/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; //diag_log "[blckeagls] Spawning Red Mission with template = default"; _crateLoot = blck_BoxLoot_Red; _lootCounts = blck_lootCountsRed; _startMsg = "A group of Bandits was sighted in a nearby sector! Check the Red marker on your map for the location!"; _endMsg = "The Sector at the Red Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ellipse",[200,200],"GRID"]; _markerColor = "ColorRed"; _markerMissionName = "Bandit Patrol"; _missionLandscapeMode = "random"; // acceptable values are "none","random","precise" _missionLandscape = ["Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_FieldToilet_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_CargoBox_V1_F","Land_CargoBox_V1_F"]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _minNoAI = blck_MinAI_Red; _maxNoAI = blck_MaxAI_Red; _noAIGroups = blck_AIGrps_Red; _noVehiclePatrols = blck_SpawnVeh_Red; _noEmplacedWeapons = blck_SpawnEmplaced_Red; // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; //_uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults //_headgear = blck_headgear; // Setting this in the mission file overrides the defaults //_vests = blck_vests; //_backpacks = blck_backpacks; //_weaponList = ["blue"] call blck_fnc_selectAILoadout; //_sideArms = blck_Pistols; _chanceHeliPatrol = blck_chanceHeliPatrolRed; // Setting this in the mission file overrides the defaults _noChoppers = blck_noPatrolHelisRed; _missionHelis = blck_patrolHelisRed; //_chancePara = 0.0; // Setting this in the mission file overrides the defaults //_noPara = 3; // Setting this in the mission file overrides the defaults //_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0. //_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot. //_chanceLoot = 0.999999990; //_paraLoot = blck_BoxLoot_Red; //_paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission. //_spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir". // Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute. // This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission. //_loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn"; // Pertains only to crates spawned at mission spawn. // This sets the default but can be overridden for specific missions by defining _loadCratesTiming // Examples: // To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn" // To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion" // To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned. // To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned. //_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" // Setting this in the mission file overrides the defaults //_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";