class CfgVehicles { class Object { class AttributeCategories { class LandVehicle; class blckLandVehicle: LandVehicle; { class Attributes { class blckLootVehicle { // https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Scenario displayName = "Loot Vehicle"; toolTip = "Enable/Disable Use as Loot Vehicle"; property = "blckLootVehicle"; control = "Edit"; expression = "_this setVariable['%s',_value];"; defaultValue = 'false'; unique = 0; validate = "BOOL"; typeName = "BOOL"; }; }; }; class Static; class blckHouse: Static { class Attributes { class blckGarison { // https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Scenario displayName = "Garison Building"; toolTip = "Enable/Disable ?Garisoned Building"; property = "blckGarison"; control = "Edit"; expression = "_this setVariable['%s',_value];"; defaultValue = 'false'; unique = 0; validate = "BOOL"; typeName = "BOOL"; }; }; }; }; }; };