/* Output from GRG Plugin for blckeagls For Credits and Acknowledgements see the Readme and comments */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; _markerType = [,[0,0],]; _markerColor = ; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately; _markerMissionName = TODO: Update appropriately; _crateLoot = blck_BoxLoot_Blue; _lootCounts = blck_lootCountsBlue; _missionLandscape = [ ["Land_Unfinished_Building_01_F",[0,0,0],0,true,true], ["Land_u_Shed_Ind_F",[-61.9277,-7.80664,-0.0579567],0,true,true], ["Land_Shed_08_brown_F",[-47.9512,26.3086,-0.0630035],0,true,true], ["Land_Shed_02_F",[-6.22852,78.9766,-0.0466728],0,true,true], ["Land_Wreck_AFV_Wheeled_01_F",[-38.0176,-20.6309,-0.0216446],0,true,true] ]; _simpleObjects = [ ]; _missionPatrolVehicles = [ ["B_Truck_01_mover_F",[-8.7207,13.8828,-0.0554924],0], ["B_MRAP_01_hmg_F",[-29.7793,16.5488,-0.054863],0] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",[-39.4199,9.21094,-0.0559273],0] ]; _missionEmplacedWeapons = [ ["B_GMG_01_F",[-37.9668,-4.69336,-0.0563164],0], ["B_HMG_01_F",[11.2852,43.7969,-0.0578575],0] ]; _missionGroups = [ ,[[-27.1387,-8.02148,-0.0584373],3,6,"Red",30,45], ,[[-2.74414,46.5508,-0.0565186],3,6,"Red",30,45] ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ["Box_IND_Wps_F",[-22.0605,2.1543,-0.0577888],_crateLoot,_lootCounts,0], ["Box_AAF_Equip_F",[-19.5859,7.62695,-0.0575409],_crateLoot,_lootCounts,0], ["Box_IND_AmmoOrd_F",[-17.8203,13.4805,-0.0576591],_crateLoot,_lootCounts,0], ["Box_IND_WpsLaunch_F",[-22.6543,-1.80859,-0.0577736],_crateLoot,_lootCounts,0] ]; _chanceHeliPatrol = blck_chanceHeliPatrolBlue; _noChoppers = blck_noPatrolHelisBlue; _missionHelis = blck_patrolHelisBlue; _chancePara = blck_chanceParaBlue; _noPara = blck_noParaBlue; _paraTriggerDistance = 400; _paraSkill = 'Blue'; _chanceLoot = 0.0; _paraLoot = blck_BoxLoot_Blue; _paraLootCounts = blck_lootCountsBlue; _missionLandscapeMode = "precise"; _uniforms = blck_SkinList; _headgear = blck_headgear; _vests = blck_vests; _backpacks = blck_backpacks; _sideArms = blck_Pistols; _spawnCratesTiming = blck_spawnCratesTiming; _loadCratesTiming = blck_loadCratesTiming; _endCondition = blck_missionEndCondition; _minNoAI = blck_MinAI_Blue; _maxNoAI = blck_MaxAI_Blue; _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _minNoAI = blck_MinAI_Blue; _maxNoAI = blck_MaxAI_Blue _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";