2d74842106
All types of patrols at static objects now despawn when no player is near. In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
34 lines
738 B
C++
34 lines
738 B
C++
/*
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for ghostridergaming
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#define useAPEX
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//#define useDynamicSimulation
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//#define blck_debugMode
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//#define blck_milServer
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////////////////////////////
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// Do not touch anything below this line
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///////////////////////////
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#define onFoot 1
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#define inVehicle 2
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// defines for static group spawners
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#define staticPatrolTriggerRange 2000
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#define groupParameters 0
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#define patrolGroup 1
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#define groupSpawned 2
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#define timesSpawned 3
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#define respawnAt 4
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