1f335c745b
Added new 'reloaded' event handler to AI Added checks for mags for vehicle mounted weapons to GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite ammo changed some distance to distance2D to try to solve issues with certain mission triggers failing.
82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
|
|
/*
|
|
Place any overrides of the default configurations here.
|
|
This is a convenient way to specify the configuration you like without worrying about going through the individual config files with each update.
|
|
Several Examples are shown below.
|
|
*/
|
|
|
|
diag_log "[blckeagls] Loading Configuration Overides";
|
|
|
|
switch (toLower (worldName)) do
|
|
{
|
|
case"tanoa": {blck_maxCrashSites = 2};
|
|
case"namalsk": {
|
|
blck_enableOrangeMissions = -1;
|
|
blck_enableGreenMissions = -1;
|
|
blck_enableRedMissions = -1;
|
|
blck_enableBlueMissions = 1;
|
|
}
|
|
|
|
};
|
|
|
|
if (blck_debugON) then
|
|
{
|
|
// Used primarily for debugging.
|
|
diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
|
|
|
|
//blck_mainThreadUpdateInterval = 10;
|
|
blck_enableOrangeMissions = -1;
|
|
blck_enableGreenMissions = -1;
|
|
blck_enableRedMissions = -1;
|
|
blck_enableBlueMissions = 1;
|
|
|
|
|
|
blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted.
|
|
blck_AliveAICleanUpTimer = 10; // Time after mission completion at which any remaining live AI are deleted.
|
|
blck_bodyCleanUpTimer = 10;
|
|
|
|
blck_SpawnEmplaced_Orange = 4; // Number of static weapons at Orange Missions
|
|
blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions
|
|
blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
|
|
blck_SpawnEmplaced_Red = 2;
|
|
|
|
blck_SpawnVeh_Orange = 4; // Number of static weapons at Orange Missions
|
|
blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions
|
|
blck_SpawnVeh_Blue = 2; // Number of static weapons at Blue Missions
|
|
blck_SpawnVeh_Red = 2;
|
|
|
|
//blck_reinforcementsBlue = [0, 0, 0.0, 0]; // Chance of reinforcements, number of reinforcements, Chance of reinforcing heli patrols, chance of dropping supplies for the reinforcements
|
|
|
|
blck_TMin_Blue = 7;
|
|
blck_TMin_Red = 20;
|
|
blck_TMin_Green = 23;
|
|
blck_TMin_Orange = 20;
|
|
|
|
|
|
//Maximum Spawn time between missions in seconds
|
|
blck_TMax_Blue = 12;
|
|
blck_TMax_Red = 35;
|
|
blck_TMax_Green = 38;
|
|
blck_TMax_Orange = 31;
|
|
|
|
//blck_reinforceBlue = [0.999, 2, 0.001];
|
|
//blck_MissionTimout = 60; // 40 min
|
|
|
|
blck_SkillsBlue = [
|
|
["aimingAccuracy",0.1],
|
|
["aimingShake",0.3],
|
|
["aimingSpeed",0.5],
|
|
["endurance",0.5],
|
|
["spotDistance",0.7],
|
|
["spotTime",0.7],
|
|
["courage",0.7],
|
|
["reloadSpeed",0.80],
|
|
["commanding",0.8],
|
|
["general",1.00]
|
|
];
|
|
|
|
};
|
|
|
|
|
|
|