/* Output from GRG Plugin for blckeagls For Credits and Acknowledgements see the Readme and comments */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; _markerType = [,[0,0],]; _markerColor = ; _startMsg = TODO: Change approiately; _endMsg = TODO: Change Appropriately; _markerMissionName = TODO: Update appropriately; _crateLoot = blck_BoxLoot_Blue; _lootCounts = blck_lootCountsBlue; _missionLandscape = [ ]; _simpleObjects = [ ]; _missionPatrolVehicles = [ ["B_MRAP_01_hmg_F",array,0], ["B_Truck_01_mover_F",array,0] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",array,0] ]; _missionEmplacedWeapons = [ ["B_GMG_01_F",array,0], ["B_HMG_01_F",array,0] ]; _missionGroups = [ ,[array,3,6,"Red",30,45], ,[array,3,6,"Red",30,45] ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ["Box_IND_Wps_F",array,_crateLoot,_lootCounts,0], ["Box_AAF_Equip_F",array,_crateLoot,_lootCounts,0], ["Box_IND_AmmoOrd_F",array,_crateLoot,_lootCounts,0], ["Box_IND_WpsLaunch_F",array,_crateLoot,_lootCounts,0] ]; _missionLandscapeMode = "precise"; _useMines = blck_useMines; _minNoAI = blck_MinAI_Blue]; _maxNoAI = blck_MaxAI_Blue; _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _minNoAI = blck_MinAI_Blue; _maxNoAI = blck_MaxAI_Blue; _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _uniforms = blck_SkinList; _headgear = blck_headgear; _vests = blck_vests; _backpacks = blck_backpacks; _weaponList = ['Blue'] call blck_fnc_selectAILoadout; _sideArms = blck_Pistols; _chanceHeliPatrol = blck_chanceHeliPatrolBlue; _noChoppers = blck_noPatrolHelisBlue; _missionHelis = blck_patrolHelisBlue; _chancePara = blck_chanceParaBlue; _noPara = blck_noParaBlue; _paraTriggerDistance = 400; _paraSkill = 'Blue'; _chanceLoot = 0.0; _paraLoot = blck_BoxLoot_Blue; _paraLootCounts = blck_lootCountsBlue; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";