/* AI Mission for Epoch Mod for Arma 3 By Ghostrider Functions and global variables used by the mission system. -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; private _functions = [ // General functions ["blck_fnc_waitTimer","\q\addons\custom_server\Compiles\Functions\GMS_fnc_waitTimer.sqf"], ["blck_fnc_restoreHiddenObjects","\q\addons\custom_server\Compiles\Functions\GMS_fnc_restoreHiddenObjects.sqf"], ["blck_fnc_FindSafePosn","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findSafePosn.sqf"], ["blck_fnc_findSafePosn_2","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findSafePosn_2.sqf"], ["blck_fnc_randomPosition","\q\addons\custom_server\Compiles\Functions\GMS_fnc_randomPosn.sqf"], // find a randomPosn. see script for details. ["blck_fnc_findPositionsAlongARadius","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findPositionsAlongARadius.sqf"], ["blck_fnc_giveTakeCrypto","\q\addons\custom_server\Compiles\Functions\GMS_fnc_giveTakeCrypto.sqf"], ["blck_fnc_timeAcceleration","\q\addons\custom_server\Compiles\TimeAccel\GMS_fnc_Time.sqf"], ["blck_fnc_groupsOnAISide","\q\addons\custom_server\Compiles\Functions\GMS_fnc_GroupsOnAISide.sqf"], // Returns the number of groups on the side used by AI ["blck_fnc_emptyObject","\q\addons\custom_server\Compiles\Functions\GMS_fnc_emptyObject.sqf"], ["blck_fnc_playerInRange","\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRange.sqf"], ["blck_fnc_playerInRangeArray","\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRangeArray.sqf"], ["blck_fnc_mainThread","\q\addons\custom_server\Compiles\Functions\GMS_fnc_mainThread.sqf"], ["blck_fnc_allPlayers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_allPlayers.sqf"], ["blck_fnc_addItemToCrate","\q\addons\custom_server\Compiles\Functions\GMS_fnc_addItemToCrate.sqf"], ["blck_fnc_loadLootItemsFromArray","\q\addons\custom_server\Compiles\Functions\GMS_fnc_loadLootItemsFromArray.sqf"], ["blck_fnc_getNumberFromRange","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getNumberFromRange.sqf"], ["blck_fnc_spawnMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMarker.sqf"], ["blck_fnc_missionCompleteMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_missionCompleteMarker.sqf"], ["blck_fnc_deleteMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteMarker.sqf"], ["blck_fnc_updateMarkerAliveCount","\q\addons\custom_server\Compiles\Functions\GMS_fnc_updateMarkerAliveCount.sqf"], ["blck_fnc_addMoneyToObject","\q\addons\custom_server\Compiles\Functions\GMS_fnc_addMoneyToObject.sqf"], ["blck_fnc_nearestPlayers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_nearestPlayers.sqf"], ["GMS_fnc_msgIED","\q\addons\custom_server\Compiles\Functions\GMS_fnc_msgIED.sqf"], ["GMS_fnc_cleanupTemporaryMarkers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_cleanupTemporaryMarkers.sqf"], ["GMS_fnc_updateCrateSignals","\q\addons\custom_server\Compiles\Functions\GMS_fnc_updateCrateSignals.sqf"], ["GMS_fnc_isClass","\q\addons\custom_server\Compiles\Functions\GMS_fnc_isClass.sqf"], ["blck_fnc_findShoreLocation","q\addons\custom_server\Compiles\Functions\GMS_UMS_fnc_findShoreLocation.sqf"], ["blck_fnc_findWaterDepth","q\addons\custom_server\Compiles\Functions\GMS_UMS_fnc_findWaterDepth.sqf"], ["blck_fnc_setAILocality","\q\addons\custom_server\Compiles\Functions\GMS_fnc_setAILocality.sqf"], ["blck_fnc_ai_offloadToClients","\q\addons\custom_server\Compiles\Functions\GMS_fnc_ai_offloadToClients.sqf"], ["blck_fnc_findRandomLocationWithinCircle","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findRandomLocationWithinCircle.sqf"], ["blck_fnc_getAllBlackeaglsMarkers" ,"\q\addons\custom_server\Compiles\Functions\GMS_fnc_getAllBlckeaglsMarkers.sqf"], ["blck_fnc_getAllMarkersOfSubtype","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getAllMarkersOfSubtype.sqf"], ["blck_fnc_getAllDMSMarkers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getAllDMSMarkers.sqf"], ["blck_fnc_createMissionMarkers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_createMissionMarkers.sqf"], ["blck_fnc_log","\q\addons\custom_server\Compiles\Functions\GMS_fnc_log.sqf"], ["blck_fnc_setDirUp","\q\addons\custom_server\Compiles\Functions\GMS_fnc_setDirUp.sqf"], // Player-related functions ["blck_fnc_handlePlayerUpdates","\q\addons\custom_server\Compiles\Units\GMS_fnc_handlePlayerUpdates.sqf"], ["blck_fnc_MessagePlayers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_messagePlayers.sqf"], // Send messages to players regarding Missions // Mission-related functions ["blck_fnc_selectAILoadout","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAILoadout.sqf"], ["blck_fnc_selectAISidearms","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAISidearms.sqf"], ["blck_fnc_selectAIUniforms","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIUniforms.sqf"], ["blck_fnc_selectAIHeadgear","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIHeadgear.sqf"], ["blck_fnc_selectAIVests","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIVests.sqf"], ["blck_fnc_selectAIBackpacks","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIBackpacks.sqf"], ["blck_fnc_selectChanceHeliPatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectChanceHeliPatrol.sqf"], ["blck_fnc_selectMissionHelis","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectMissionHelis.sqf"], ["blck_fnc_selectNumberAirPatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectNumberAirPatrols.sqf"], ["blck_fnc_selectNumberParatroops","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectNumberParatroops.sqf"], ["blck_fnc_selectChanceParatroops","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selecctChanceParatroops.sqf"], ["blck_fnc_addMissionToQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_addMissionToQue.sqf"], ["blck_fnc_updateMissionQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_updateMissionQue.sqf"], ["blck_fnc_spawnPendingMissions","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnPendingMissions.sqf"], ["blck_fnc_spawnCrate","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnCrate.sqf"], // Simply spawns a crate of a specified type at a specific position. ["blck_fnc_spawnMissionCrates","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionCrates.sqf"], ["blck_fnc_cleanupObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_cleanUpObjects.sqf"], ["blck_fnc_spawnCompositionObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnCompositionObjects.sqf"], ["blck_fnc_spawnRandomLandscape","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnRandomLandscape.sqf"], ["blck_fnc_spawnMissionVehiclePatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionVehiclePatrols.sqf"], ["blck_fnc_spawnEmplacedWeaponArray","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnEmplacedWeaponArray.sqf"], ["blck_fnc_spawnMissionAI","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionAI.sqf"], ["blck_fnc_spawnMissionLootVehicles","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionLootVehicles.sqf"], ["blck_fnc_fillBoxes","\q\addons\custom_server\Compiles\Missions\GMS_fnc_fillBoxes.sqf"], // Adds items to an object according to passed parameters. See the script for details. ["blck_fnc_smokeAtCrates","\q\addons\custom_server\Compiles\Missions\GMS_fnc_smokeAtCrates.sqf"], // Spawns a wreck and adds smoke to it ["blck_fnc_spawnMines","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMines.sqf"], // Deploys mines at random locations around the mission center ["blck_fnc_clearMines","\q\addons\custom_server\Compiles\Missions\GMS_fnc_clearMines.sqf"], // clears mines in an array passed as a parameter ["blck_fnc_signalEnd","\q\addons\custom_server\Compiles\Missions\GMS_fnc_signalEnd.sqf"], // deploy smoke grenades at loot crates at the end of the mission. ["blck_fnc_endMission","\q\addons\custom_server\Compiles\Missions\GMS_fnc_endMission.sqf"], ["blck_fnc_paraDropObject","\q\addons\custom_server\Compiles\Missions\GMS_fnc_paraDropObject.sqf"], ["blck_fnc_loadMissionCrate","\q\addons\custom_server\Compiles\Missions\GMS_fnc_loadMissionCrate.sqf"], ["blck_fnc_crateMoved","\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMoved.sqf"], ["blck_fnc_crateMarker","\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMarker.sqf"], ["blck_fnc_garrisonBuilding_RelPosSystem","\q\addons\custom_server\Compiles\Missions\GMS_fnc_garrisonBuilding_relPosSystem.sqf"], ["blck_fnc_garrisonBuilding_ATLsystem","\q\addons\custom_server\Compiles\Missions\GMS_fnc_garrisonBuilding_ATLsystem.sqf"], ["blck_fnc_spawnGarrisonInsideBuilding_ATL","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_ATL.sqf"], ["blck_fnc_spawnGarrisonInsideBuilding_relPos","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_relPos.sqf"], ["GMS_fnc_selectVehicleCrewCount","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectVehicleCrewCount.sqf"], ["blck_fnc_addDyanamicUMS_Mission","q\addons\custom_server\Compiles\Missions\GMS_fnc_addDynamicUMS_Mission.sqf"], ["blck_fnc_sm_monitorInfantry","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorInfantry.sqf"], ["blck_fnc_sm_monitorScuba","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorScuba.sqf"], ["blck_fnc_sm_monitorVehicles","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorVehicles.sqf"], ["blck_fnc_sm_monitorAircraft","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorAircraft.sqf"], ["blck_fnc_sm_monitorShips","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorShips.sqf"], ["blck_fnc_sm_monitorSubs","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorSubs.sqf"], ["blck_fnc_sm_monitorEmplaced","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorEmplaced.sqf"], ["blck_fnc_sm_monitorGarrisonsASL","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorGarrisonsASL.sqf"], ["blck_fnc_sm_monitorGarrisons_relPos","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorGarrisons_relPos.sqf"], ["blck_fnc_sm_staticPatrolMonitor","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_staticPatrolMonitor.sqf"], ["blck_fnc_sm_spawnLootContainers","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnLootContainers.sqf"], ["blck_fnc_sm_spawnObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnObjects.sqf"], ["blck_fnc_sm_spawnBuildingGarrison_ASL","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnBuildingGarrisonASL.sqf"], ["blck_fnc_sm_spawnBuildingGarrison_relPos","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnBuildingGarrison_relPos.sqf"], ["blck_fnc_sm_spawnObjectASLVectorDirUp","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnObjectASLVectorDirUp.sqf"], ["blck_fnc_spawnScubaGroup","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnScubaGroup.sqf"], ["blck_fnc_spawnSDVPatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnSDVPatrol.sqf"], ["blck_fnc_spawnSurfacePatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnSurfacePatrol.sqf"], ["blck_fnc_sm_AddGroupToArray", "\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_AddGroupToArray.sqf"], ["blck_fnc_initializeMission", "\q\addons\custom_server\Compiles\Missions\GMS_fnc_initializeMission.sqf"], ["blck_fnc_monitorInitializedMissions","\q\addons\custom_server\Compiles\Missions\GMS_fnc_monitorInitializedMissions.sqf"], ["blck_fnc_spawnSimpleObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnSimpleObjects.sqf"], // Group-related functions ["blck_fnc_spawnGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"], // Spawn a single group and populate it with AI units] ["blck_fnc_setupWaypoints","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf"], // Set default waypoints for a group //["blck_fnc_changeToSentryWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"], ["blck_fnc_setNextWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"], ["blck_fnc_cleanEmptyGroups","\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"], // GMS_fnc_cleanEmptyGroups ["blck_fnc_findNearestInfantryGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_findNearestInfantryGroup.sqf"], ["blck_fnc_createGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_create_AI_Group.sqf"], // create a group for which other functions spawn AI. ["blck_fnc_simulationManager","\q\addons\custom_server\Compiles\Groups\GMS_fnc_simulationMonitor.sqf"], ["blck_fnc_groupWaypointMonitor","\q\addons\custom_server\Compiles\Groups\GMS_fnc_groupWaypointMonitor.sqf"], ["blck_fnc_checkgroupwaypointstatus","\q\addons\custom_server\Compiles\Groups\GMS_fnc_checkgroupwaypointstatus.sqf"], // blck_fnc_checkgroupwaypointstatus // Functions specific to vehicles, whether wheeled, aircraft or static ["blck_fnc_spawnVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf"], ["blck_fnc_spawnVehiclePatrol","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehiclePatrol.sqf"], ["blck_fnc_protectVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_protectVehicle.sqf"], ["blck_fnc_configureMissionVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_configureMissionVehicle.sqf"], ["blck_fnc_vehicleMonitor","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf"], ["blck_fnc_spawnMissionReinforcements","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionReinforcements.sqf"], ["blck_fnc_spawnMissionHeli","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionHeli.sqf"], ["blck_fnc_HandleAIVehicleHit","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_HandleAIVehicleHit.sqf"], ["blck_fnc_processAIVehicleKill","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_processAIVehicleKill.sqf"], ["blck_fnc_selectPatrolVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_selectPatrolVehicle.sqf"], ["blck_fnc_releaseVehicleToPlayers","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"], ["blck_fnc_deleteAIVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_deleteAIVehicle.sqf"], ["blck_fnc_destroyVehicleAndCrew","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_destroyVehicleAndCrew.sqf"], ["blck_fnc_reloadVehicleAmmo","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_reloadVehicleAmmo.sqf"], ["blck_fnc_scanForPlayersNearVehicles","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_scanForPlayersNearVehicles.sqf"], ["blck_fnc_revealNearbyPlayers","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_revealNearbyPlayers.sqf"], ["blck_fnc_unlockVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_unlockVehicle.sqf"], ["GMS_fnc_applyVehicleDamagePenalty","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_applyVehicleDamagePenalty.sqf"], ["GMS_fnc_revealVehicleToUnits","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_revealVehicleToUnits.sqf"], ["blck_fnc_handleVehicleGetOut","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_handleVehicleGetOut.sqf"], ["blck_fnc_checkForEmptyVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_checkForEmptyVehicle.sqf"], ["blck_fnc_handleEmptyVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_handleEmptyVehicle.sqf"], ["blck_fnc_loadVehicleCrew","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_loadVehicleCrew.sqf"], ["blck_fnc_selectVehicleCrewCount","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectVehicleCrewCount.sqf"], ["blck_fnc_sm_spawnLootVehicles", "\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnLootVehicles.sqf"], // functions to support Units ["blck_fnc_removeGear","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"], // Strip an AI unit of all gear. ["blck_fnc_spawnUnit","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf"], // spawn individual AI ["blck_EH_AIKilled","\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"], // Event handler to process AI deaths ["blck_EH_AIHit","\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf"], ["blck_EH_unitWeaponReloaded","\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf"], ["blck_EH_AIfiredNear","\q\addons\custom_server\Compiles\Units\GMS_EH_AIfiredNear.sqf"], ["blck_fnc_processAIKill","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf"], ["blck_fnc_removeLaunchers","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf"], ["blck_fnc_removeNVG","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeNVG.sqf"], ["blck_fnc_alertGroupUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertGroupUnits.sqf"], ["GMS_fnc_alertNearbyGroups","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyGroups.sqf"], ["blck_fnc_alertNearbyVehicles","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyVehicles.sqf"], ["blck_fnc_processIlleagalAIKills","\q\addons\custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf"], ["blck_fnc_cleanupDeadAI","\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupDeadAI.sqf"], // handles deletion of AI bodies and gear when it is time. ["blck_fnc_setSkill","\q\addons\custom_server\Compiles\Units\GMS_fnc_setSkill.sqf"], ["blck_fnc_cleanupAliveAI","\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupAliveAI.sqf"], ["blck_fnc_deleteAI","\q\addons\custom_server\Compiles\Units\GMS_fnc_deleteAI.sqf"], ["blck_fnc_processAIHit","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIHit.sqf"], ["blck_fnc_spawnHostage","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnHostage.sqf"], ["blck_fnc_spawnLeader","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnLeader.sqf"], ["blck_fnc_spawnCharacter","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnCharacter.sqf"], ["blck_fnc_spawnParaUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnParaUnits.sqf"], ["blck_fnc_placeCharacterInBuilding","\q\addons\custom_server\Compiles\Units\GMS_fnc_placeCharacterInBuilding.sqf"], ["GMS_fnc_removeAllAIgear","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeAllAIgear.sqf"], // HC support functions ["blck_fnc_HC_XferGroup","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_XferGroup.sqf"], ["blck_fnc_HC_passToHCs","\q\addons\custom_server\Compiles\HC\GMS_fnc_passToHCs.sqf"], ["blck_fnc_HC_leastBurdened","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_leastBurdened.sqf"], ["blck_fnc_HC_countGroupsAssigned","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_countGroupsAssigned.sqf"] ]; { _x params ["_name","_path"]; missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path]; } foreach _functions; #ifdef GRGserver if (isServer) then {blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf";}; ["blck_functions loaded using GRGserver settings ---- >>>> "] call blck_fnc_log; #endif