/* Place any overrides of the default configurations here. This is a convenient way to specify the configuration you like without worrying about going through the individual config files with each update. Several Examples are shown below. */ diag_log "[blckeagls] Loading Configuration Overides"; switch (toLower (worldName)) do { case"tanoa": {blck_maxCrashSites = 2}; case"namalsk": { blck_enableOrangeMissions = 1; blck_enableGreenMissions = -1; blck_enableRedMissions = 1; blck_enableBlueMissions = -1; blck_enableHunterMissions = 1; blck_enableScoutsMissions = -1; // Define the maximum number of crash sites on the map at any one time blck_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable } }; if (blck_debugON) then { // Used primarily for debugging. diag_log "[blckeagls] Debug seting is ON, Custom configurations used"; blck_mainThreadUpdateInterval = 10; blck_enableOrangeMissions = 1; blck_enableGreenMissions = 1; blck_enableRedMissions = 1; blck_enableBlueMissions = 1; blck_enableHunterMissions = 1; blck_enableScoutsMissions = 1; blck_maxCrashSites = 3; blck_enabeUnderwaterMissions = -1; blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted. blck_AliveAICleanUpTime = 10; // Time after mission completion at which any remaining live AI are deleted. blck_bodyCleanUpTimer = 180; blck_SpawnEmplaced_Orange = 4; // Number of static weapons at Orange Missions blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions blck_SpawnEmplaced_Red = 2; blck_SpawnVeh_Orange = 4; // Number of static weapons at Orange Missions blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions blck_SpawnVeh_Red = 2; //blck_reinforcementsBlue = [0, 0, 0.0, 0]; // Chance of reinforcements, number of reinforcements, Chance of reinforcing heli patrols, chance of dropping supplies for the reinforcements blck_TMin_Blue = 7; blck_TMin_Red = 20; blck_TMin_Green = 23; blck_TMin_Orange = 20; blck_TMin_Hunter = 15; blck_TMin_Scouts = 20; blck_TMin_Crashes = 5; //Maximum Spawn time between missions in seconds blck_TMax_Blue = 12; blck_TMax_Red = 35; blck_TMax_Green = 38; blck_TMax_Orange = 31; blck_TMax_Hunter = 40; blck_TMax_Scouts = 45; blck_TMax_Crashes = 15; //blck_MissionTimout = 120; // 40 min blck_SkillsBlue = [ ["aimingAccuracy",0.01], ["aimingShake",0.01], ["aimingSpeed",0.01], ["endurance",0.01], ["spotDistance",0.01], ["spotTime",0.01], ["courage",0.01], ["reloadSpeed",0.80], ["commanding",0.8], ["general",1.00] ]; };