/* AI Mission for Epoch Mod for Arma 3 By Ghostrider Functions and global variables used by the mission system. Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; //blck_functionsCompiled = false; // General functions blck_fnc_waitTimer = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_waitTimer.sqf"; blck_fnc_timedOut = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_timedOut.sqf"; blck_fnc_FindSafePosn = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_findSafePosn.sqf"; blck_fnc_randomPosition = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_randomPosn.sqf";// find a randomPosn. see script for details. blck_fnc_findPositionsAlongARadius = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_findPositionsAlongARadius.sqf"; blck_fnc_giveTakeCrypto = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_giveTakeCrypto.sqf"; blck_fnc_monitorHC = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_monitorHC.sqf"; blck_fnc_timeAcceleration = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\TimeAccel\GMS_fnc_Time.sqf"; blck_fnc_getModType = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_getModType.sqf"; // Test if Epoch or Exile is loaded blck_fnc_groupsOnAISide = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_GroupsOnAISide.sqf"; // Returns the number of groups on the side used by AI blck_fnc_emptyObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_emptyObject.sqf"; blck_fnc_playerInRange = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRange.sqf"; blck_fnc_playerInRangeArray = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRangeArray.sqf"; // GMS_fnc_playerInRangeArray blck_fnc_mainThread = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_mainThread.sqf"; blck_fnc_allPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_allPlayers.sqf"; blck_fnc_addItemToCrate = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_addItemToCrate.sqf"; blck_fnc_loadLootItemsFromArray = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_loadLootItemsFromArray.sqf"; blck_fnc_getNumberFromRange = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_getNumberFromRange.sqf"; #ifdef DBDserver blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf"; diag_log "blck_functions loaded using DBDServer settings ---- >>>> "; #endif // Player-related functions blck_fnc_rewardKiller = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_rewardKiller.sqf"; blck_fnc_MessagePlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_AIM.sqf"; // Send messages to players regarding Missions // Mission-related functions blck_fnc_selectAILoadout = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAILoadout.sqf"; blck_fnc_addMissionToQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_addMissionToQue.sqf"; // blck_fnc_updateMissionQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_updateMissionQue.sqf"; // blck_fnc_spawnPendingMissions = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnPendingMissions.sqf"; // blck_fnc_addLiveAItoQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_addLiveAItoQue.sqf"; blck_fnc_addObjToQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_addObjToQue.sqf"; // //blck_fnc_missionTimer = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionTimer.sqf"; blck_fnc_spawnCrate = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnCrate.sqf"; // Simply spawns a crate of a specified type at a specific position. blck_fnc_spawnMissionCrates = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionCrates.sqf"; blck_fnc_cleanupObjects = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_cleanUpObjects.sqf"; blck_fnc_spawnCompositionObjects = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnBaseObjects.sqf"; blck_fnc_spawnRandomLandscape = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnRandomLandscape.sqf"; blck_fnc_spawnMissionVehiclePatrols = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionVehiclePatrols.sqf"; blck_fnc_spawnEmplacedWeaponArray = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnEmplacedWeaponArray.sqf"; blck_fnc_spawnMissionAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionAI.sqf"; blck_fnc_spawnMissionLootVehicles = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionLootVehicles.sqf"; blck_fnc_fillBoxes = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_fillBoxes.sqf"; // Adds items to an object according to passed parameters. See the script for details. blck_fnc_smokeAtCrates = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_smokeAtCrates.sqf"; // Spawns a wreck and adds smoke to it blck_fnc_spawnMines = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMines.sqf"; // Deploys mines at random locations around the mission center blck_fnc_clearMines = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_clearMines.sqf"; // clears mines in an array passed as a parameter blck_fnc_signalEnd = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_signalEnd.sqf"; // deploy smoke grenades at loot crates at the end of the mission. blck_fnc_endMission = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_endMission.sqf"; blck_fnc_missionAIareDead = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionAIareDead.sqf"; // Group-related functions blck_fnc_spawnGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"; // Spawn a single group and populate it with AI units] blck_fnc_setupWaypoints = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf"; // Set default waypoints for a group blck_fnc_missionGroupMonitor = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_missionGroupMonitor.sqf"; // Monitors active groups for those that are stuck in an SAD waypoint but not in combat blck_fnc_changeToSADWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSADWaypoint.sqf"; blck_fnc_changeToMoveWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToMoveWaypoint.sqf"; blck_fnc_changeToSentryWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"; // //blck_fnc_setNextWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"; blck_fnc_cleanEmptyGroups = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"; // GMS_fnc_cleanEmptyGroups // Functions specific to vehicles, whether wheeled, aircraft or static blck_fnc_spawnVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf"; blck_fnc_spawnVehiclePatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehiclePatrol.sqf"; blck_fnc_protectVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_protectVehicle.sqf"; blck_fnc_configureMissionVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_configureMissionVehicle.sqf"; blck_fnc_vehicleMonitor = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf"; blck_fnc_spawnMissionReinforcements = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnReinforcements.sqf"; blck_fnc_spawnMissionHeli = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionHeli.sqf"; blck_fnc_spawnMissionParatroops = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionParatroops.sqf"; // Lumped here because these 'jump' from aircraft blck_fnc_spawnParaUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnParaUnits.sqf"; // Lumped here because these 'jump' from aircraft blck_fnc_releaseVehicleToPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"; // GMS_fnc_releaseVehicleToPlayers // functions to support Units blck_fnc_removeGear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"; // Strip an AI unit of all gear. blck_fnc_spawnAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf"; // spawn individual AI blck_EH_AIKilled = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"; // Event handler to process AI deaths blck_EH_AHHit = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf"; blck_EH_AIFiredNear = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIFiredNear.sqf"; blck_EH_unitWeaponReloaded = "\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf"; blck_fnc_processAIKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf"; blck_fnc_removeLaunchers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf"; blck_fnc_removeNVG = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeNVG.sqf"; blck_fnc_alertNearbyUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyUnits.sqf"; blck_fnc_alertGroupUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_alertGroupUnits.sqf"; blck_fnc_alertNearbyVehicles = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyVehicles.sqf"; blck_fnc_processIlleagalAIKills = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf"; blck_fnc_cleanupDeadAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupDeadAI.sqf"; // handles deletion of AI bodies and gear when it is time. blck_fnc_setSkill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_setSkill.sqf"; blck_fnc_cleanupAliveAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupAliveAI.sqf"; blck_fnc_deleteAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_deleteAI.sqf"; diag_log "[blckeagls] Functions Loaded"; blck_functionsCompiled = true;