/* This is a simple mission using precisely placed loot crates and infantry, static weapons and vehicle patrols. See the accompanying example mission in the exampleMission folder to get an idea how I laid this out. Note that I exported the mission using the exportAll function of M3EDEN editor. */ #include "privateVars.sqf"; _mission = "static mission template"; // Included for additional documentation. Not intended to be spawned as a mission per se. _difficulty = "red"; // Skill level of AI (blue, red, green etc) diag_log format["[blckeagls static missions] STARTED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty]; _crateLoot = blck_BoxLoot_Orange; // You can use a customized _crateLoot configuration by defining an array here. It must follow the following format shown for a hypothetical loot array called _customLootArray /* _customLootArray = // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. [ [// Weapons ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] ], [//Magazines ["10Rnd_93x64_DMR_05_Mag" ,1,5] ], [ // Optics ["optic_KHS_tan",1,3] ], [// Materials and supplies ["Exile_Item_MetalScrews",3,10] // ], [//Items ["Exile_Item_MountainDupe",1,3] ], [ // Backpacks ["B_OutdoorPack_tan",1,2] ] ]; */ _lootCounts = blck_lootCountsRed; // You can use a customized set of loot counts or one that is predefined but it must follow the following format: // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. // blck_lootCountsOrange = [[6,8],[24,32],[5,10],[25,35],16,1]; // Orange /**************************************************** PLACE MARKER DEFINITIONS PULLED FROM YOUR MISSION BELOW *****************************************************/ /**************************************************** PLACE THE DATA DEFININING THE BUILDINGS, VEHICLES ETC. PULLED FROM YOUR MISSION BELOW *****************************************************/ /**************************************************** ENABLE ANY SETTINGS YOU LIKE FROM THE LIST BELOW. iF THESE ARE NOT ENABLED THEN THE DEFAULTS DEFINED IN BLCK_CONFIG.SQF AND THE MOD-SPECIFIC CONFIGURATIONS WILL BE USED. *****************************************************/ /* _missionLandscapeMode = "precise"; // acceptable values are "random","precise" // In precise mode objects will be spawned at the relative positions specified. // In the random mode, objects will be randomly spawned within the mission area. _aircraftTypes = blck_patrolHelisRed; // You can use one of the pre-defined lists in blck_configs or your own custom array. _noAirPatrols = blck_noPatrolHelisRed; // You can use one of the pre-defined values or a custom one. acceptable values are integers (1,2,3) or a range such as [2,4]; // Note: this value is ignored if you specify air patrols in the array below. // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; // Set to false if you have vehicles patrolling nearby. _uniforms = blck_SkinList; // You can replace this list with a custom list of uniforms if you like. _headgear = blck_headgear; // You can replace this list with a custom list of headgear. _vests = blck_vests; // You can replace this list with a custom list of vests. _backpacks = blck_backpacks; // You can replace this list with a custom list of backpacks. _weapons = blck_WeaponList_Orange; // You can replace this list with a customized list of weapons, or another predifined list from blck_configs_epoch or blck_configs_exile as appropriate. _sideArms = blck_pistols; // You can replace this list with a custom list of sidearms. */ //******************************************************** // Do not modify anything below this line. //******************************************************** #include "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_initializeMission.sqf"; diag_log format["[blckeagls static missions] COMPLETED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty];