/* Define constants for SLS for Exile By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; _lootBoxes = [ #ifdef GRG_TestServer ["altis","APTrader",10, [ [[14658.1, 16790.9, 18.3795],0,false,false], [[14660, 16788.5, 18.3795],0,false,false], [[17518.4,13260.7,12.7337],0,false,false], [[17528.1,13270.2,12.725],0,false,false], [[17537.4,13278.2,12.706],0,false,false], [[17547.9,13286,12.6121],0,false,false], [[17599.5,13240.5,13.327],0,false,false], [[17593.1,13231.9,13.4375],0,false,false], [[17586.5,13224.6,13.5832],0,false,false], [[17580.5,13217.8,13.6708],0,false,false] ] ], #endif // Ferres /* ["altis","Ferres", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[21693.887,7731.0264,13.955027],0,true, true], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position [[21850.063,7504.3203,14.677059],0,true, true], [[21693.674,7431.4141,15.578629],0,true, true], [[21631.227,7773.9927,14.149431],0,true, true], [[21572.559,7462.2661,17.827536],0,true, true], [[21801.348,7631.4448,13.80711],0,true, true], [[21508.932,7585.6309,15.844649],0,true, true], [[21547.027,7695.6738,15.754698],0,true, true] ] ],*/ #ifndef blck_milServer // Dump ["altis","Dump", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[5791,20314.5,0],0,false,true], // crate position 1, loadout (0-4), false=random placement near position, true = show smoke at position [[5902.33,20272.7,0],0,false,true], [[5955.21,20136.2,0],0,false,true], [[5908.32,20088.3,0],0,false,true], [[55843.54,20171.6,0],0,false,true], [[5775.42,20163.3,0],0,false,true], [[5979.18,20206.5,0],0,false,true], [[5943.89,20076.7,0],0,false,true] ] ], // Beach #1 ["altis","Beach", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[22769.8,7051.28,0],0,false,true], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position [[22934.3,6990.53,0],0,false,true], [[22831.7,7003.24,0],0,false,true], [[22666.6,7009.22,0],0,false,true], [[22634.6,6985.3,0],0,false,true], [[22583.4,6935.63,0],0,false,true], [[22651.1,7060.75,0],0,false,true] ] ], ["altis","Pack-1", 1, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[14269.6,13016.2,0],0,false,false], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position [[14359.9,13047.7,0],0,false,false], [[14293.5,12956.9,0],0,false,false] ] ], ["altis","Pack-2", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[26810,24557.2,0.00140762],0,false,false], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position [[26746,24652.6,0.520973],0,false,false], [[26798.1,24668.3,0.001297],0,false,false], [[26873,24635.1,17.4495],0,false,false], [[26940.7,24642.2,0.732187],0,false,false], [[26955.5,24658.4,0.739138],0,false,false], [[26943.8,24666.2,0.722866],0,false,false], [[26930.2,24651.9,0.727114],0,false,false], [[26965.5,24684.1,7.63653],0,false,false], [[26928.3,24714.8,7.63206],0,false,false], [[26940.7,24730.5,7.76619],0,false,false], [[26952,24750.5,0.602812],0,false,false], [[26932.7,24730.8,0.635454],0,false,false], [[26931.2,24739,0.724504],0,false,false], [[26968.1,24700.1,0.599913],0,false,false], [[26847.9,24821.4,0.340788],0,false,false], [[26783.4,24788.2,12.5849],0,false,false], [[26729.8,24759.1,0.296225],0,false,false] ] ], #endif ["taviana","Zoo", 3, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[18614.1,3029.22,0],0,false, true], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position [[19215.7,2260.17,0],0,false, true], [[19073.2,2775.83,0],0,false, true], [[18632.1,2967.54,0],0,false, true], [[18671.2,2869.73,0],0,false, true] ] ], // Power Plant ["taviana","NPP", 3, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type. [ [[9478.98,4481.12,0],0,false, false], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position [[9584.39,4474.86,0],0,false, false], [[9485.74,4303.65,0],0,false, false], [[9549.64,4236.95,0],0,false, false], [[9347.52,4656.96,0],0,false, false], [[9427.53,4585.94,0],0,false, false], [[9542.42,4603.89,0],0,false, false] ] ], ["bornholm","Stronghold1",4, // Stronghold 1 [ [[16776.3,2841.59,0.115455],2,true, false], [[16885.1,2763.64,0.0635304],4,true, false], [[16953.7,2588.12,0.0866053],2,true, false], [[17028.5,2645.56,0.0632489],4,true, false], [[16818.7,2627.68,0.0635295],2,true, false], [[16828.1,2794.94,0.086482],4,true, false], [[16776.8,2842.19,0.115454],2,true, false] ] ], ["bornholm","Stronghold2", 4, // Stronghold 2 [ [[4342.52,19974.5,1.5059],2,false, false], [[4364.01,19957.2,1.7643],4,false, false], [[4337.55,19886.1,0.923979],2,false, false], [[4317.76,19915.3,0.336912],4,false, false], [[4261.73,19957,0.0783005],2,false, false], [[4280.66,19961.2,0.180275],4,false, false], [[4318.1,19916.5,0.514435],2,false, false] ] ], ["bornholm","Object99",4,// ** Note that there is no comma after the last entry. // Object 99 blah blah [ /* // Darthrogues Obj 99 [[7231.91,11975.8,0.836342],2,false, false], [[7266.08,11981.6,1.0471],4,false, false], [[7337.64,12011.6,12.7679],2,false, false], [[7264.35,12020.1,0.661186],4,false, false], [[7204.27,12058.5,0.632904],2,false, false], [[7265.46,12128.6,0.00143433],4,false, false], [[7250.85,12142.9,3.16084],2,false, false], [[7215.93,12121.1,0.224915],4,false, false], [[7207.59,12159.8,0.73732],2,false, false], [[7184.07,12231.1,8.72117],4,false, false], [[7172.28,12021.2,0.664284],2,false, false], [[7147.93,12056.5,0.848099],4,false, false], [[7137.67,12110.8,4.0068],2,false, false], [[7166,12138,3.86438],4,false, false], [[7130.52,12207.9,0.56971],4,false, false] */ // Mr. Squirrel's Obj 69 [[7253.48,12101.4,0],2,false, false], [[7276.15,12118.1,0],4,false, false], [[7158.4,12068.5,0],2,false, false], [[7128.27,12206.9,0],4,false, false], [[7167.57,12218.9,0],2,false, false], [[7218.71,12188.5,0],4,false, false], [[7209.02,12166.9,0],2,false, false], [[7233.2,12067.5,0],4,false, false], [[7167.75,12038.4,0],2,false, false], [[7106.96,12119.2,0],4,false, false], [[7161.82,12126.7,0],2,false, false], [[7096.61,12195.9,0],4,false, false], [[7083.88,12141.1,0],2,false, false], [[7060.33,12146.2,0],4,false, false], [[7135.81,12168.1,0],2,false, false], [[7055.72,12159.2,0.38678],4,false, false], [[7119.19,12100.2,0.801155],2,false, false], [[7124.51,12095.7,1.16968],4,false, false] ] ], ["bornholm","Mafia Island", 4, [// Mafia Island [[19296.5, 22308.8, 0],2,false, false], [[19279, 22352.2, 0],4,false, false], [[19213.8, 22358.6, 0],2,false, false], [[19190.4, 22367.4, 0],4,false, false], [[19204.3, 22314.9, 0],2,false, false], [[19368.7, 22347.3, 0],4,false, false], [[19462.8, 22306.1, 0],2,false, false], [[19321.4, 22240.1, 3.46751],4,false, false] ] ], ["bornholm","Science Compound", 4, [// Science Compound [[7922.43,7347, 0],2,false, false], [[7926.59,7427.49, 0],4,false, false], [[7929.08,7421.45, 