blckeagles-revisited-RC/@GMS/addons/custom_server/init/blck_init_server.sqf
2020-10-05 07:25:11 -04:00

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/*
By Ghostrider-GRG-
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
///////////////////////////////////////////////
// prevent the system from being started twice
//////////////////////////////////////////////
if !(isNil "blck_missionSystemRunning") exitWith {};
blck_missionSystemRunning = true;
// Only run this on a dedicated server
if ( !(isServer) || hasInterface) exitWith{};
// find and set Mod
blck_modType = "";
if (!isNull (configFile >> "CfgPatches" >> "exile_server")) then {blck_modType = "Exile"};
if (!isnull (configFile >> "CfgPatches" >> "a3_epoch_server")) then {blck_modType = "Epoch"};
if (!(blck_modType in ["Exile","Epoch"] )) then {blck_modType = "default"};
publicVariable "blck_modType";
// Just some housekeeping for ghost.
private _blck_loadingStartTime = diag_tickTime;
#include "\q\addons\custom_server\init\build.sqf";
// compile functions
[] call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_functions.sqf";
// Load Configs
[] call compile preprocessfilelinenumbers "\q\addons\custom_server\Configs\blck_configs.sqf";
waitUntil{(!isNil "blck_useHC") && (!isNil "blck_simulationManager") && (!isNil "blck_debugOn") && (!isNil "blck_AI_Side")};
if (blck_debugOn) then {diag_log format["[blckeagls] blck_AI_Side = %1",blck_AI_Side]};
// This block waits for the mod to start but is disabled for now
if ((tolower blck_modType) isEqualto "epoch") then {
diag_log "[blckeagls] Waiting until EpochMod is ready...";
if !(blck_debugOn) then {waitUntil {!isnil "EPOCH_SERVER_READY"}};
diag_log "[blckeagls] EpochMod is ready...loading blckeagls";
};
if ((toLower blck_modType) isEqualTo "exile") then
{
diag_log "[blckeagls] Waiting until ExileMod is ready ...";
if !(blck_debugOn) then {waitUntil {!isNil "PublicServerIsLoaded"}};
diag_log "[blckeagls] Exilemod is ready...loading blckeagls";
};
if ((toLower blck_modType) isEqualTo "default") then
{
diag_log "[blckeagls] Configuring Mission System for Default Settings...";
};
// Load any user-defined specifications or overrides
// HINT: Use these for map-specific settings
#include "\q\addons\custom_server\Configs\blck_custom_config.sqf";
if (blck_debugOn) then {diag_log format["[blckeagls] Custom Configurations Loaded at %1",diag_tickTime]};
if (blck_debugOn) then {diag_log format["[blckeagls] debug mode settings:blck_debugON = %1 | blck_debugLevel = %2",blck_debugON,blck_debugLevel]};
// Load vaariables used to store information for the mission system.
[] call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_variables.sqf";
if (blck_debugOn) then {diag_log format["[blckeagls] Variables loaded at %1",diag_tickTime]};
// configure dynamic simulation management is this is being used.
if (blck_simulationManager == 2) then
{
"Group" setDynamicSimulationDistance 1800;
enableDynamicSimulationSystem true;
};
// spawn map addons to give the server time to position them before spawning in crates etc.
if (blck_spawnMapAddons) then
{
call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\MapAddons\MapAddons_init.sqf";
}else{
["Map Addons disabled"] call blck_fnc_log;
};
// find and set Mapcenter and size
call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\init\GMS_fnc_findWorld.sqf";
if (blck_debugOn) then {diag_log "[blckeagls] Map-specific information defined"};
// set up the lists of available missions for each mission category
#include "\q\addons\custom_server\Missions\GMS_missionLists.sqf";
if (blck_debugOn) then {diag_log "[blckeagls] Mission Lists Loaded Successfully"};
call compile preprocessfilelinenumbers "\q\addons\custom_server\Missions\Static\GMS_StaticMissions_init.sqf";
call compile preprocessfilelinenumbers "q\addons\custom_server\Missions\UMS\GMS_UMS_init.sqf"; // loads functions and spawns any static missions.
