/* By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ //Based on the Random Loot Crates addon by Darth_Rogue & Chisel (tdwhite) // Re-written by Ghostrider [GRG] to add features and clean up code // Do not touch anything below this line. /// ******************************************************************************************************************************************************************************************************************************** _box1_loadout = [[_loot_pistols,_box1_Pistols],[_loot_rifles,_box1_Rifles],[_loot_LMG,_box1_LMG],[_loot_snipers,_box1_Snipers],[_loot_magazines,_box1_Mags],[_loot_optics,_box1_Optics],[_loot_silencers,_box1_Silencers], [_loot_explosives,_box1_Explosives],[_loot_food,_box1_FoodDrink],[_loot_Misc,_box1_Misc],[_loot_backpacks,_box1_Backpacks],[_loot_build,_box1_BuildingSupplies],[_loot_tools,_box1_Tools],[_loot_Misc,_box1_Misc], [_loot_launchers,_box1_launchers],[_box1_bonus_items,_box1_bonus]]; _box2_loadout = [[_loot_pistols,_box2_Pistols],[_loot_rifles,_box2_Rifles],[_loot_LMG,_box2_LMG],[_loot_snipers,_box2_Snipers],[_loot_magazines,_box2_Mags],[_loot_optics,_box2_Optics],[_loot_silencers,_box2_Silencers], [_loot_explosives,_box2_Explosives],[_loot_food,_box2_FoodDrink],[_loot_Misc,_box2_Misc],[_loot_backpacks,_box2_Backpacks],[_loot_build,_box2_BuildingSupplies],[_loot_tools,_box2_Tools],[_loot_Misc,_box2_Misc], [_loot_launchers,_box2_launchers],[_box2_bonus_items,_box2_bonus]]; _box3_loadout = [[_loot_pistols,_box3_Pistols],[_loot_rifles,_box3_Rifles],[_loot_LMG,_box3_LMG],[_loot_snipers,_box3_Snipers],[_loot_magazines,_box3_Mags],[_loot_optics,_box3_Optics],[_loot_silencers,_box3_Silencers], [_loot_explosives,_box3_Explosives],[_loot_food,_box3_FoodDrink],[_loot_Misc,_box3_Misc],[_loot_backpacks,_box3_Backpacks],[_loot_build,_box3_BuildingSupplies],[_loot_tools,_box3_Tools],[_loot_Misc,_box3_Misc], [_loot_launchers,_box3_launchers],[_box3_bonus_items,_box3_bonus]]; // allows a visible cue to be spawned near the crate _fn_smokeAtCrate = { // adapted from Ritchies heli crash addon params["_pos"]; private["_wreckChoices"]; _wreckChoices = ["Land_Wreck_Car2_F","Land_Wreck_Car3_F","Land_Wreck_Car_F","Land_Wreck_Offroad2_F","Land_Wreck_Offroad_F","Land_Tyres_F","Land_Pallets_F","Land_MetalBarrel_F"]; // params["_pos","_mode",["_maxDist",12],["_wreckChoices",_wrecks],["_addFire",false]]; [_pos,"random",8,_wreckChoices,false] call blck_fnc_smokeAtCrates; }; // fill the crate with something _fn_spawnCrate = { private["_crate","_minDistfromCenter","_maxDistfromCenter","_clossestObj","_spawnOnWater","_spawnAtShore","_pos","_px","_py","_pz"]; params["_cratePos",["_randomLocation",true]]; // Spawn an Empty a Crate // find a safe location for the crate _minDistfromCenter = 0; _maxDistfromCenter = 25; _clossestObj = 10; _spawnOnWater = 0; // water mode 0: cannot be in water , 1: can either be in water or not , 2: must be in water _spawnAtShore = 0; // 0: does not have to be at a shore , 1: must be at a shore if (_randomLocation) then{ _pos = [_cratePos,_minDistfromCenter,_maxDistfromCenter,_clossestObj,_spawnOnWater,20,_spawnAtShore] call BIS_fnc_findSafePos; // find a random loc if (count _pos < 3) then {_pos pushback 0;}; } else { _pos = _cratePos; //diag_log format["crate spawner using exact position %1",_pos]; }; #ifdef blck_debugMode if (blck_debugLevel > 0) then { diag_log format["[blckeagls[ SLS :: _fn_spawnCrate %1 _randomLocation %2 crate position %3",_cratePos,_randomLocation,_pos]; }; #endif private["_crateTypes","_selectedCrateType"]; //_crateTypes = ["I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F","I_supplyCrate_F","Box_East_AmmoVeh_F","Box_NATO_AmmoVeh_F"]; _selectedCrateType = selectRandom blck_crateTypes; _crate = [[0,0,0],_selectedCrateType] call blck_fnc_spawnCrate; _crate setPosATL _pos; _crate setDir round(random(360)); _crate setVectorUp surfaceNormal _pos; _crate }; _fn_setupCrates = { params["_location","_lootType","_randomPos","_useSmoke"]; private["_crate"]; _crate = [_location,_randomPos] call _fn_SpawnCrate; _lootType = selectrandom [1,2,3]; switch(_lootType) do { // format here is [_arrayOfLoot, crateToLoad, magazinesToAddForEachWeaponLoaded] case 1:{[_box1_loadout,_crate,3] call blck_fnc_loadLootItemsFromArray;}; case 2:{[_box2_loadout, _crate,3] call blck_fnc_loadLootItemsFromArray;}; case 3:{[_box3_loadout, _crate,3] call blck_fnc_loadLootItemsFromArray;}; }; if (_useSmoke) then {[getPos _crate] call _fn_smokeAtCrate;}; #ifdef blck_debugMode if (blck_debugON) then { _blck_localMissionMarker = [format["SLS%1%2",_location select 0, _location select 1],(getPos _crate),"","","ColorGreen",["mil_box",[]]]; diag_log format["[blckeagls] SLS:: spawning diagnostic marker at %1",getPos _crate]; // params["_missionType","_markerPos","_markerLabel","_markerLabelType","_markerColor","_markerType"]; [_blck_localMissionMarker] call blck_fnc_spawnMarker; }; #endif _crate }; //diag_log "[blckeagls] SLS System: Functions Initialized!"; private["_cratePos","_lootType","_randomPos","_useSmoke"]; { _x params ["_map","_name","_no","_ar"]; private["_index"]; _index = 1; if (blck_debugON) then { diag_log format["[blckeagls] SLS :: main function: Location name = %3 |count _ar = %1 | _index = %2", count _ar, _index, _name]; diag_log format["[blckeagls] SLS :: main function: count _ar = %1", _ar]; }; if ((tolower _map) isEqualto (toLower(worldName))) then { for "_i" from 1 to _no do { // Pick a random element and be sure it has not already been selected _ar = _ar call Bis_fnc_arrayshuffle; _crateParams = _ar deleteat 0; if (blck_debugON) then { diag_log format["[blckeagls] SLS:: spawning crate spawning crate at location name %1 with parameters of %2 --->>> %1",_name,_crateParams]; }; // _crateParams params["_cratePos","_lootType","_randomPos","_useSmoke"]; _crateParams call _fn_setupCrates; }; }; } forEach _lootBoxes;