1afdc37b3b
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup returned a NULL-GROUP This occured when the server had reached the max number of groups. The fix was to periodically deleted empty groups (see fnc_mainThread). this is probably a bug on Epoch only as Exile includes a check to delete empty gorups in the server fsm. Worked on the code to check for flags/plot poles but this stil needs more work. worked on code to send notifications when a player trips an IED but this needs more work. Other minor bug-fixes |
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broadcastServerFPS.sqf | ||
getTraderCitesEpoch.sqf | ||
getTraderCitesExile.sqf | ||
GMS_fnc_AIM - Copy.sqf | ||
GMS_fnc_AIM.sqf | ||
GMS_fnc_cleanEmptyGroups.sqf | ||
GMS_fnc_findPositionsAlongARadius.sqf | ||
GMS_fnc_findSafePosn.sqf | ||
GMS_fnc_findSafePosn.sqf.bak | ||
GMS_fnc_findWorld.sqf | ||
GMS_fnc_findWorld.sqf.bak | ||
GMS_fnc_giveTakeCrypto.sqf | ||
GMS_fnc_mainThread.sqf | ||
GMS_fnc_monitor.sqf | ||
GMS_fnc_monitorHC.sqf | ||
GMS_fnc_randomPosn.sqf | ||
GMS_fnc_removeActiveMissionFromQue.sqf | ||
GMS_fnc_removePendingMissionFromQue.sqf | ||
GMS_fnc_waitTimer.sqf | ||
GMS_getModType.sqf |