/* This is a simple mission using precisely placed loot crates and infantry, static weapons and vehicle patrols. See the accompanying example mission in the exampleMission folder to get an idea how I laid this out. Note that I exported the mission using the exportAll function of M3EDEN editor. */ #include "privateVars.sqf"; _mission = "static mission template"; // Included for additional documentation. Not intended to be spawned as a mission per se. _difficulty = "red"; // Skill level of AI (blue, red, green etc) _crateLoot = blck_BoxLoot_Orange; // You can use a customized _crateLoot configuration by defining an array here. It must follow the following format shown for a hypothetical loot array called _customLootArray /* _customLootArray = // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. [ [// Weapons ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] ], [//Magazines ["10Rnd_93x64_DMR_05_Mag" ,1,5] ], [ // Optics ["optic_KHS_tan",1,3] ], [// Materials and supplies ["Exile_Item_MetalScrews",3,10] // ], [//Items ["Exile_Item_MountainDupe",1,3] ], [ // Backpacks ["B_OutdoorPack_tan",1,2] ] ]; */ _lootCounts = blck_lootCountsRed; // You can use a customized set of loot counts or one that is predefined but it must follow the following format: // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. // blck_lootCountsOrange = [[6,8],[24,32],[5,10],[25,35],16,1]; // Orange /**************************************************** PLACE MARKER DEFINITIONS PULLED FROM YOUR MISSION BELOW *****************************************************/ _missionCenter = [2634.41,22127.7,0]; _markerType = ["mil_box",[0,0]]; _markerColor = "Default"; _markerMissionName = "Bad News Bears"; _markerLabel = ""; /**************************************************** PLACE THE DATA DEFININING THE BUILDINGS, VEHICLES ETC. PULLED FROM YOUR MISSION BELOW *****************************************************/ _garrisonedBuildings_BuildingPosnSystem = [ ["Land_Cargo_Tower_V1_No5_F",[2631.25,22161.8,2.63358],[[0,1,0],[0,0,1]],[true,true],"Red",0.67,3,10,4,600,-1] ]; _garrisonedBuilding_ASLsystem = [ ["Land_Cargo_Tower_V1_No7_F",[2596.24,22093.9,11.1251],[[-0.994659,0.103214,0],[0,0,1]],[true,true],"Red",[["B_HMG_01_high_F",[3.66943,-4.49414,13.1028],98.8724],["B_HMG_01_high_F",[3.71802,-3.34766,18.3248],103.27],["B_HMG_01_high_F",[-1.64502,-0.0644531,20.9188],301.323]],[[[-1.80713,-3.39844,8.5904],0],[[-1.89453,1.23047,4.64288],0],[[-0.999268,-0.117188,17.9661],0],[[0.122314,-2.62891,17.8909],0]],600,-1] ]; _missionLandscape = [ ["Land_Razorwire_F",[2598.06,22077.2,6.61092],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2593.09,22069.8,5.63825],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2603.93,22074.2,3.31451],[[-0.808148,0.353358,0.471206],[0.188556,-0.602713,0.77536]],[true,true]], ["Land_Razorwire_F",[2608.05,22092.6,8.92718],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2603.25,22085.6,9.1608],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2608.26,22080.8,5.0178],[[-0.697721,0.426652,0.575459],[0.530202,-0.232641,0.815331]],[true,true]], ["Land_HBarrier_01_big_tower_green_F",[2592.15,22140.3,12.675],[[-0.929912,0.317024,0.186437],[0.194858,-0.0052352,0.980817]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2623.27,22105.6,6.0089],[[-0.787623,0.527981,0.317625],[0.289688,-0.137655,0.94717]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2612.98,22088,6.26459],[[-0.756164,0.472755,0.452459],[0.39451,-0.222304,0.891595]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2616.91,22095.1,6.58389],[[-0.768901,0.525395,0.364351],[0.356306,-0.121062,0.926493]],[true,true]], ["Land_Razorwire_F",[2638.69,22136.7,3.22351],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2633.59,22130.4,4.14247],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2622.16,22119,7.20263],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2628.34,22125.8,5.64734],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_HBarrier_01_wall_corridor_green_F",[2638,22122.4,3.50001],[[-0.562069,0.827048,0.00837636],[0.0598924,0.0305983,0.997736]],[true,true]], ["Land_HBarrier_01_big_tower_green_F",[2631.69,22115.2,4.81262],[[-0.816498,0.552055,0.169019],[0.211131,0.0130311,0.977371]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2627.84,22112.4,5.65952