/* Pulled from Arma version of 11/9/16 */ params["_center","_azi","_objs","_setVector"]; private ["_newObjs"]; //If the object array is in a script, call it. //_objs = call (compile (preprocessFileLineNumbers _script)); _newObjs = []; { private _object = (_x select 0) createVehicle [0,0,0]; _newObjs pushback _object; _object setDir ( (_x select 2) + _azi); _object setPosATL (_center vectorAdd (_x select 1)); _object enableSimulationGlobal true; _object allowDamage true; // Lock any vehicles placed as part of the mission landscape. Note that vehicles that can be taken by players can be added via the mission template. if ( (typeOf _object) isKindOf "LandVehicle" || (typeOf _object) isKindOf "Air" || (typeOf _object) isKindOf "Sea") then { #ifdef blck_debugMode diag_log format["MAP ADDONS:: Locking vehicle of type %1",typeOf _object]; #endif //_object = _x select 0; _object setVehicleLock "LOCKEDPLAYER"; _object addEventHandler ["GetIn",{ // forces player to be ejected if he/she tries to enter the vehicle private ["_theUnit"]; _theUnit = _this select 2; _theUnit action ["Eject", vehicle _theUnit]; hint "Use of this vehicle is forbidden"; }]; clearItemCargoGlobal _object; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; clearBackpackCargoGlobal _object; }; } forEach _objects; _newObjs _newObjs