67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include"\q\addons\custom_server\Configs\blck_defines.hpp";
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if (blck_debugOn) then {diag_log "[blckeagls] loading variables"};
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blck_minFPS = 8;
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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#ifdef blck_milServer
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blck_TriggerDistance = 1500;
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#else
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blck_TriggerDistance = 1500;
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#endif
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
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blck_ActiveMissionCoords = [];
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blck_recentMissionCoords = [];
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blck_monitoredVehicles = [];
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blck_livemissionai = [];
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blck_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose
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blck_oldMissionObjects = [];
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blck_hiddenTerrainObjects = [];
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blck_pendingMissions = [];
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blck_missionsRunning = 0;
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blck_missionsRun = 0;
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blck_activeMissions = [];
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blck_connectedHCs = [];
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blck_missionMarkerRootName = "blckeagls_marker";
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DMS_missionMarkerRootName = "DMS_MissionMarker";
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blck_missionLabelMarkers = [];
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blck_temporaryMarkers = [];
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blck_illuminatedCrates = []; // [crate,duration,freq of replacement]
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blck_mainThreadUpdateInterval = 60;
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blck_revealMode = "detailed"; //""basic" /*group or vehicle level reveals*/,detailed /*unit by unit reveals*/";
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blck_dynamicMissionsSpawned = 0;
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blck_spawnerMode = 1;
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blck_missionData = [];
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blck_activeMissionsList = [];
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blck_initializedMissionsList = [];
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blck_blackListedLocations = []; // [ [marker, time]]
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blck_activeMonitorThreads = 0;
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blck_validEndStates = ["allUnitsKilled", "playerNear", "allKilledOrPlayerNear","assetSecured"];
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blck_validLootSpawnTimings = ["atMissionSpawnGround","atMissionSpawnAir","atMissionEndGround","atMissionEndAir"];
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blck_validLootLoadTimings = ["atMissionCompletion", "atMissionSpawn"];
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blck_skillsIndex_Blue = 0;
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blck_skillsIndex_Red = 1;
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blck_skillsIndex_Green = 2;
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blck_skillsIndex_Orange = 3;
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if (blck_debugOn) then {diag_log "[blckeagls] Variables Loaded"};
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