],[[-0.815257,0.559665,0.148765],[0.136056,-0.0645887,0.988593]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2633.06,22120.1,4.36103],[[-0.81511,0.577092,0.0506065],[0.137352,0.107655,0.984655]],[true,true]], ["Sign_Sphere100cm_F",[2633.58,22161.5,20.3391],[[0,1,0],[0,0,1]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2642.79,22128,2.86908],[[-0.818151,0.573521,0.0412504],[0.107375,0.0819095,0.990839]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2647.64,22134.9,2.09253],[[-0.822645,0.568343,0.0155369],[0.0253224,0.00932551,0.999636]],[true,true]], ["Land_Razorwire_F",[2652.06,22150.5,1.93652],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2642.87,22141.5,2.79323],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2647.34,22145.8,2.48597],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_Razorwire_F",[2656.23,22155.4,1.36567],[[-0.825716,0.564085,0],[0,0,1]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2651.93,22142,1.89926],[[-0.822376,0.56825,0.0280985],[0.0359766,0.00265033,0.999349]],[true,true]], ["Land_HBarrier_01_wall_6_green_F",[2656.98,22149,1.16155],[[-0.818034,0.570454,0.0735002],[0.108685,0.0278236,0.993687]],[true,true]] ]; _aiGroupParameters = [ [[2558.96,22127.2,20.5699],"Red",[3,6],45,600,-1], [[2590.38,22150.9,12.6152],"Red",[3,6],45,600,-1], [[2581.74,22146.4,30.8829],"Red",[3,6],45,600,-1], [[2644.55,22157.2,1.88187],"Red",[3,6],45,600,-1] ]; _aiScubaGroupParameters = [ ]; _vehiclePatrolParameters = [ ["B_CTRG_LSV_01_light_F",[2609.08,22134.8,9.4568],"Red",75,600,-1], ["B_G_Offroad_01_armed_F",[2665.47,22098.3,3.79465],"Red",75,600,-1], ["B_Boat_Armed_01_minigun_F",[2638.39,22009,0],"Red",75,600,-1], ["B_Boat_Armed_01_minigun_F",[2720.73,22177.5,0],"Red",75,600,-1] ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F",[2593.12,22140.1,14.7976],"Red",0,600,-1], ["B_HMG_01_high_F",[2632.61,22114.4,6.81314],"Red",0,600,-1], ["B_HMG_01_high_F",[2656.01,22126.7,2.09379],"Red",0,600,-1] ]; _submarinePatrolParameters = [ ]; _missionLootBoxes = [ ["O_CargoNet_01_ammo_F",[2589.45,22117.3,11.7155],[[0,0.999353,-0.0359766],[0.245575,0.0348749,0.96875]],[true,false],_crateLoot,_lootCounts], ["O_CargoNet_01_ammo_F",[2596.74,22152.1,11.5449],[[0,0.998974,-0.0452868],[0.203641,0.0443379,0.978041]],[true,false],_crateLoot,_lootCounts] ]; /**************************************************** ENABLE ANY SETTINGS YOU LIKE FROM THE LIST BELOW. iF THESE ARE NOT ENABLED THEN THE DEFAULTS DEFINED IN BLCK_CONFIG.SQF AND THE MOD-SPECIFIC CONFIGURATIONS WILL BE USED. *****************************************************/ /* _missionLandscapeMode = "precise"; // acceptable values are "random","precise" // In precise mode objects will be spawned at the relative positions specified. // In the random mode, objects will be randomly spawned within the mission area. _aircraftTypes = blck_patrolHelisRed; // You can use one of the pre-defined lists in blck_configs or your own custom array. _noAirPatrols = blck_noPatrolHelisRed; // You can use one of the pre-defined values or a custom one. acceptable values are integers (1,2,3) or a range such as [2,4]; // Note: this value is ignored if you specify air patrols in the array below. // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; // Set to false if you have vehicles patrolling nearby. _uniforms = blck_SkinList; // You can replace this list with a custom list of uniforms if you like. _headgear = blck_headgear; // You can replace this list with a custom list of headgear. _vests = blck_vests; // You can replace this list with a custom list of vests. _backpacks = blck_backpacks; // You can replace this list with a custom list of backpacks. _weapons = blck_WeaponList_Orange; // You can replace this list with a customized list of weapons, or another predifined list from blck_configs_epoch or blck_configs_exile as appropriate. _sideArms = blck_pistols; // You can replace this list with a custom list of sidearms. */ //******************************************************** // Do not modify anything below this line. //******************************************************** #include "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_initializeMission.sqf"; diag_log format["[blckeagls static missions] COMPLETED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty];