/* for ghostridergaming By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; blck_blacklistedVests = [ ]; blck_blacklistedUniforms = [ ]; blck_blacklistedBackpacks = [ ]; blck_blacklistedHeadgear = [ ]; blck_blacklistedPrimaryWeapons = [ ]; blck_blacklistedSecondaryWeapons = [ ]; blck_blacklistedLaunchersAndSwingWeapons = [ ]; blck_blacklistedOptics = [ ]; blck_blacklistedAttachments = [ ]; blck_blacklistedItems = [ ]; blck_headgearList = []; blck_SkinList = []; blck_vests = []; blck_backpacks = []; blck_Pistols = []; blck_primaryWeapons = []; //blck_throwable = []; _allWeaponRoots = ["Pistol","Rifle","Launcher"]; _allWeaponTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"]; _addedBaseNames = []; _allBannedWeapons = []; _wpnAR = []; //Assault Rifles _wpnARG = []; //Assault Rifles with GL _wpnLMG = []; //Light Machine Guns _wpnSMG = []; //Sub Machine Guns _wpnDMR = []; //Designated Marksman Rifles _wpnLauncher = []; _wpnSniper = []; //Sniper rifles _wpnHandGun = []; //HandGuns/Pistols _wpnShotGun = []; //Shotguns _wpnThrow = []; // throwables _wpnUnknown = []; //Misc _wpnUnderbarrel = []; _wpnMagazines = []; _wpnOptics = []; _wpnPointers = []; _wpnMuzzles = []; _allBannedWearables = []; _uniforms = []; _headgear = []; _glasses = []; _masks = []; _backpacks = []; _vests = []; _goggles = []; _NVG = []; _misc = []; _baseClasses = []; _classnameList = []; diag_log format["blck_modType = %1",blck_modType]; if (blck_modType isEqualTo "Epoch") then { _classnameList = (missionConfigFile >> "CfgPricing" ) call BIS_fnc_getCfgSubClasses; }; if (blck_modType isEqualTo "Exile") then { _classnameList = (missionConfigFile >> "CfgExileArsenal" ) call BIS_fnc_getCfgSubClasses; }; //diag_log format["_fnc_dynamicConfigsConfigurator: count _classnameList = %1",count _classnameList]; { private _temp = [_x] call bis_fnc_itemType; //diag_log _temp; _itemCategory = _temp select 0; _itemType = _temp select 1; _price = blck_maximumItemPriceInAI_Loadouts; if (blck_modType isEqualTo "Epoch") then { _price = getNumber(missionConfigFile >> "CfgPricing" >> _x >> "price"); }; if (blck_modType isEqualTo "Exile") then { _price = getNumber(missionConfigFile >> "CfgExileArsenal" >> _x >> "price"); }; //diag_log format["_fnc_dynamicConfigsConfigurator: _price = %1",_price]; if (_price < blck_maximumItemPriceInAI_Loadouts) then { //if (_itemCategory != "") then {diag_log format["_fnc_dynamicConfigsConfigurator: _itemCategory = %1 | _itemType = %2",_itemCategory,_itemType]}; if (_itemCategory isEqualTo "Weapon") then { switch (_itemType) do { case "AssaultRifle": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnAR pushBack _x}}; case "MachineGun": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnLMG pushBack _x}}; case "SubmachineGun": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnSMG pushBack _x}}; case "Shotgun": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnShotGun pushBack _x}}; case "Rifle": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnAR pushBack _x}}; case "SniperRifle": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnSniper pushBack _x}}; case "Handgun": {if !(_x in blck_blacklistedSecondaryWeapons) then {_wpnHandGun pushBack _x}}; case "Launcher": {if !(_x in blck_blacklistedLaunchersAndSwingWeapons) then {_wpnLauncher pushBack _x}}; case "RocketLauncher": {if !(_x in blck_blacklistedLaunchersAndSwingWeapons) then {_wpnLauncher pushBack _x}}; case "Throw": {if !(_x in blck_blacklistedItems) then {_wpnThrow pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; }; }; if (_itemCategory isEqualTo "Item") then { //diag_log format["Evaluating Item class name %1",_x]; switch (_itemType) do { case "AccessoryMuzzle": {if !(_x in blck_blacklistedAttachments) then {_wpnMuzzles pushBack _x}}; case "AccessoryPointer": {if !(_x in blck_blacklistedAttachments) then {_wpnPointers pushBack _x}}; case "AccessorySights": {if !(_x in blck_blacklistedOptics) then {_wpnOptics pushBack _x}}; case "AccessoryBipod": {if !(_x in blck_blacklistedAttachments) then {_wpnUnderbarrel pushBack _x}}; case "Binocular": {if !(_x in blck_blacklistedItems) then {_misc pushBack _x}}; case "Compass": {if !(_x in blck_blacklistedItems) then {_misc pushBack _x}}; case "GPS": {if !(_x in blck_blacklistedItems) then {_misc pushBack _x}}; case "NVGoggles": {if !(_x in blck_blacklistedItems) then {_NVG pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; //case "": {if !(_x in ) then { pushBack _x}}; }; }; if (_itemCategory isEqualTo "Equipment") then { //diag_log format["Evaluating Equipment class name %1",_x]; switch (_itemType) do { case "Glasses": {if !(_x in blck_blacklistedItems) then {_glasses pushBack _x}}; case "Headgear": {if !(_x in blck_blacklistedHeadgear) then {_headgear pushBack _x}}; case "Vest": {if !(_x in blck_blacklistedVests) then {_vests pushBack _x}}; case "Uniform": {if !(_x in blck_blacklistedUniforms) then {_uniforms pushBack _x}}; case "Backpack": {if !(_x in blck_blacklistedBackpacks) then {_backpacks pushBack _x}}; }; }; }; } forEach _classnameList; blck_primaryWeapons = _wpnAR + _wpnLMG + _wpnSMG + _wpnShotGun + _wpnSniper; blck_WeaponList_Blue = blck_primaryWeapons; blck_WeaponList_Red = blck_primaryWeapons; blck_WeaponList_Green = blck_primaryWeapons; blck_WeaponList_Orange = blck_primaryWeapons; blck_pistols = _wpnHandGun; blck_Pistols_blue = blck_Pistols; blck_Pistols_red = blck_Pistols; blck_Pistols_green = blck_Pistols; blck_Pistols_orange = blck_Pistols; blck_headgearList = _headgear; blck_headgear_blue = blck_headgearList; blck_headgear_red = blck_headgearList; blck_headgear_green = blck_headgearList; blck_headgear_orange = blck_headgearList; blck_SkinList = _uniforms; blck_SkinList_blue = blck_SkinList; blck_SkinList_red = blck_SkinList; blck_SkinList_green = blck_SkinList; blck_SkinList_orange = blck_SkinList; blck_vests = _vests; blck_vests_blue = blck_vests; blck_vests_red = blck_vests; blck_vests_green = blck_vests; blck_vests_orange = blck_vests; blck_backpacks = _backpacks; blck_backpacks_blue = blck_backpacks; blck_backpacks_red = blck_backpacks; blck_backpacks_green = blck_backpacks; blck_backpacks_orange = blck_backpacks; blck_explosives = _wpnThrow; blck_configsLoaded = true;