/* Mission Compositions by Bill prepared for DBD Clan */ private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; diag_log "[blckeagls] Spawning Green Mission with template = default2"; _crateLoot = blck_BoxLoot_Green; _lootCounts = blck_lootCountsGreen; _startMsg = "A group of Bandits was sighted in a nearby sector! Check the Green marker on your map for the location!"; _endMsg = "The Sector at the Green Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ELIPSE",[225,225],"GRID"]; _markerColor = "ColorGreen"; _markerMissionName = "Bandit Patrol"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = []; // list of objects to spawn as landscape _missionLootBoxes = [ ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _minNoAI = blck_MinAI_Green; _maxNoAI = blck_MaxAI_Green; _noAIGroups = blck_AIGrps_Green; _noVehiclePatrols = blck_SpawnVeh_Green; _noEmplacedWeapons = blck_SpawnEmplaced_Green; _uniforms = blck_SkinList; _headgear = blck_headgear; _chanceReinforcements = blck_reinforcementsGreen select 0; _noPara = blck_reinforcementsGreen select 1; _helipatrol = blck_reinforcementsGreen select 2; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" _timeout = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";