blckeagles-revisited-RC/@epochhive/addons/custom_server/Compiles/blck_variables.sqf
Ghostrider-DbD- 3e662d4562 Fixes for issues with vehicle patrols and static weapons
Code for spawning and monitoring vehicle patrols and static weapons was
redone.
A new method of monitoring these vehicles using a single loop rather
than many loops was added.
2016-10-25 18:59:59 -04:00

40 lines
1.1 KiB
Plaintext

/*
AI Mission for Epoch Mod for Arma 3
For the Mission System originally coded by blckeagls
By Ghostrider
Functions and global variables used by the mission system.
Last modified 10/25/16
*/
//blck_variablesLoaded = false;
blck_debugON = false;
blck_debugLevel = 3;
blck_minFPS = 13;
//Minimum distance for between missions
MinDistanceFromMission = 1500;
////////////////////////////////////////////////
// Do Not Touch Anything Below This Line
///////////////////////////////////////////////
blck_ActiveMissionCoords = [];
blck_recentMissionCoords = [];
//blck_emplacedWeapons = [];
blck_monitoredVehicles = [];
blck_liveMissionAI = [];
blck_oldMissionObjects = [];
blck_pendingMissions = [];
blck_activeMissions = [];
blck_deadAI = [];
blck_missionVehicles = [];
// Arrays for use during cleanup of alive AI at some time after the end of a mission
DBD_HeliCrashSites = [];
// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
blck_TriggerDistance = 1000;
blck_mainThreadUpdateInterval = 60;
blck_missionSpawning = false;
diag_log "[blckeagls] Variables Loaded";
blck_variablesLoaded = true;