/* Mission Compositions by Ghostrider [GRG] for ghostridergaming */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; //diag_log "[blckeagls] Spawning Red Mission with template = default"; _crateLoot = blck_BoxLoot_Red; _lootCounts = blck_lootCountsRed; _startMsg = "An enemy junkyard was sighted in a nearby sector! Check the Red marker on your map for the location!"; _endMsg = "The Sector at the Red Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ELLIPSE",[300,300],"Solid"]; _markerColor = "ColorRed"; _markerMissionName = "Junkyard"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ ["Land_Wreck_Van_F",[-9.02148,-1.02734,0],0,[false,false]], ["Land_Wreck_Truck_dropside_F",[-3.02148,-7.02734,2.38419e-007],0,[false,false]], ["Land_Wreck_T72_hull_F",[4.97852,8.97266,0],0,[false,false]], ["Land_Wreck_Slammer_turret_F",[-5.02148,4.97266,0],0,[false,false]], ["Land_Wreck_Ural_F",[9.97852,2.97266,-2.38419e-007],0,[false,false]], ["Land_Wreck_UAZ_F",[9.97852,-5.02734,-2.38419e-007],0,[false,false]], ["Land_Wreck_Offroad2_F",[6.97852,-11.0273,0],0,[false,false]], ["Land_Wreck_Offroad_F",[-9.02148,-10.0273,2.38419e-007],0,[false,false]], ["Land_Wreck_Heli_Attack_02_F",[17.9785,12.9727,0],0,[false,false]], ["Land_Wreck_Hunter_F",[-10.0215,14.9727,2.38419e-007],0,[false,false]], ["Land_Wreck_Car3_F",[-16.0215,5.97266,0],0,[false,false]], ["Land_Wreck_Car_F",[-15.0215,-6.02734,0],0,[false,false]], ["Land_Wreck_Car2_F",[17.9785,-6.02734,2.38419e-007],0,[false,false]], ["Land_Wreck_Truck_F",[3.97852,23.9727,0],0,[false,false]], ["Land_Wreck_CarDismantled_F",[-1.02148,-16.0273,0],0,[false,false]], ["Land_Wreck_BRDM2_F",[-21.0215,0.972656,0],0,[false,false]], ["Land_Wreck_BMP2_F",[14.9785,-18.0273,0],0,[false,false]], ["Flag_AAF_F",[4,4,0],0,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _minNoAI = blck_MinAI_Red; _maxNoAI = blck_MaxAI_Red; _noAIGroups = blck_AIGrps_Red; _noVehiclePatrols = blck_SpawnVeh_Red; _noEmplacedWeapons = blck_SpawnEmplaced_Red; // Change _useMines to true/false below to enable mission-specific settings. #ifdef blck_useCUP _uniforms = blck_CUPUniforms; _weaponList = blck_CUPWeapons; _vests = blck_CUPVests; _backpacks = blck_CUPBackpacks; _headgear = blck_CUPHeadgear; #endif #ifdef blck_useNIA _weaponList = _weaponList + + blck_NIA_WeaponsSniper; #endif _endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";