS **************************************************************/ //This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type // Orange Missions blck_MinAI_Orange = 20; blck_MaxAI_Orange = 25; blck_AIGrps_Orange = 6; blck_SkillsOrange = [ ["aimingAccuracy",0.4],["aimingShake",0.7],["aimingSpeed",0.7],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] ]; // Green Missions blck_MinAI_Green = 16; blck_MaxAI_Green = 21; blck_AIGrps_Green = 5; blck_SkillsGreen = [ ["aimingAccuracy",0.3],["aimingShake",0.65],["aimingSpeed",0.65],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75] ]; // Red Missions blck_MinAI_Red = 12; blck_MaxAI_Red = 15; blck_AIGrps_Red = 3; blck_SkillsRed = [ ["aimingAccuracy",0.2],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70] ]; // Blue Missions blck_MinAI_Blue = 8; blck_MaxAI_Blue = 12; blck_AIGrps_Blue = 2; blck_SkillsBlue = [ ["aimingAccuracy",0.1],["aimingShake",0.5],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60] ]; // Add some money to AI; only works with Exile for now. blck_maxMoneyOrange = 25; blck_maxMoneyGreen = 20; blck_maxMoneyRed = 15; blck_maxMoneyBlue = 10; /********************************************************************************* AI WEAPONS, UNIFORMS, VESTS AND GEAR **********************************************************************************/ #define useAPEX 1 // Blacklisted itesm blck_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"]; // AI Weapons and Attachments blck_bipods = ["bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli"]; blck_Optics_Holo = ["optic_Hamr","optic_MRD","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_ACO_grn_smg","optic_Aco_smg","optic_Yorris"]; blck_Optics_Reticule = ["optic_Arco","optic_MRCO"]; blck_Optics_Scopes = [ "optic_AMS","optic_AMS_khk","optic_AMS_snd", "optic_DMS", "optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan", "optic_LRPS", "optic_Nightstalker", "optic_NVS", "optic_SOS" //"optic_tws", //"optic_tws_mg", ]; blck_Optics_Apex = [ //Apex "optic_Arco_blk_F", "optic_Arco_ghex_F", "optic_DMS_ghex_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F", "optic_SOS_khk_F", "optic_LRPS_tna_F","optic_LRPS_ghex_F", "optic_Holosight_blk_F","optic_Holosight_khk_F","optic_Holosight_smg_blk_F" ]; blck_Optics = blck_Optics_Holo + blck_Optics_Reticule + blck_Optics_Scopes; #ifdef useAPEX blck_Optics = blck_Optics + blck_Optics_Apex; #endif blck_bipods = [ "bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli", //Apex "bipod_01_F_khk" ]; blck_silencers = [ "muzzle_snds_338_black","muzzle_snds_338_green","muzzle_snds_338_sand","muzzle_snds_93mmg","muzzle_snds_93mmg_tan","muzzle_snds_acp","muzzle_snds_B", "muzzle_snds_H","muzzle_snds_H_MG","muzzle_snds_H_SW","muzzle_snds_L","muzzle_snds_M", //Apex "muzzle_snds_H_khk_F","muzzle_snds_H_snd_F","muzzle_snds_58_blk_F","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F","muzzle_snds_B_khk_F","muzzle_snds_B_snd_F", "muzzle_snds_58_wdm_F","muzzle_snds_65_TI_blk_F","muzzle_snds_65_TI_hex_F","muzzle_snds_65_TI_ghex_F","muzzle_snds_H_MG_blk_F","muzzle_snds_H_MG_khk_F" ]; blck_RifleSniper = [ "srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F" ]; blck_RifleAsault_556 = [ "arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","arifle_SDAR_F" ]; blck_RifleAsault_650 = [ "arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F" ]; blck_RifleAsault = blck_RifleAsault_556 + blck_RifleAsault_650; blck_RifleLMG = [ "LMG_Mk200_F","LMG_Zafir_F" ]; blck_RifleOther = [ "SMG_01_F","SMG_02_F" ]; blck_Pistols = [ "hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F" ]; blck_DLC_MMG = [ "MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F" ]; blck_DLC_Sniper = [ "srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F" ]; blck_apexWeapons = ["arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F", "arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F", "arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F"]; //This defines the random weapon to spawn on the AI //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons blck_WeaponList_Orange = blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG + blck_DLC_Sniper + blck_DLC_MMG + blck_apexWeapons; blck_WeaponList_Green = blck_RifleSniper + blck_RifleAsault_650 +blck_RifleLMG + blck_DLC_MMG + blck_apexWeapons; blck_WeaponList_Blue = blck_RifleOther + blck_RifleAsault_556 +blck_RifleAsault_650; blck_WeaponList_Red = blck_RifleAsault_556 + blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG; #ifdef useAPEX blck_WeaponList_Orange = blck_WeaponList_Orange + blck_apexWeapons; blck_WeaponList_Green = blck_WeaponList_Green + blck_apexWeapons; #endif blck_baseBackpacks = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ]; blck_ApexBackpacks = [ "B_Bergen_mcamo_F","B_Bergen_dgtl_F","B_Bergen_hex_F","B_Bergen_tna_F","B_AssaultPack_tna_F","B_Carryall_ghex_F", "B_FieldPack_ghex_F","B_ViperHarness_blk_F","B_ViperHarness_ghex_F","B_ViperHarness_hex_F","B_ViperHarness_khk_F", "B_ViperHarness_oli_F","B_ViperLightHarness_blk_F","B_ViperLightHarness_ghex_F","B_ViperLightHarness_hex_F","B_ViperLightHarness_khk_F","B_ViperLightHarness_oli_F" ]; #ifdef useAPEX blck_backpacks = blck_baseBackpacks + blck_ApexBackpacks; #endif blck_BanditHeadgear = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_tan","H_ShemagOpen_khk"]; //This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI. blck_headgear = [ "H_Cap_blk", "H_Cap_blk_Raven", "H_Cap_blu", "H_Cap_brn_SPECOPS", "H_Cap_grn", "H_Cap_headphones", "H_Cap_khaki_specops_UK", "H_Cap_oli", "H_Cap_press", "H_Cap_red", "H_Cap_tan", "H_Cap_tan_specops_US", "H_Watchcap_blk", "H_Watchcap_camo", "H_Watchcap_khk", "H_Watchcap_sgg", "H_MilCap_blue", "H_MilCap_dgtl", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_Bandanna_camo", "H_Bandanna_cbr", "H_Bandanna_gry", "H_Bandanna_khk", "H_Bandanna_khk_hs", "H_Bandanna_mcamo", "H_Bandanna_sgg", "H_Bandanna_surfer", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Booniehat_grn", "H_Booniehat_indp", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Hat_blue", "H_Hat_brown", "H_Hat_camo", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_StrawHat", "H_StrawHat_dark", "H_Beret_02", "H_Beret_blk", "H_Beret_blk_POLICE", "H_Beret_brn_SF", "H_Beret_Colonel", "H_Beret_grn", "H_Beret_grn_SF", "H_Beret_ocamo", "H_Beret_red", "H_Shemag_khk", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Shemag_tan", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_TurbanO_blk", //Apex "H_MilCap_tna_F", "H_MilCap_ghex_F", "H_Booniehat_tna_F", "H_Beret_gen_F", "H_MilCap_gen_F", "H_Cap_oli_Syndikat_F", "H_Cap_tan_Syndikat_F", "H_Cap_blk_Syndikat_F", "H_Cap_grn_Syndikat_F" ]; blck_helmets = [ "H_HelmetB", "H_HelmetB_black", "H_HelmetB_camo", "H_HelmetB_desert", "H_HelmetB_grass", "H_HelmetB_light", "H_HelmetB_light_black", "H_HelmetB_light_desert", "H_HelmetB_light_grass", "H_HelmetB_light_sand", "H_HelmetB_light_snakeskin", "H_HelmetB_paint", "H_HelmetB_plain_blk", "H_HelmetB_sand", "H_HelmetB_snakeskin", "H_HelmetCrew_B", "H_HelmetCrew_I", "H_HelmetCrew_O", "H_HelmetIA", "H_HelmetIA_camo", "H_HelmetIA_net", "H_HelmetLeaderO_ocamo", "H_HelmetLeaderO_oucamo", "H_HelmetO_ocamo", "H_HelmetO_oucamo", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_HelmetSpecO_blk", "H_HelmetSpecO_ocamo", "H_CrewHelmetHeli_B", "H_CrewHelmetHeli_I", "H_CrewHelmetHeli_O", "H_HelmetCrew_I", "H_HelmetCrew_B", "H_HelmetCrew_O", "H_PilotHelmetHeli_B", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_O", "H_Helmet_Skate", "H_HelmetB_TI_tna_F", // Apex //"H_HelmetO_ViperSP_hex_F", //"H_HelmetO_ViperSP_ghex_F", "H_HelmetB_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetB_Light_tna_F", "H_HelmetSpecO_ghex_F", "H_HelmetLeaderO_ghex_F", "H_HelmetO_ghex_F", "H_HelmetCrew_O_ghex_F" ]; blck_headgearList = blck_headgear + blck_helmets; //This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI. blck_SkinList = [ //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment "U_AntigonaBody", "U_AttisBody", "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest", "U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3", "U_B_GhillieSuit", "U_B_HeliPilotCoveralls","U_B_PilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_survival_uniform", "U_B_Wetsuit", //"U_BasicBody", "U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2", "U_BG_leader", "U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3", "U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn", //"U_C_Journalist", "U_C_Novak", //"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour", "U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2", //"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2", "U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor", "U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F", "U_I_G_Story_Protagonist_F", "U_I_GhillieSuit", "U_I_HeliPilotCoveralls", "U_I_OfficerUniform", "U_I_pilotCoveralls", "U_I_Wetsuit", "U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Menelaos", //"U_KerryBody", //"U_MillerBody", //"U_NikosAgedBody", //"U_NikosBody", "U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo", "U_O_GhillieSuit", "U_O_OfficerUniform_ocamo", "U_O_PilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_SpecopsUniform_ocamo", "U_O_Wetsuit", "U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader", //"U_OI_Scientist", //"U_OrestesBody", "U_Rangemaster", // DLC "U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh", //Apex "U_B_T_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", //"U_B_T_Sniper_F", //"U_B_T_FullGhillie_tna_F", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_O_T_Soldier_F", "U_O_T_Officer_F", //"U_O_T_Sniper_F", //"U_O_T_FullGhillie_tna_F", "U_O_V_Soldier_Viper_F", "U_O_V_Soldier_Viper_hex_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Camo_F", "U_C_man_sport_1_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F" ]; blck_vests = [ "V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH", "V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH", // DLC Vests "V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierIAGL_oli" ]; //CraftingFood blck_Meats=[ "SnakeCarcass_EPOCH","RabbitCarcass_EPOCH","ChickenCarcass_EPOCH","GoatCarcass_EPOCH","SheepCarcass_EPOCH" ]; blck_Drink = [ "WhiskeyNoodle","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","FoodWalkNSons" ]; blck_Food = [ "FoodBioMeat","FoodMeeps","FoodSnooter","FoodWalkNSons","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","honey_epoch","CookedSheep_EPOCH","CookedGoat_EPOCH","SnakeMeat_EPOCH", "CookedRabbit_EPOCH","CookedChicken_EPOCH","ItemTrout","ItemSeaBass","ItemTuna","TacticalBacon" ]; blck_ConsumableItems = blck_Meats + blck_Drink + blck_Food; blck_throwableExplosives = ["HandGrenade","MiniGrenade"]; blck_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"]; blck_explosives = blck_throwableExplosives + blck_otherExplosives; blck_medicalItems = ["FAK"]; blck_specialItems = blck_throwableExplosives + blck_medicalItems; blck_NVG = ["NVG_EPOCH"]; blck_epochValuables = ["class PartOreGold","cass PartOreSilver","class PartOre","class ItemGoldBar","class ItemSilverBar", "class ItemGoldBar10oz","class ItemTopaz","class ItemOnyx","class ItemSapphire","class ItemAmethyst", "class ItemEmerald","class ItemCitrine","class ItemRuby","class ItemQuartz","class ItemJade", "class ItemGarnet","class ItemKiloHemp"]; blck_epochBuildingSupplies = ["PartPlankPack","CinderBlocks","MortarBucket","ItemScraps", "ItemCorrugated","ItemCorrugatedLg","ItemSolar","ItemCables", "ItemBattery","Pelt_EPOCH"]; /*************************************************************************************** DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays for examples of how you can do this see \Major\Compositions.sqf ***************************************************************************************/ // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. blck_lootCountsOrange = [8,32,8,30,16,1]; // Orange blck_lootCountsGreen = [7,24,6,16,18,1]; // Green blck_lootCountsRed = [5,16,4,10,6,1]; // Red blck_lootCountsBlue = [4,12,3,6,6,1]; // Blue blck_BoxLoot_Orange = // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. [ [// Weapons #ifdef useAPEX "arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F", "arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F", "arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F", #endif ["MultiGun","EnergyPackLg"], ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], ["arifle_MX_F","30Rnd_65x39_caseless_mag"], ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], ["arifle_SDAR_F","20Rnd_556x45_UW_mag"], ["arifle_TRG20_F","30Rnd_556x45_Stanag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], ["m107_EPOCH","5Rnd_127x108_Mag"], ["m107Tan_EPOCH","5Rnd_127x108_Mag"], ["srifle_DMR_01_F","10Rnd_762x51_Mag"], ["srifle_LRR_F","7Rnd_408_Mag"], ["srifle_EBR_F","20Rnd_762x51_Mag"], ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"], ["MMG_01_hex_F","150Rnd_93x64_Mag"], ["MMG_01_tan_F","150Rnd_93x64_Mag"], ["MMG_02_black_F","150Rnd_93x64_Mag"], ["MMG_02_camo_F","150Rnd_93x64_Mag"], ["MMG_02_sand_F","150Rnd_93x64_Mag"], ["srifle_DMR_02_camo_F","10Rnd_338_Mag"], ["srifle_DMR_02_F","10Rnd_338_Mag"], ["srifle_DMR_02_sniper_F","10Rnd_338_Mag"], ["srifle_DMR_03_F","10Rnd_338_Mag"], ["srifle_DMR_03_tan_F","10Rnd_338_Mag"], ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], ["srifle_DMR_05_hex_F","10Rnd_338_Mag"], ["srifle_DMR_05_tan_F","10Rnd_338_Mag"], ["srifle_DMR_06_camo_F","10Rnd_338_Mag"], ["srifle_DMR_04_F","10Rnd_127x54_Mag"], ["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"], ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] ], [//Magazines ["3rnd_HE_Grenade_Shell",3,6], ["30Rnd_65x39_caseless_green",3,6], ["30Rnd_556x45_Stanag",3,6], ["30Rnd_45ACP_Mag_SMG_01",3,6], ["20Rnd_556x45_UW_mag",3,6], ["20Rnd_762x51_Mag",7,14], ["200Rnd_65x39_cased_Box",3,6], ["100Rnd_65x39_caseless_mag_Tracer",3,6], ["3rnd_HE_Grenade_Shell",1,3], ["HandGrenade",1,4], ["EnergyPack",2,5], // Marksman Pack Ammo ["10Rnd_338_Mag",1,4], ["10Rnd_338_Mag",1,4], ["10Rnd_127x54_Mag" ,1,4], ["10Rnd_127x54_Mag",1,4], ["10Rnd_93x64_DMR_05_Mag" ,1,4], ["10Rnd_93x64_DMR_05_Mag" ,1,4] // Apex Ammo ], [ // Optics ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2], ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] ], [// Materials and supplies ["CinderBlocks",5,15], ["jerrycan_epoch",1,2], //["lighter_epoch",0,1], ["CircuitParts",2,3], ["WoodLog_EPOCH",5,10], ["ItemCorrugatedLg",1,6], ["ItemCorrugated",3,10], ["ItemMixOil",1,2], ["MortarBucket",5,10], ["PartPlankPack",10,19], ["ItemLockbox",1,2], ["ItemSolar",1,2], ["ItemCables",1,2], ["ItemBattery",1,2], ["Pelt_EPOCH",1,2], ["EnergyPackLg",1,3] ], [//Items ["Heal_EPOCH",1,2],["Defib_EPOCH",1,2],["Repair_EPOCH",1,4],["FAK",1,4],["VehicleRepair",1,3],["Rangefinder",1,3],["ItemJade",1,2],["ItemQuartz",1,2],["ItemRuby",1,2],["ItemSapphire",1,2], ["ItemKiloHemp",1,2],["ItemRuby",1,2],["ItemSilverBar",1,2],["ItemEmerald",1,2],["ItemTopaz",1,2],["ItemOnyx",1,2],["ItemSapphire",1,2],["ItemAmethyst",1,2], ["ItemSodaRbull",1,3],["ItemSodaOrangeSherbet",1,3],["ItemSodaPurple",1,3],["ItemSodaMocha",1,3],["ItemSodaBurst",1,3], ["CookedChicken_EPOCH",1,3],["CookedGoat_EPOCH",1,3],["CookedSheep_EPOCH",1,3],["FoodSnooter",1,3],["FoodMeeps",1,3],["FoodBioMeat",1,3],["ItemTuna",1,3],["ItemSeaBass",1,3],["ItemTrout",1,3] ], [ // Backpacks ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2], ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2], ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2], ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2], ["B_TacticalPack_rgr",1,2],["smallbackpack_red_epoch",1,2],["smallbackpack_green_epoch",1,2],["smallbackpack_teal_epoch",1,2],["smallbackpack_pink_epoch",1,2] ] ]; blck_BoxLoot_Green = [ [// Weapons // Format is ["Weapon Name","Magazine Name"], #ifdef useAPEX "arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F", "arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F", "arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F", #endif ["MultiGun","EnergyPackLg"], ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], ["arifle_MX_F","30Rnd_65x39_caseless_mag"], ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"], ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], ["m107_EPOCH","5Rnd_127x108_Mag"], ["m107Tan_EPOCH","5Rnd_127x108_Mag"], ["srifle_DMR_01_F","10Rnd_762x51_Mag"], ["srifle_LRR_F","7Rnd_408_Mag"], ["srifle_EBR_F","20Rnd_762x51_Mag"], ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"], ["MMG_01_hex_F","150Rnd_93x64_Mag"], ["srifle_DMR_02_camo_F","10Rnd_338_Mag"], ["srifle_DMR_03_F","10Rnd_338_Mag"], ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], ["srifle_DMR_05_hex_F","10Rnd_338_Mag"], ["srifle_DMR_06_camo_F","10Rnd_338_Mag"] ], [//Magazines // Format is ["Magazine name, Minimum number to add, Maximum number to add], ["3rnd_HE_Grenade_Shell",2,4], ["30Rnd_65x39_caseless_green",3,6], ["30Rnd_556x45_Stanag",3,6], ["30Rnd_556x45_Stanag",3,6], ["30Rnd_45ACP_Mag_SMG_01",3,6], ["20Rnd_556x45_UW_mag",3,6], ["20Rnd_762x51_Mag",6,12], ["200Rnd_65x39_cased_Box",3,6], ["100Rnd_65x39_caseless_mag_Tracer",3,6], ["3rnd_HE_Grenade_Shell",1,3], ["HandGrenade",1,3], ["EnergyPack",2,5], // Marksman Pack Ammo ["10Rnd_338_Mag",1,4], ["10Rnd_338_Mag",1,4], ["10Rnd_127x54_Mag" ,1,4], ["10Rnd_127x54_Mag",1,4], ["10Rnd_93x64_DMR_05_Mag" ,1,4], ["10Rnd_93x64_DMR_05_Mag" ,1,4] ], [ // Optics ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2], ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] ], [ ["CinderBlocks",4,12], ["jerrycan_epoch",1,2], ["lighter_epoch",1,1], ["CircuitParts",2,5], ["WoodLog_EPOCH",10,20], ["ItemCorrugatedLg",1,3], ["ItemCorrugated",2,9], ["ItemMixOil",1,2], ["MortarBucket",3,6], ["PartPlankPack",10,12], ["ItemLockbox",1,3], ["ItemSolar",1,2], ["ItemCables",1,2], ["ItemBattery",1,2], ["Pelt_EPOCH",1,2], ["EnergyPackLg",1,3] ], [//Items // Format is ["Item name, Minimum number to add, Maximum number to add], ["Heal_EPOCH",1,2],["Defib_EPOCH",1,2],["Repair_EPOCH",1,2],["FAK",1,2],["FAK",1,2],["FAK",1,2],["FAK",1,2],["FAK",1,2],["FAK",1,2],["VehicleRepair",1,3],["Rangefinder",1,3], ["ItemKiloHemp",1,2],["ItemRuby",1,2],["ItemSilverBar",1,2],["ItemGoldBar10oz",1,2], ["ItemSodaRbull",1,3],["ItemSodaOrangeSherbet",1,3],["ItemSodaPurple",1,3],["ItemSodaMocha",1,3],["ItemSodaBurst",1,3], ["CookedChicken_EPOCH",1,3],["CookedGoat_EPOCH",1,3],["CookedSheep_EPOCH",1,3],["FoodSnooter",1,3],["FoodMeeps",1,3],["FoodBioMeat",1,3],["ItemTuna",1,3],["ItemSeaBass",1,3],["ItemTrout",1,3] ], [ // Backpacks ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2], ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2], ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2], ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2], ["B_TacticalPack_rgr",1,2],["smallbackpack_red_epoch",1,2],["smallbackpack_green_epoch",1,2],["smallbackpack_teal_epoch",1,2],["smallbackpack_pink_epoch",1,2] ] ]; blck_BoxLoot_Blue = [ [// Weapons ["MultiGun","EnergyPackLg"], ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], ["arifle_Mk20_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"], ["arifle_Mk20C_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"], ["arifle_MX_F","30Rnd_65x39_caseless_mag"], ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"], ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], ["arifle_SDAR_F","20Rnd_556x45_UW_mag"], ["arifle_TRG20_F","30Rnd_556x45_Stanag"], ["m16_EPOCH","30Rnd_556x45_Stanag"], ["m16Red_EPOCH","30Rnd_556x45_Stanag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["m4a3_EPOCH","30Rnd_556x45_Stanag"], ["SMG_02_F","30Rnd_9x21_Mag"], ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"], ["Hgun_PDW2000_F","30Rnd_9x21_Mag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], ["m107_EPOCH","5Rnd_127x108_Mag"], ["m107Tan_EPOCH","5Rnd_127x108_Mag"], ["srifle_DMR_01_F","10Rnd_762x51_Mag"], ["srifle_LRR_F","7Rnd_408_Mag"], ["srifle_EBR_F","20Rnd_762x51_Mag"], ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], ["m249_EPOCH","200Rnd_556x45_M249"], ["m249Tan_EPOCH","200Rnd_556x45_M249"], ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"] ], [//Magazines ["3rnd_HE_Grenade_Shell",1,2], ["30Rnd_65x39_caseless_green",3,6], ["30Rnd_556x45_Stanag",3,6], ["30Rnd_556x45_Stanag",3,6], ["30Rnd_45ACP_Mag_SMG_01",3,6], ["20Rnd_556x45_UW_mag",3,6], ["20Rnd_762x51_Mag",3,10], ["200Rnd_65x39_cased_Box",3,6], ["100Rnd_65x39_caseless_mag_Tracer",3,6], ["3rnd_HE_Grenade_Shell",1,4], ["HandGrenade",1,3], ["EnergyPack",2,5], // Marksman Pack Ammo ["150Rnd_93x64_Mag",1,4], ["10Rnd_338_Mag",1,4], ["10Rnd_127x54_Mag" ,1,4], ["10Rnd_127x54_Mag",1,4], ["10Rnd_93x64_DMR_05_Mag" ,1,4] ], [ // Optics ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2], ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] ], [ ["CinderBlocks",2,6], ["jerrycan_epoch",1,3], ["lighter_epoch",1,1], ["CircuitParts",2,3], ["WoodLog_EPOCH",10,20], ["ItemCorrugatedLg",0,4], ["ItemCorrugated",3,6], ["ItemMixOil",1,2], ["MortarBucket",1,8], ["PartPlankPack",10,12], ["ItemLockbox",1,2], ["EnergyPackLg",0,1] ], [//Items ["Heal_EPOCH",1,2],["Defib_EPOCH",1,2],["Repair_EPOCH",1,2],["FAK",1,5],["VehicleRepair",1,5], ["ItemSodaRbull",1,3],["ItemSodaOrangeSherbet",1,3],["ItemSodaPurple",1,3],["ItemSodaMocha",1,3],["ItemSodaBurst",1,3], ["CookedChicken_EPOCH",1,3],["CookedGoat_EPOCH",1,3],["CookedSheep_EPOCH",1,3],["FoodSnooter",1,3],["FoodMeeps",1,3],["FoodBioMeat",1,3],["ItemTuna",1,3],["ItemSeaBass",1,3],["ItemTrout",1,3] ], [ // Backpacks ["B_AssaultPack_dgtl",0,2],["B_AssaultPack_khk",0,2],["B_AssaultPack_mcamo",0,2],["B_AssaultPack_ocamo",0,2],["B_AssaultPack_rgr",0,2],["B_AssaultPack_sgg",0,2], ["B_Carryall_cbr",0,2],["B_Carryall_khk",0,2],["B_Carryall_mcamo",0,2],["B_Carryall_ocamo",0,2],["B_Carryall_oli",0,2],["B_Carryall_oucamo",0,2],["B_FieldPack_blk",0,2], ["B_FieldPack_cbr",0,2],["B_FieldPack_khk",0,2],["B_FieldPack_ocamo",0,2],["B_FieldPack_oli",0,2],["B_FieldPack_oucamo",0,2],["B_Kitbag_cbr",0,2],["B_Kitbag_mcamo",0,2], ["B_Kitbag_rgr",0,2],["B_Kitbag_sgg",0,2],["B_Parachute",0,2],["B_TacticalPack_blk",0,2],["B_TacticalPack_mcamo",0,2],["B_TacticalPack_ocamo",0,2],["B_TacticalPack_oli",0,2], ["B_TacticalPack_rgr",0,2],["smallbackpack_red_epoch",0,2],["smallbackpack_green_epoch",0,2],["smallbackpack_teal_epoch",0,2],["smallbackpack_pink_epoch",0,2] ] ]; blck_BoxLoot_Red = [ [// Weapons ["MultiGun","EnergyPackLg"], ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], ["arifle_Mk20_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"], ["arifle_Mk20C_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"], ["arifle_MX_F","30Rnd_65x39_caseless_mag"], ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"], //["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], ["arifle_SDAR_F","20Rnd_556x45_UW_mag"], ["arifle_TRG20_F","30Rnd_556x45_Stanag"], ["m16_EPOCH","30Rnd_556x45_Stanag"], ["m16Red_EPOCH","30Rnd_556x45_Stanag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["m4a3_EPOCH","30Rnd_556x45_Stanag"], ["SMG_02_F","30Rnd_9x21_Mag"], ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"], ["Hgun_PDW2000_F","30Rnd_9x21_Mag"], ["M14_EPOCH","20Rnd_762x51_Mag"], ["M14Grn_EPOCH","20Rnd_762x51_Mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], ["m107_EPOCH","5Rnd_127x108_Mag"], ["m107Tan_EPOCH","5Rnd_127x108_Mag"], ["srifle_DMR_01_F","10Rnd_762x51_Mag"], ["srifle_LRR_F","7Rnd_408_Mag"], ["srifle_EBR_F","20Rnd_762x51_Mag"], ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], ["m249_EPOCH","200Rnd_556x45_M249"], ["m249Tan_EPOCH","200Rnd_556x45_M249"], ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"], ["MMG_01_hex_F","150Rnd_93x64_Mag"], ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], ["srifle_DMR_06_camo_F","10Rnd_338_Mag"] ], [//Magazines ["3rnd_HE_Grenade_Shell",1,5],["30Rnd_65x39_caseless_green",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_45ACP_Mag_SMG_01",3,6],["20Rnd_556x45_UW_mag",3,6], ["10Rnd_762x51_Mag",3,6],["20Rnd_762x51_Mag",3,7],["200Rnd_65x39_cased_Box",3,6],["100Rnd_65x39_caseless_mag_Tracer",3,6], ["3rnd_HE_Grenade_Shell",1,2],["HandGrenade",1,3],["EnergyPack",2,5], // Marksman Pack Ammo ["150Rnd_93x64_Mag",1,4], ["10Rnd_338_Mag",1,4], ["10Rnd_127x54_Mag" ,1,4], ["10Rnd_127x54_Mag",1,4], ["10Rnd_93x64_DMR_05_Mag" ,1,4] ], [ // Optics ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2], ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], ["optic_AMS_khk",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] ], [ ["CinderBlocks",2,7], ["jerrycan_epoch",1,3], ["lighter_epoch",1,1], ["CircuitParts",2,6], ["WoodLog_EPOCH",10,20], ["ItemCorrugatedLg",0,5], ["ItemCorrugated",3,7], ["ItemMixOil",1,2], ["MortarBucket",2,5], ["PartPlankPack",10,12], ["ItemLockbox",1,2], ["EnergyPackLg",0,1] ], [//Items ["Heal_EPOCH",1,2],["Defib_EPOCH",1,2],["Repair_EPOCH",1,2],["FAK",1,2],["VehicleRepair",1,3], ["ItemSodaRbull",1,3],["ItemSodaOrangeSherbet",1,3],["ItemSodaPurple",1,3],["ItemSodaMocha",1,3],["ItemSodaBurst",1,3], ["CookedChicken_EPOCH",1,3],["CookedGoat_EPOCH",1,3],["CookedSheep_EPOCH",1,3],["FoodSnooter",1,3],["FoodMeeps",1,3],["FoodBioMeat",1,3],["ItemTuna",1,3],["ItemSeaBass",1,3],["ItemTrout",1,3] ], [ // Backpacks ["B_AssaultPack_dgtl",0,2],["B_AssaultPack_khk",0,2],["B_AssaultPack_mcamo",0,2],["B_AssaultPack_ocamo",0,2],["B_AssaultPack_rgr",0,2],["B_AssaultPack_sgg",0,2], ["B_Carryall_cbr",0,2],["B_Carryall_khk",0,2],["B_Carryall_mcamo",0,2],["B_Carryall_ocamo",0,2],["B_Carryall_oli",0,2],["B_Carryall_oucamo",0,2],["B_FieldPack_blk",0,2], ["B_FieldPack_cbr",0,2],["B_FieldPack_khk",0,2],["B_FieldPack_ocamo",0,2],["B_FieldPack_oli",0,2],["B_FieldPack_oucamo",0,2],["B_Kitbag_cbr",0,2],["B_Kitbag_mcamo",0,2], ["B_Kitbag_rgr",0,2],["B_Kitbag_sgg",0,2],["B_Parachute",0,2],["B_TacticalPack_blk",0,2],["B_TacticalPack_mcamo",0,2],["B_TacticalPack_ocamo",0,2],["B_TacticalPack_oli",0,2], ["B_TacticalPack_rgr",0,2],["smallbackpack_red_epoch",0,2],["smallbackpack_green_epoch",0,2],["smallbackpack_teal_epoch",0,2],["smallbackpack_pink_epoch",0,2] ] ]; // Time the marker remains after completing the mission in seconds - experimental not yet implemented blck_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type. diag_log "[blckeagls] Configurations for Epoch Loaded"; blck_configsLoaded = true;