if (blck_debugOn) then {diag_log "[blckeagls] blck_init_server: ->> Static and UMS systems initialized."};
switch (blck_simulationManager) do
{
case 2: {["dynamic simulation manager enabled"] call blck_fnc_log};
case 1: {["blckeagls simulation manager enabled"] call blck_fnc_log};
case 0: {["[blckeagls] simulation management disabled"] call blck_fnc_log};
};
[format["Version %1 Build %2 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime]] call blck_fnc_log;
[format["Waiting for players to join ---- >>>>"]] call blck_fnc_log;
if ( !(blck_debugON) && (blck_debugLevel isEqualTo 0)) then
{
waitUntil{{isPlayer _x}count allPlayers > 0};
["Player Connected, spawning missions"] call blck_fnc_log;
} else {
["Debug mode ON, proceding without players"] call blck_fnc_log;
};
if (blck_spawnStaticLootCrates) then
{
[] spawn compile preprocessfilelinenumbers "\q\addons\custom_server\SLS\SLS_init.sqf";
["SLS:: -- >> Static Loot Spawner Done"] call blck_fnc_log;
}else{
["SLS:: -- >> Static Loot Spawner disabled"] call blck_fnc_log;
};
if (blck_blacklistTraderCities) then
{
[] spawn compile preprocessfilelinenumbers "\q\addons\custom_server\init\GMS_fnc_getTraderCites.sqf";
};
if (blck_ai_offload_to_client) then
{
if (blck_useHC) then
{
blck_useHC = false;
["blck_useHC has been diabled to allow offloading to clients",'warning'] call blck_fnc_log;
};
// Broadcast some code to clients
publicVariable "blck_fnc_setNextWaypoint";
publicVariable "blck_EH_unitWeaponReloaded";
publicVariable "blck_EH_AIfiredNear";
publicVariable "blck_fnc_processAIfiredNear";
publicVariable "blck_EH_vehicleGetOut";
publicVariable "blck_fnc_handleVehicleGetOut";
publicVariable "blck_EH_vehicleManGetOut";
publicVariable "blck_fnc_checkForEmptyVehicle";
publicVariable "blck_fnc_handleEmptyVehicle";
publicVariable "blck_fnc_unlockVehicle";
publicVariable "blck_EH_AIKilled";
publicVariable "blck_fnc_processAIKill";
};
_fn_setupLocationType = {
params[ "_locationType"];
private _locations = nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), [_locationType], worldSize];
_locations
};
if (isNil "blck_crateMoveAllowed") then {blck_crateMoveAllowed = false};
private _villages = ["NameVillage"] call _fn_setupLocationType;
private _cites = ["NameCity"] call _fn_setupLocationType;
private _capitals = ["NameCityCapital"] call _fn_setupLocationType;
private _marine = ["NameMarine"] call _fn_setupLocationType;
private _other = ["NameLocal"] call _fn_setupLocationType;
private _airport = ["Airport"] call _fn_setupLocationType;
blck_townLocations = _villages + _cites + _capitals + _marine + _other + _airport;
//Start the mission timers
if (blck_enableOrangeMissions > 0) then
{
[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange,blck_enableOrangeMissions] call blck_fnc_addMissionToQue;
};
if (blck_enableGreenMissions > 0) then
{
[_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green,blck_enableGreenMissions] call blck_fnc_addMissionToQue;
};
if (blck_enableRedMissions > 0) then
{
[_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red,blck_enableRedMissions] call blck_fnc_addMissionToQue;
};
if (blck_enableBlueMissions > 0) then
{
[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue;
};
if (blck_numberUnderwaterDynamicMissions > 0) then
{
[_missionListUMS,_pathUMS,"UMSMarker","Red",blck_TMin_UMS,blck_TMax_UMS,blck_numberUnderwaterDynamicMissions] call blck_fnc_addMissionToQue;
};
// Setup a group for AI corpses
blck_graveyardGroup = createGroup [blck_AI_Side,false];
blck_graveyardGroup setGroupId ["blck_graveyard"];
blck_graveyardGroup setVariable ["blck_group",1];
// start the main thread for the mission system which monitors missions running and stuff to be cleaned up
[] spawn blck_fnc_mainThread;
blck_pvs_version = blck_versionNumber;
publicVariable "blck_pvs_version";
[format["Version %1 Build %2 Date %4 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime,blck_buildDate]] call blck_fnc_log;