aiDifficulty = "green"; minAI = 5; maxAI = 6; minAIpatrolRadius = 25; maxAIpatrolRadius = 40; //////////////// patrolRadius = 40; AI_respawnTime = 600; aiVehiclePatrolRadius = 600; vehiclePatrolRespawnTime = 600; aiAircraftPatrolRadius = 1000; aiAircraftPatrolRespawnTime = 600; staticWeaponRespawnTime = 600; aiShipPatrolRadius = 600; aiShipPatrolRespawnTime = 600; aiSubmarinePatrolRadius = 200; vehicleSubmarineRespawnTime = 600; player addAction["Center on Player","centerAtPlayerPos.sqf"]; player addAction["Center on Road Cone","setCenterAtNearestRoadCone.sqf"]; player addAction["Clear Center","clearCenter.sqf"]; player AddAction["Add Relative Position for All Mission Objects to Clipboard","pullAllRelativeUnclassified.sqf"]; player addAction["Add Dynamic Mission Configuration to Clipboard","pullRelativeClassified.sqf"]; player addAction["Add Static Mission Configuration to Clipboard","configurForStaticMission.sqf"];