/* blckeagls 3EDEN Editor Plugin by Ghostrider-GRG- Parts of config.cpp were derived from the Exile_3EDEN editor plugin * and is licensed as follows: * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ #include "defines.h" class CfgBlck3DEN { class configs { objectAtMissionCenter = "RoadCone_L_F"; minAI = 3; maxAI = 6; minPatroRadius = 30; maxPatrolRadius = 45; maxVehiclePatrolRadius = 75; aircraftPatrolRadius = 1000; oddsOfGarison = 0.67; maxGarrisonStatics = 3; typesGarrisonStatics = []; defaultMissionDifficulty = "Blue"; defaultLootcrateSpawnTiming = "atMissionSpawnGround"; defaultLootcrateLoadTiming = "atMissionSpawn"; defaultMissionEndState = "allKilledOrPlayerNear"; // Enter the string shown here under Atributes\Variable Name // to demarcate this vehicle as a loot vehicle lootVehicleVariableName = "lootVehicle"; // Enter the string shown here under Atributes\Variable Name // To indicate that a garrison should be placed at standard Arma // building positions buildingPosGarrisonVariableName = "pos"; // Enter the string shown here under Atributes\Variable Name // To indicate that a garrison should be placed using setPosATL // relative to the spawn position of the building buildingATLGarrisionVariableName = "atl"; aiRespawnTime = 600; // respawn time for infantry vehicleRespawnTime = 900; // respawn time for vehicle patrols aircraftRespawnTime = 1200; // respawn time for aircraft patrols }; /**************************************** DO NOT TOUCH ANYTHING BELOW THIS LINE *****************************************/ class CfgVersion { version = 1.0; build = 8; date = "10/05/20"; }; };