/* Dynamic Mission Generated Using 3DEN Plugin for blckeagls dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 2 : Build Date 08/15/20 By Ghostrider-GRG- */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Missions\privateVars.sqf"; _defaultMissionLocations = []; _markerType = ["mil_box",[1,1],""]; _markerColor = "ColorRed"; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _markerMissionName = "Stay Away"; _crateLoot = blck_BoxLoot_Blue; _lootCounts = blck_lootCountsBlue; _garrisonedBuilding_ATLsystem = [ ["Land_Unfinished_Building_01_F",[0,0,0],0,true,true, [["B_HMG_01_high_F",[-2.19922,0.837891,3.61188],0], ["B_static_AA_F",[-2.34766,3.85352,6.80866],0]], [ [[0.96875,-1.99023,0.27216],0], [[-3.74219,0.279297,0.136929],0]] ], ["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_F",[-1.87305,5.36523,3.86831],0]],[[[-2.46289,-1.18555,3.68233],0],[[-1.72656,3.4668,6.88683],0]]] ]; _missionLandscape = [ ["Land_u_Shed_Ind_F",[-29.123,-8.11914,-33.866],0,true,true], ["Land_Shed_08_brown_F",[-15.1465,25.9961,-33.871],0,true,true], ["Land_Shed_02_F",[26.5762,78.6641,-33.8547],0,true,true], ["Land_Wreck_AFV_Wheeled_01_F",[-5.21289,-20.9434,-33.8297],0,true,true] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_Truck_01_mover_F",[24.084,13.5703,-33.8635],0,75,75], ["B_MRAP_01_hmg_F",[3.02539,16.2363,-33.8629],0,75,75], ["B_HMG_01_F",[46.9961,45.3984,-29.9977],0,75,75], ["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0,75,75], ["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,75,75], ["B_T_Boat_Transport_01_F",[18.582,44.1055,-33.8654],0,75,75], ["B_HMG_01_high_F",[30.6055,0.525391,-30.1961],0,75,75], ["B_static_AA_F",[30.457,3.54102,-26.9993],0,75,75] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,1000,1000] ]; _missionEmplacedWeapons = [ ["B_HMG_01_F",[46.9961,45.3984,-29.9977],0], ["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0], ["B_HMG_01_high_F",[30.6055,0.525391,-30.1961],0], ["B_static_AA_F",[30.457,3.54102,-26.9993],0] ]; _missionGroups = [ [[30.0605,46.2383,-33.8646],3,6,"Blue",30,45], [[5.66602,-8.33398,-33.8665],3,6,"Blue",30,45], [[47.1426,43.5,-26.9792],3,6,"Blue",30,45], [[46.4063,38.8477,-30.1837],3,6,"Blue",30,45], [[19.9512,-4.41797,-29.7975],3,6,"Blue",30,45], [[29.0625,-0.0332031,-33.6711],3,6,"Blue",30,45], [[33.7734,-2.30273,-33.5358],3,6,"Blue",30,45] ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ["Box_IND_Wps_F",[10.7441,1.8418,-33.8658],_crateLoot,_lootCounts,0], ["Box_AAF_Equip_F",[13.2188,7.31445,-33.8656],_crateLoot,_lootCounts,0], ["Box_IND_AmmoOrd_F",[14.9844,13.168,-33.8657],_crateLoot,_lootCounts,0], ["Box_IND_WpsLaunch_F",[10.1504,-2.12109,-33.8658],_crateLoot,_lootCounts,0] ]; /* Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them */ _chanceHeliPatrol = blck_chanceHeliPatrolBlue; _noChoppers = blck_noPatrolHelisBlue; _missionHelis = blck_patrolHelisBlue; _chancePara = blck_chanceParaBlue; _noPara = blck_noParaBlue; _paraTriggerDistance = 400; _paraSkill = 'Blue'; _chanceLoot = 0.0; _paraLoot = blck_BoxLoot_Blue; _paraLootCounts = blck_lootCountsBlue; _missionLandscapeMode = "precise"; _uniforms = blck_SkinList; _headgear = blck_headgear; _vests = blck_vests; _backpacks = blck_backpacks; _sideArms = blck_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionSpawn"; _endCondition = "allKilledOrPlayerNear"; _minNoAI = blck_MinAI_Blue; _maxNoAI = blck_MaxAI_Blue; _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _minNoAI = blck_MinAI_Blue; _maxNoAI = blck_MaxAI_Blue; _noAIGroups = blck_AIGrps_Blue; _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";