/* By Ghostrider-GRG- -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ if ( !(isServer) || hasInterface) exitWith{}; #include "\q\addons\custom_server\Configs\blck_defines.hpp"; if !(isNil "blck_Initialized") exitWith{}; private["_blck_loadingStartTime"]; _blck_loadingStartTime = diag_tickTime; #include "\q\addons\custom_server\init\build.sqf"; diag_log format["[blckeagls] Loading Server Mission System Version %2 Build Date %1",_blck_versionDate,_blck_version]; call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_variables.sqf"; waitUntil {(isNil "blck_variablesLoaded") isEqualTo false;}; waitUntil{blck_variablesLoaded}; blck_variablesLoaded = nil; //if !(blck_debugON) then {uiSleep 60;}; // compile functions call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_functions.sqf"; waitUntil {(isNil "blck_functionsCompiled") isEqualTo false;}; waitUntil{blck_functionsCompiled}; blck_functionsCompiled = nil; diag_log format["[blckeagls] debug mode settings:blck_debugON = %1 blck_debugLevel = %2",blck_debugON,blck_debugLevel]; execVM "\q\addons\custom_server\Configs\blck_configs.sqf"; waitUntil {(isNil "blck_configsLoaded") isEqualTo false;}; waitUntil{blck_configsLoaded}; blck_configsLoaded = nil; diag_log format["[blckeagls] blck_useHC = %1",blck_useHC]; // spawn map addons to give the server time to position them before spawning in crates etc. if (blck_spawnMapAddons) then { call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\MapAddons\MapAddons_init.sqf"; }else{ diag_log "[blckegls] Map Addons disabled"; }; blck_spawnMapAddons = nil; diag_log "[blckeagls] Loading Map-specific information"; execVM "\q\addons\custom_server\Compiles\Functions\GMS_fnc_findWorld.sqf"; waitUntil {(isNil "blck_worldSet") isEqualTo false;}; waitUntil{blck_worldSet}; blck_worldSet = nil; // set up the lists of available missions for each mission category diag_log "[blckeagls] Loading Mission Lists"; #include "\q\addons\custom_server\Missions\GMS_missionLists.sqf"; // Load any user-defined specifications or overrides call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf"; diag_log format["[blckeagls] version %1 Build %2 Loaded in %3 seconds",_blck_versionDate,_blck_version,diag_tickTime - _blck_loadingStartTime]; //,blck_modType]; diag_log format["blckeagls] waiting for players to join ---- >>>>"]; if !(blck_debugON || (blck_debugLevel isEqualTo 0)) then { waitUntil{{isPlayer _x}count playableUnits > 0}; diag_log "[blckeagls] Player Connected, spawning missions"; } else { diag_log "[blckeagls] spawning Missions"; }; if (blck_spawnStaticLootCrates) then { // Start the static loot crate spawner diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner Started"; [] spawn compileFinal preprocessFileLineNumbers "\q\addons\custom_server\SLS\SLS_init.sqf"; _wait = true; while {_wait} do { if !(isNil "blck_SLSComplete") then { if (blck_SLSComplete) then { blck_SLSComplete = nil; _wait = false; }; }; diag_log format["Waiting for SLS to be completed at %1",diag_tickTime]; uiSleep 1; }; diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner Done"; }else{ diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner disabled"; }; #ifdef useDynamicSimulation diag_log "[blckegls] dynamic simulation manager enabled"; #else diag_log "[blckegls] blckegls simulation manager enabled"; #endif //Start the mission timers if (blck_enableOrangeMissions > 0) then { //[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange] spawn blck_fnc_missionTimer;//Starts major mission system (Orange Map Markers) [_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange,blck_enableOrangeMissions] call blck_fnc_addMissionToQue; }; if (blck_enableGreenMissions > 0) then { //[_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green] spawn blck_fnc_missionTimer;//Starts major mission system 2 (Green Map Markers) [_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green,blck_enableGreenMissions] call blck_fnc_addMissionToQue; }; if (blck_enableRedMissions > 0) then { //[_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red] spawn blck_fnc_missionTimer;//Starts minor mission system (Red Map Markers)//Starts minor mission system 2 (Red Map Markers) [_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red,blck_enableRedMissions] call blck_fnc_addMissionToQue; }; if (blck_enableBlueMissions > 0) then { //[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue] spawn blck_fnc_missionTimer;//Starts minor mission system (Blue Map Markers) [_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue; }; // start the main thread for the mission system which monitors missions running and stuff to be cleaned up [] spawn blck_fnc_mainThread; [] execVM "\q\addons\custom_server\Missions\Static\GMS_StaticMissions_init.sqf"; [] execVM "q\addons\custom_server\Missions\UMS\GMS_UMS_init.sqf"; // loads functions and spawns any static missions. diag_log "blck_init_server: ->> Static and UMS systems initialized."; diag_log "[blckeagls] Mission spawner started";