0],2,false, false], [[7984.89,7474.71, 0],4,false, false], [[7974.01,7472.63, 0],2,false, false], [[7934.56,7572.23, 0],4,false, false], [[7945.09,7587.68, 0],2,false, false], [[7949.19,7567.18,0],4,false, false] ] ], //[[21572.559,7462.2661,17.827536],4,true, true] //[[21801.348,7631.4448,13.80711],1,true, true], //[[21508.932,7585.6309,15.844649],2,true, true], //[[21547.027,7695.6738,15.754698],3,true, true] [ "lythium", "RaiderBase", 3, [ [[18950.6,13115.8,233.078],1,true, false], // loadout (0-4), false=random placement near position, true = show smoke at position [[18958,13095.9,231.687],2,true, false], [[19048.7,13134,229.004],2,true, false], [[19062.3,13126.6,229.646],1,true, false], [[19032.2,13087.3,227.428],3,true, false], [[18988,13192.7,223.058],1,true, false], [[19076.2,13105.2,231.051],3,true, false] ] ], [ "lythium","chemical", 4, [ [[9081.29,19774.8,704.102],1,true, false], // loadout (0-4), false=random placement near position, true = show smoke at position [[9081.29,19774.8,704.102],2,true, false], [[8926.25,19856.5,728.456],2,true, false], [[8999.95,19917.9,714.447],1,true, false], [[9391.22,19888,713.624],3,true, false], [[9026.12,20360,687.103],1,true, false], [[8972.81,20222.4,714.263],3,true, false], [[9406.59,19506.8,635.903],3,true, false], [[7715.5,20352.6,822.616],3,true, false] ] ], [ "lythium","nwaste", 4, [ [[19123.5,1726.78,77.169],1,true, false], // loadout (0-4), false=random placement near position, true = show smoke at position [[19000.5,1657.84,79.3068],2,true, false], [[19028.6,1525.28,80.0602],2,true, false], [[19076.7,1536.15,78.7828],1,true, false], [[19393.5,1784.66,32.3623],3,true, false], [[19391,1783.63,32.5241],1,true, false], [[19255.1,2204.95,46.3486],3,true, false], [[19398.7,2323,42.8409],3,true, false] ] ], [ "lythium","mine", 4, [ [[4114.84,905.004,357.621],1,true, false], // loadout (0-4), false=random placement near position, true = show smoke at position [[3714.22,760.414,383.659],2,true, false], [[3774.63,684.883,384.924],2,true, false], [[3747.2,777.427,384.203],1,true, false], [[3761.07,611.827,383.125],3,true, false], [[3709.12,780.889,383.27],1,true, false], [[3712.96,805.05,382.848],3,true, false], [[3688.47,713.877,382.692],3,true, false], [[4373.19,607.184,370.77],3,true, false] ] ] ]; private["_loot_uniforms","_loot_pistols","_loot_rifles","_loot_snipers","_loot_LMG","_loot_silencers"]; // Edit these to your liking //Uniforms //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_uniforms = ["U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform","U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard", "Full Ghillie Suit Semi-Arid:","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","Full Ghillie Suit Lush","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh"]; //Weapons //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_pistols = blck_Pistols; _loot_rifles = blck_RifleAsault + blck_apexWeapons; _loot_snipers = blck_RifleSniper + blck_DLC_Sniper; _loot_LMG = blck_RifleLMG + blck_DLC_MMG; _loot_magazines = [ // Ignored 5.56, SMG and pistol ammo as most players seem to have little interest in it when given the choice to use higher caliber amo. "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_762x54_Mag", "10Rnd_93x64_DMR_05_Mag", "130Rnd_338_Mag", // SPMG "150Rnd_762x54_Box", "150Rnd_762x54_Box_Tracer", "150Rnd_93x64_Mag", // NAVID "16Rnd_9x21_Mag", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_762x51_Mag", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", // Apex "30Rnd_580x42_Mag_F", "30Rnd_580x42_Mag_Tracer_F", "100Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_50BW_Mag_F", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "200Rnd_556x45_Box_F", "200Rnd_556x45_Box_Red_F", "200Rnd_556x45_Box_Tracer_F", "200Rnd_556x45_Box_Tracer_Red_F", "10Rnd_9x21_Mag" ]; //Silencers //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_silencers = ["muzzle_sr25S_epoch","muzzle_snds_H","muzzle_snds_M","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG","muzzle_snds_acp","muzzle_snds_93mmg","muzzle_snds_93mmg_tan", "muzzle_snds_338_black","muzzle_snds_338_greenmuzzle_snds_338_sand"]; private["_loot_optics","_loot_backpacks","_loot_vests","_loot_headgear","_loot_food","_loot_misc","_loot_build"]; //Optics //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_optics = ["optic_NVS","optic_tws","optic_tws_mg","optic_SOS","optic_LRPS","optic_DMS","optic_Arco","optic_Hamr","Elcan_epoch","Elcan_reflex_epoch","optic_MRCO","optic_Holosight", "optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Yorris","optic_MRD","optic_AMS","optic_AMS_khk","optic_AMS_snd", "optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan"]; //Backpacks //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_backpacks = blck_backpacks; //Vests //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_vests = blck_vests; //Head Gear //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_headgear = [ "H_Cap_blk", "H_Cap_blk_Raven", "H_Cap_blu", "H_Cap_brn_SPECOPS", "H_Cap_grn", "H_Cap_headphones", "H_Cap_khaki_specops_UK", "H_Cap_oli", "H_Cap_press", "H_Cap_red", "H_Cap_tan", "H_Cap_tan_specops_US", "H_Watchcap_blk", "H_Watchcap_camo", "H_Watchcap_khk", "H_Watchcap_sgg", "H_MilCap_blue", "H_MilCap_dgtl", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_Bandanna_camo", "H_Bandanna_cbr", "H_Bandanna_gry", "H_Bandanna_khk", "H_Bandanna_khk_hs", "H_Bandanna_mcamo", "H_Bandanna_sgg", "H_Bandanna_surfer", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Booniehat_grn", "H_Booniehat_indp", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Hat_blue", "H_Hat_brown", "H_Hat_camo", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_StrawHat", "H_StrawHat_dark", "H_Beret_02", "H_Beret_blk", "H_Beret_blk_POLICE", "H_Beret_brn_SF", "H_Beret_Colonel", "H_Beret_grn", "H_Beret_grn_SF", "H_Beret_ocamo", "H_Beret_red", "H_Shemag_khk", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Shemag_tan", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_TurbanO_blk", "H_HelmetB", "H_HelmetB_black", "H_HelmetB_camo", "H_HelmetB_desert", "H_HelmetB_grass", "H_HelmetB_light", "H_HelmetB_light_black", "H_HelmetB_light_desert", "H_HelmetB_light_grass", "H_HelmetB_light_sand", "H_HelmetB_light_snakeskin", "H_HelmetB_paint", "H_HelmetB_plain_blk", "H_HelmetB_sand", "H_HelmetB_snakeskin", "H_HelmetCrew_B", "H_HelmetCrew_I", "H_HelmetCrew_O", "H_HelmetIA", "H_HelmetIA_camo", "H_HelmetIA_net", "H_HelmetLeaderO_ocamo", "H_HelmetLeaderO_oucamo", "H_HelmetO_ocamo", "H_HelmetO_oucamo", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_HelmetSpecO_blk", "H_HelmetSpecO_ocamo", "H_CrewHelmetHeli_B", "H_CrewHelmetHeli_I", "H_CrewHelmetHeli_O", "H_HelmetCrew_I", "H_HelmetCrew_B", "H_HelmetCrew_O", "H_PilotHelmetHeli_B", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_O" ]; //Food //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_food = blck_ConsumableItems; //Misc //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_Misc = ["Exile_Item_InstaDoc","Exile_Item_Matches","Exile_Item_CookingPot","Exile_Item_CanOpener"]; //Construction //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_build = ["Exile_Item_Rope","Exile_Item_DuctTape","Exile_Item_ExtensionCord","Exile_Item_FuelCanisterEmpty", "Exile_Item_JunkMetal","Exile_Item_LightBulb","Exile_Item_CamoTentKit","Exile_Item_WorkBenchKit", "Exile_Item_MetalBoard","Exile_Item_MetalPole","Exile_Item_Sand","Exile_Item_Cement","Exile_Item_MetalWire","Exile_Item_MetalScrews" ]; _loot_tools = ["Exile_Item_Handsaw","Exile_Item_Pliers","Exile_Item_Grinder","Exile_Item_Foolbox"]; // Explosives //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_explosives = [["HandGrenade",3],["MiniGrenade",3],["SatchelCharge_Remote_Mag",3],["DemoCharge_Remote_Mag",3],["ClaymoreDirectionalMine_Remote_Mag",3]]; _loot_launchers = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_Titan_short_F"]; // Loot Configuration 1: Heavy Weapons and explosives _box1_Pistols = [2,4]; _box1_Rifles = [5,8]; _box1_LMG = [1,4]; _box1_Snipers = 0; _box1_Mags = [4,8]; _box1_Optics = [3,6]; _box1_Silencers = [3,6]; _box1_Explosives = [3,6]; _box1_FoodDrink = 3; _box1_Misc = 0; _box1_Backpacks = 3; _box1_BuildingSupplies = 0; _box1_Tools = 0; #ifdef blck_milServer _box1_launchers = 4; #else _box1_launchers = 0; #endif // Note that the bonus items are listed in a nexted array within the _box1_cbonus array. It was more difficult to ocde otherwise and would have needed indexing to make it work. _box1_bonus_items = [["ItemGPS",1],["Rangefinder",1],["SatchelCharge_Remote_Mag",3],["DemoCharge_Remote_Mag",3],["ClaymoreDirectionalMine_Remote_Mag",3]]; _box1_bonus = 1; // Loot Configuration 2: Sniper Weapons and sniper scopes _box2_Pistols = 2; _box2_Rifles = 2; _box2_LMG = [3,6]; _box2_Snipers = [4,8]; _box2_Mags = [2,6]; // [number of times to select a mag, min # of that mag to add, max # of that mag to add] _box2_Optics = 6; _box2_Silencers = 5; _box2_Explosives = 6; _box2_FoodDrink = 2; _box2_Misc = 1; _box2_Backpacks = 3; _box2_BuildingSupplies = 0; _box2_Tools = 0; _box2_Misc = 0; #ifdef blck_milServer _box2_launchers = 4; #else _box2_launchers = 0; #endif _box2_bonus_items = [["ItemGPS",2],["Rangefinder",2],["SatchelCharge_Remote_Mag",1],["DemoCharge_Remote_Mag",10]]; _box2_bonus = 1; // Loot Configuration 3: building materials and tools _box3_Pistols = 2; _box3_Rifles = 2; _box3_LMG = 1; _box3_Snipers = 1; _box3_Mags = [4,6]; _box3_Optics = 1; _box3_Silencers = 1; _box3_Explosives = 2; _box3_FoodDrink = 12; _box3_Misc = 6; _box3_Backpacks = 1; _box3_BuildingSupplies = [12,20]; // [Number of items, min for item, max for item] _box3_Tools = 4; _box3_Misc = 6; #ifdef blck_milServer _box3_launchers = 4; #else _box3_launchers = 0; #endif _box3_bonus_items = [["Exile_Item_Matches",2],[ "Exile_Item_CookingPot",2],["Exile_Item_CanOpener",3],["Exile_Item_Handsaw",2],["Exile_Item_Pliers",2],["Exile_Item_Grinder",1],["Exile_Item_Foolbox",1]]; _box3_bonus = 1; //////////////////////////// // End of configurations