/* Mission Template by Ghostrider [GRG] -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; //diag_log "[blckeagls] Spawning Blue Mission with template = default2"; _crateLoot = blck_BoxLoot_Blue; /* You can use a customized loot array if you like. The format is as follows. note that for each category you can give a number or a range. _crateLoot = [ [// Weapons ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"] ], [//Magazines ["10Rnd_93x64_DMR_05_Mag" ,1,4] ], [ // Optics ["optic_KHS_tan",1,3] ], [// Materials and supplies ["Exile_Item_CamoTentKit",1,6] ], [//Items ["Exile_Item_MountainDupe",1,3] ], [ // Backpacks ["B_OutdoorPack_tan",1,2] ] ]; */ _lootCounts = blck_lootCountsBlue; /* You can use a customized array here if you like; note that you can give a value or a range. // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. blck_lootCountsOrange = [ [6,8], // Weapons [24,32], // Magazines [5,10], // Optics [25,35], // materials(cinder etc) 16, // items (food etc) 1 // backpacks ]; // Orange */ _startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!"; _endMsg = "The Sector at the Blue Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ELIPSE",[175,175],"GRID"]; _markerColor = "ColorBlue"; _markerMissionName = "Bandit Patrol"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ ["Flag_AAF_F",[3,3,0],0,[false,false]], ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,false]], ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,false]], ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,false]], ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false]], ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,false]], ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,false]], ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[true,false]], ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[true,false]], ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[true,false]], ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[true,false]], ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[true,false]], ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[true,false]], ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[true,false]], ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[true,false]], ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[true,false]], ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[true,false]] ]; // list of objects to spawn as landscape; // list of objects to spawn as landscape _missionLootBoxes = [ ["Box_NATO_Wps_F",[3,-3,0],_crateLoot,[4,10,2,5,5,1]], // Standard loot crate with standard loadout ["Land_PaperBox_C_EPOCH",[-4,-3,0],_crateLoot,[0,0,0,10,10,3]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks ["Land_CargoBox_V1_F",[3,4,0],_crateLoot,[0,10,2,5,5,1]] ]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. // blck_lootCountsBlue= [4,12,3,6,6,1]; _missionLootVehicles = [ ["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]], ["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]] ]; // Parameters are "vehiclel type", offset relative to mission center, loot array, items to load from each category of the loot array. // ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/]; _missionGroups = [ //_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12], [[-10.2305,10.0215,-0.941586],5,7,"Green",5,12], [[10.5605,-10.4043,-0.00143886],5,7,"Green",5,12], [[10.61133,10.5918,-0.001438863],5,7,"Green",5,12] ]; // Can be used to define spawn positions of AI patrols _missionEmplacedWeapons = [ ["B_HMG_01_high_F",[-10,-15,0]], ["B_GMG_01_high_F",[10,12,0]], ["O_static_AT_F",[-10,10,0]] ]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _missionPatrolVehicles = [ ["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]], ["B_MRAP_01_hmg_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]], ["B_MRAP_01_gmg_F",[-87.8457,-109.947,7.15256e-007],0,[true,false]] ]; // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; _minNoAI = blck_MinAI_Blue; _maxNoAI = blck_MaxAI_Blue; _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; //_uniforms = blck_SkinList; _uniforms = ["U_OrestesBody","U_NikosAgedBody","U_NikosBody"]; _headgear = ["H_StrawHat_dark","H_StrawHat","H_Hat_brown","H_Hat_grey"]; _weaponList = ["blue"] call blck_fnc_selectAILoadout; /* _weaponList = [ "arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F", "LMG_Mk200_F","LMG_Zafir_F" ]; */ _sideArms = blck_Pistols; _vests = blck_vests; /* _vests = [ "V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierIAGL_oli" }; */ _backpacks = blck_backpacks; /* _backpacks = { }; */ //_chancePara = blck_chanceParaBlue; // Setting this in the mission file overrides the defaults _noPara = blck_noParaBlue; // Setting this in the mission file overrides the defaults //_chanceHeliPatrol = blck_chanceHeliPatrolBlue; // Setting this in the mission file overrides the defaults _noChoppers = blck_noPatrolHelisBlue; _missionHelis = blck_patrolHelisBlue; _endCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";