1afdc37b3b
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup returned a NULL-GROUP This occured when the server had reached the max number of groups. The fix was to periodically deleted empty groups (see fnc_mainThread). this is probably a bug on Epoch only as Exile includes a check to delete empty gorups in the server fsm. Worked on the code to check for flags/plot poles but this stil needs more work. worked on code to send notifications when a player trips an IED but this needs more work. Other minor bug-fixes |
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GMS_fnc__loadLootItemsFromArray.sqf | ||
GMS_fnc_addItemToCrate.sqf | ||
GMS_fnc_addLiveAItoQue.sqf | ||
GMS_fnc_addMIssionToQue.sqf | ||
GMS_fnc_addObjToQue.sqf | ||
GMS_fnc_cleanUpObjects.sqf | ||
GMS_fnc_clearMines.sqf | ||
GMS_fnc_fillBoxes.sqf | ||
GMS_fnc_missionSpawner - Copy.sqf | ||
GMS_fnc_missionSpawner-debug.sqf | ||
GMS_fnc_missionSpawner.sqf | ||
GMS_fnc_missionTimer.sqf | ||
GMS_fnc_playerInRange.sqf | ||
GMS_fnc_signalEnd.sqf | ||
GMS_fnc_smokeAtCrates.sqf | ||
GMS_fnc_spawnBaseObjects.sqf | ||
GMS_fnc_spawnCrate.sqf | ||
GMS_fnc_spawnMines.sqf | ||
GMS_fnc_spawnMissionCrates.sqf | ||
GMS_fnc_spawnRandomLandscape.sqf | ||
GMS_fnc_updateMissionQue.sqf | ||
otl7_Mapper.sqf |