/* AI Mission for Epoch Mod for Arma 3 For the Mission System originally coded by blckeagls By Ghostrider Functions and global variables used by the mission system. -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include"\q\addons\custom_server\Configs\blck_defines.hpp"; blck_debugON = true; blck_debugLevel = 0; // Sets level of detail for debugging info - WIP. blck_minFPS = 8; //////////////////////////////////////////////// // Do Not Touch Anything Below This Line /////////////////////////////////////////////// blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000]; blck_ActiveMissionCoords = []; blck_recentMissionCoords = []; blck_locationBlackList = []; blck_monitoredVehicles = []; blck_livemissionai = []; blck_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose blck_oldMissionObjects = []; blck_pendingMissions = []; blck_missionsRunning = 0; blck_missionsRun = 0; blck_activeMissions = []; blck_deadAI = []; blck_connectedHCs = []; blck_missionMarkers = []; blck_groupsOnHC = []; blck_vehiclesOnHC = []; //blck_HC_monitoredVehicles = []; //blck_HC_monitoredGroups = []; #ifdef useDynamicSimulation "Group" setDynamicSimulationDistance 1800; enableDynamicSimulationSystem true; #endif blck_heliCrashSites = []; // radius within whih missions are triggered. The trigger causes the crate and AI to spawn. blck_TriggerDistance = 1000; blck_mainThreadUpdateInterval = 60; //blck_missionSpawning = false; diag_log "[blckeagls] Variables Loaded"; blck_variablesLoaded = true;