/* AI Mission for Epoch Mod for Arma 3 By Ghostrider Functions and global variables used by the mission system. -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; private _functions = [ // General functions ["blck_fnc_setNextWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"], ["blck_fnc_handleVehicleGetOut","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_handleVehicleGetOut.sqf"], ["blck_EH_AIKilled","\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"], // Event handler to process AI deaths ["blck_EH_unitWeaponReloaded","\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf"], ["blck_EH_AIfiredNear","\q\addons\custom_server\Compiles\Units\GMS_EH_AIfiredNear.sqf"], ["blck_fnc_processAIfiredNear","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIFiredNear.sqf"], ["blck_fnc_processAIKill","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf"] ]; { if !(_x isEqualto []) then { _x params ["_name","_path"]; missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path]; }; } foreach _functions; diag_log format["[blckeagles] Functions for Headless Clients compiled"];