/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; //diag_log "[blckeagls] Spawning Green Mission with template = default"; _crateLoot = blck_BoxLoot_Green; _lootCounts = blck_lootCountsGreen; _startMsg = "An enemy garrison was sighted in a nearby sector!"; _endMsg = "The garrison is under survivor control!"; _markerLabel = ""; _markerType = ["ellipse",[225,225],"GRID"]; _markerColor = "ColorBlue"; _markerMissionName = "Garrison"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _garrisonedBuildings_BuildingPosnSystem = [ ["Land_Unfinished_Building_02_F",[-28.137,-48.6494,-0.00268841],0,true,true,0.67,3,[],4], ["Land_i_Shop_02_V2_F",[22.688,35.2515,-0.00268841],0,true,true,0.67,3,[],4] ]; _garrisonedBuilding_ATLsystem = [ ["Land_Unfinished_Building_02_F",[-28.3966,34.8145,-0.00268841],0,true,true,[["B_HMG_01_high_F",[-5.76953,1.16504,7.21168],360]],[]], ["Land_Unfinished_Building_02_F",[20.1816,-44.2554,-0.00268841],0,true,true,[],[[[4.68567,3.59082,0.257384],0],[[-5.20032,5.66797,3.96986],0]]] ]; _missionLandscape = [ ["Land_i_House_Big_02_V3_F",[-64.5577,-100.259,-0.00268841],0,true,true], ["Land_u_House_Big_01_V1_F",[-65.2944,63.9878,-0.00268841],0,true,true], ["Sign_Sphere100cm_F",[-25.4528,-44.6294,0.614402],0,true,true], ["Sign_Arrow_Direction_Green_F",[24.8673,-40.6646,0.254696],0,true,true], ["Sign_Arrow_Direction_Green_F",[14.9813,-38.5874,3.96717],0,true,true], ["Sign_Arrow_F",[10.937,-14.8413,1.03384],0,true,true], ["Sign_Sphere100cm_F",[18.4126,35.3154,0.499284],0,true,true], ["Land_i_House_Big_02_V1_F",[53.7161,-101.875,-0.00268841],0,true,true], ["Land_i_House_Big_02_V2_F",[52.6943,66.0278,-0.00268841],0,true,true] ]; _missionLootBoxes = [ ["Box_IND_AmmoOrd_F",[-25.7473,-46.3496,3.72631],_crateLoot,_lootCounts,359.995], ["Box_NATO_Ammo_F",[-31.2815,14.4961,-0.00268984],_crateLoot,_lootCounts,359.995], ["Box_AAF_Equip_F",[-2.56213,-16.4194,-0.00268888],_crateLoot,_lootCounts,359.999], ["Box_IND_AmmoOrd_F",[3.29309,-24.7749,-0.00268984],_crateLoot,_lootCounts,359.995], ["Box_NATO_Wps_F",[18.3497,-0.543945,-0.00268888],_crateLoot,_lootCounts,360] ]; _missionLootVehicles = [ ["B_G_Van_01_transport_F",[10.937,-14.8413,1.03384],_crateLoot,_lootCounts,0] ]; _missionPatrolVehicles = [ ["B_LSV_01_armed_F",[-1.72729,-70.439,-0.0251398],0.00168032], ["B_MRAP_01_gmg_F",[-3.96387,50.4224,-0.0167227],0.000187991] //["B_G_Van_01_transport_F",[11.2661,-13.9561,0.0110526],359.998] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",[-52.1934,-2.21631,0.00351906],0.0012961] ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F",[-34.1661,35.9795,7.20899],360], ["B_GMG_01_high_F",[43.4441,-24.4961,-0.0144982],360] ]; _missionGroups = [ [[-31.2625,5.21875,-0.00124931],3,6,"Red",30,45], [[-46.3765,18.731,-0.00124931],3,6,"Red",30,45], [[-21.8778,18.8506,-0.00124931],3,6,"Red",30,45], [[-3.32458,-42.5176,-0.00124931],3,6,"Red",30,45], [[-2.06714,36.3027,-0.00124931],3,6,"Red",30,45], [[29.3705,-18.0239,-0.00124931],3,6,"Red",30,45] ]; _scubaGroupParameters = [ ]; // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; _minNoAI = blck_MinAI_Green; _maxNoAI = blck_MaxAI_Green; _noAIGroups = blck_AIGrps_Green; _noVehiclePatrols = blck_SpawnVeh_Green; _noEmplacedWeapons = blck_SpawnEmplaced_Green; _minNoAI = blck_MinAI_Blue; // Setting this in the mission file overrides the defaults such as blck_MinAI_Blue _maxNoAI = blck_MaxAI_Blue; // Setting this in the mission file overrides the defaults _noAIGroups = blck_AIGrps_Blue; // Setting this in the mission file overrides the defaults _noVehiclePatrols = blck_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults _noEmplacedWeapons = blck_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; // Setting this in the mission file overrides the defaults _uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults _headgear = blck_headgear; // Setting this in the mission file overrides the defaults _vests = blck_vests; _backpacks = blck_backpacks; _weaponList = ["blue"] call blck_fnc_selectAILoadout; _sideArms = blck_Pistols; _chanceHeliPatrol = blck_chanceHeliPatrolBlue; // Setting this in the mission file overrides the defaults _noChoppers = blck_noPatrolHelisBlue; _missionHelis = blck_patrolHelisBlue; _chancePara = blck_chanceParaBlue; // Setting this in the mission file overrides the defaults _noPara = blck_noParaBlue; // Setting this in the mission file overrides the defaults _paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0. _paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot. _chanceLoot = 0.0; _paraLoot = blck_BoxLoot_Blue; _paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission. _spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir". // Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute. // This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission. _loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn"; // Pertains only to crates spawned at mission spawn. // This sets the default but can be overridden for specific missions by defining _loadCratesTiming // Examples: // To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn" // To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion" // To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned. // To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned. _endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" // Setting this in the mission file overrides the defaults //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";